codingprogress.blogspot.com codingprogress.blogspot.com

codingprogress.blogspot.com

Coding In Progress

Tuesday, January 31, 2012. Brisksaber is OUT (for a while now). Anyways, Brisksaber is out for iOS and android devices. Oh yeah, before I forget, it's completely FREE. I'll probably end up writing a short postmortem about what went right and wrong for me while working on this game so look forward to it. Wednesday, April 6, 2011. I hope you enjoyed that. But you are probably wondering what my responsibilities where? Legacy code from window's API. Race condition when drawing to a specific window. 0:23 - 0:...

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Coding In Progress | codingprogress.blogspot.com Reviews
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Tuesday, January 31, 2012. Brisksaber is OUT (for a while now). Anyways, Brisksaber is out for iOS and android devices. Oh yeah, before I forget, it's completely FREE. I'll probably end up writing a short postmortem about what went right and wrong for me while working on this game so look forward to it. Wednesday, April 6, 2011. I hope you enjoyed that. But you are probably wondering what my responsibilities where? Legacy code from window's API. Race condition when drawing to a specific window. 0:23 - 0:...
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1 coding in progress
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5 labels brisksaber
6 game
7 lunaris
8 window engine
9 drawing artifacts
10 stencil editor
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Coding In Progress | codingprogress.blogspot.com Reviews

https://codingprogress.blogspot.com

Tuesday, January 31, 2012. Brisksaber is OUT (for a while now). Anyways, Brisksaber is out for iOS and android devices. Oh yeah, before I forget, it's completely FREE. I'll probably end up writing a short postmortem about what went right and wrong for me while working on this game so look forward to it. Wednesday, April 6, 2011. I hope you enjoyed that. But you are probably wondering what my responsibilities where? Legacy code from window's API. Race condition when drawing to a specific window. 0:23 - 0:...

INTERNAL PAGES

codingprogress.blogspot.com codingprogress.blogspot.com
1

Coding In Progress: Getting DirectX SDK into Visual Studio 2010

http://codingprogress.blogspot.com/2010/09/getting-directx-sdk-into-visual-studio.html

Wednesday, September 29, 2010. Getting DirectX SDK into Visual Studio 2010. Found this very helpful link on VS2010. Apparently, Microsoft made some changes to how to add directories to your projects. Here's the link: http:/ takinginitiative.net/2010/07/02/setting-up-the-directx-sdk-with-visual-studio-2010/. Subscribe to: Post Comments (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Getting DirectX SDK into Visual Studio 2010. Simple template. Powered by Blogger.

2

Coding In Progress: Unity Lerp Slow Down "Effect"

http://codingprogress.blogspot.com/2010/11/unity-lerp-slow-down-effect.html

Sunday, November 28, 2010. Unity Lerp Slow Down "Effect". Http:/ answers.unity3d.com/questions/6949/can-someone-explain-how-using-time-deltatime-as-t-in-a-lerp-actually-works/6950#6950. Http:/ forum.unity3d.com/threads/40059-Customized-Vector3-Lerp? Subscribe to: Post Comments (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Unity Lerp Slow Down Effect. Simple template. Powered by Blogger.

3

Coding In Progress: Update for GDC

http://codingprogress.blogspot.com/2011/02/update-for-gdc.html

Friday, February 4, 2011. Alright, so I've been updating my site and resume a lot lately, as you can see. I just uploaded a new version of my resume today with a few grammatically fixes that just came to light. Hopefully no one noticed them. Subscribe to: Post Comments (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. A Different Look at Unit Testing. Simple template. Powered by Blogger.

4

Coding In Progress: April 2011

http://codingprogress.blogspot.com/2011_04_01_archive.html

Wednesday, April 6, 2011. I hope you enjoyed that. But you are probably wondering what my responsibilities where? I'm the tool's programmer for Lunaris. I was responsible for the window engine and stencil editor. I will go through each in detail as to what it's for and challenges I had along the way. Legacy code from window's API. Race condition when drawing to a specific window. Window-to-Window communication in a threaded environment. Re implement all basic window controls like resize, fullscreen, etc.

5

Coding In Progress: Little Voice

http://codingprogress.blogspot.com/p/little-voice.html

Little Voice was my first game I developed using DigiPen's proprietary API software, ProjectFUN. ProjectFUN simply allowed us to build the game without needing to worry much about graphics, physics, engine architecture, etc. The purpose of this game was just to get our hands dirty. Encasement: This is effect when an enemy is encased by the hero's power. I thought that drawing a cube rotating was going to be easy, but I soon realize that I'm no artist. In the end, I just rendered a cube in 3ds Max...

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Coding In Progress

Tuesday, January 31, 2012. Brisksaber is OUT (for a while now). Anyways, Brisksaber is out for iOS and android devices. Oh yeah, before I forget, it's completely FREE. I'll probably end up writing a short postmortem about what went right and wrong for me while working on this game so look forward to it. Wednesday, April 6, 2011. I hope you enjoyed that. But you are probably wondering what my responsibilities where? Legacy code from window's API. Race condition when drawing to a specific window. 0:23 - 0:...

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