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Coding Labs - Marco Alamia - Programming C++ Web Site with Articles and Tutorials for Game Programming and Engine Programming in DirectX and OpenGL

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MARCO ALAMIA

MARCO ALAMIA

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MARCO ALAMIA

MARCO ALAMIA

Corso●●●●●o, 77

MI●●NO , MI, 20030

IT

39.0●●●●8558
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View this contact

MARCO ALAMIA

MARCO ALAMIA

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MI●●NO , MI, 20030

IT

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mk●@fastwebnet.it

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Coding Labs :: Home | codinglabs.net Reviews

https://codinglabs.net

Coding Labs - Marco Alamia - Programming C++ Web Site with Articles and Tutorials for Game Programming and Engine Programming in DirectX and OpenGL

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codinglabs.net codinglabs.net
1

Coding Labs :: Authors

http://www.codinglabs.net/Authors.aspx

Floating Point - Theory and Practice. Gamma and Linear Spaces. C Runtime Code Reload. Deferred Rendering Shadow Mapping. Floating Point - Theory and Practice. Gamma and Linear Spaces. C Runtime Code Reload. Deferred Rendering Shadow Mapping. My name is Marco Alamia. I also like to use this webspace to host my personal portfolio of works.

2

Coding Labs :: Floating Point - Theory and Practice

http://www.codinglabs.net/article_floating_point_numbers.aspx

Floating Point - Theory and Practice. Gamma and Linear Spaces. Physically Based Rendering - Cook Torrance. World, View and Projection Transformation Matrices. C Runtime Code Reload. Deferred Rendering Shadow Mapping. Simple OpenGL Deferred Rendering. Floating Point - Theory and Practice. Gamma and Linear Spaces. Article - Floating Point - Theory and Practice. I want to thank Enrico Gullotti for reviewing this article. As a first step lets see how we can represent the number 123.321 in binary assuming...

3

Coding Labs :: Gamma and Linear Spaces

http://www.codinglabs.net/article_gamma_vs_linear.aspx

C Runtime Code Reload. Deferred Rendering Shadow Mapping. Simple OpenGL Deferred Rendering. Floating Point - Theory and Practice. Gamma and Linear Spaces. Physically Based Rendering - Cook Torrance. World, View and Projection Transformation Matrices. C Runtime Code Reload. Article - Gamma and Linear Spaces. Gamma correction for 3D graphics. Is a characteristic of virtually all modern digital displays and it has some important implications to the way we work with images. The term. The reason why we have.

4

Coding Labs :: Simple OpenGL Deferred Rendering Tutorial

http://www.codinglabs.net/tutorial_simple_def_rendering.aspx

Floating Point - Theory and Practice. Gamma and Linear Spaces. Physically Based Rendering - Cook Torrance. World, View and Projection Transformation Matrices. C Runtime Code Reload. Deferred Rendering Shadow Mapping. Simple OpenGL Deferred Rendering. C Runtime Code Reload. Tutorial - Simple OpenGL Deferred Rendering. Or deferred shading) is an interesting and ingenuous technique that, differently from forward rendering. Deferred shading has been used in several commercial games, for example Crysis 2.

5

Coding Labs :: Home

http://www.codinglabs.net/article_physically_based_rendering.aspx

Floating Point - Theory and Practice. Gamma and Linear Spaces. Physically Based Rendering - Cook Torrance. World, View and Projection Transformation Matrices. C Runtime Code Reload. Floating Point - Theory and Practice. Gamma and Linear Spaces. Physically Based Rendering - Cook Torrance. World, View and Projection Transformation Matrices. C Runtime Code Reload. Deferred Rendering Shadow Mapping. Simple OpenGL Deferred Rendering. C Runtime Code Reload. And fast iteration times. Gamma and Linear Spaces.

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LINKS TO THIS WEBSITE

gamedesignconcepts.wordpress.com gamedesignconcepts.wordpress.com

Level 20: Course Summary and Next Steps | Game Design Concepts

https://gamedesignconcepts.wordpress.com/2009/09/03/level-20-course-summary-and-next-steps

An experiment in game design and teaching. Laquo; Level 19: Game Criticism and Analysis. 8220;I just found this blog, what do I do? Level 20: Course Summary and Next Steps. Here we are, at the end of the course. I appreciate the time that you have put in, if you have read this far and stayed with me from beginning to end. I hope that you got out of this course something of more value than what you put in. At this point, you might be wondering what next? And when does it end? No, the journey of a game des...

alienlabs.com alienlabs.com

Marco Alamia - Curriculum

http://www.alienlabs.com/mkr

To work as Junior 3D Programmer. On cutting edge projects. Currently studying for a. Information and Communication Technologies , Computer Science. Unviersità degli studi di Milano (Milano). Digital Communication (Magna Cum Laude). Computer Science, Unviersità degli studi di Milano, 18/12/2007. Very good spoken skills, good written skills. Trinity College Degree - Level 9 (2001). C, C (and Microsoft Visual Studio IDE). Shader programming (CG, Render Man, GLSL). PHP, HTML, Action Script.

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