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Coding Calavera - Experiments with Unity3D | Experiments with Unity3D

Experiments with Unity3D

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Coding Calavera - Experiments with Unity3D | Experiments with Unity3D | codingcalavera.wordpress.com Reviews

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Experiments with Unity3D

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As far back as I can remember, I always wanted to be a game dev. | Coding Calavera - Experiments with Unity3D

https://codingcalavera.wordpress.com/2014/06/09/as-far-back-as-i-can-remember-i-always-wanted-to-be-a-game-dev

Coding Calavera – Experiments with Unity3D. As far back as I can remember, I always wanted to be a game dev. For as long as I can remember I’ve been into computer games. I’m betting most people my age would say the same thing. As I got older, playing games stopped being enough. I wanted to create them. I spent 8 years working as a games tester for a very large publisher. It wasn’t until about 2 years ago, just before the birth of my daughter, that I decided to take my future into my own hands. And that b...

2

codingcalavera | Coding Calavera - Experiments with Unity3D

https://codingcalavera.wordpress.com/author/codingcalavera

Coding Calavera – Experiments with Unity3D. In my last post. I talked a little about what happens when a user presses a button. One thing I needed to do before the player was able to move was to check that the square they were attempting to move to was empty, or if it was already occupied, how to react. To do this, I created the SearchSquare function (I’m incredibly proud of this function since its the first one I made completely by myself). One square in the direction stored in direction. This is the be...

3

June | 2014 | Coding Calavera - Experiments with Unity3D

https://codingcalavera.wordpress.com/2014/06

Coding Calavera – Experiments with Unity3D. Monthly Archives: June 2014. In my last post. I talked a little about what happens when a user presses a button. One thing I needed to do before the player was able to move was to check that the square they were attempting to move to was empty, or if it was already occupied, how to react. To do this, I created the SearchSquare function (I’m incredibly proud of this function since its the first one I made completely by myself). There are other tags used in the c...

4

The Game | Coding Calavera - Experiments with Unity3D

https://codingcalavera.wordpress.com/2014/06/10/the-game

Coding Calavera – Experiments with Unity3D. The Game has no title. I should get that out the way first. So at the moment it is just called The Game. The Game is, first and foremost, a learning exercise for me. Something I can create without relying solely on tutorials or other peoples code. I will use tutorials. If I run into something I don’t know how to do then I’ll need learn how to do it. But making it fit into my project will be all on me. The code will all be mine. June 10, 2014. You are commenting...

5

Links | Coding Calavera - Experiments with Unity3D

https://codingcalavera.wordpress.com/links

Coding Calavera – Experiments with Unity3D. During my learning experience I’ll post links to any blogs or tutorials I find particularly interesting or helpful. Check them out. If you’ve got any suggestions for links I can put here, or if you want your site listed here then get inn touch. 8211; A great blog with some useful posts relating to Unity. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Coding Calavera - Experiments with Unity3D | Experiments with Unity3D

Coding Calavera – Experiments with Unity3D. In my last post. I talked a little about what happens when a user presses a button. One thing I needed to do before the player was able to move was to check that the square they were attempting to move to was empty, or if it was already occupied, how to react. To do this, I created the SearchSquare function (I’m incredibly proud of this function since its the first one I made completely by myself). One square in the direction stored in direction. This is the be...

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