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Game Development Blog

Thursday, November 7, 2013. External program crashing unity. We have been investigating a problem where our open source audio engine (Pure Data) fails to start correctly, and unity entirely crashes (not the editor). Once PD has failed to load correctly, starting vinyl will only result in a crash. So we are working on getting our game playable on more computers. So we are going to look at making the code safer (try catch blocks) and hopefully we can make it more recoverable from an error. I chose hologram...

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Thursday, November 7, 2013. External program crashing unity. We have been investigating a problem where our open source audio engine (Pure Data) fails to start correctly, and unity entirely crashes (not the editor). Once PD has failed to load correctly, starting vinyl will only result in a crash. So we are working on getting our game playable on more computers. So we are going to look at making the code safer (try catch blocks) and hopefully we can make it more recoverable from an error. I chose hologram...
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Game Development Blog | cody-hansen.blogspot.com Reviews

https://cody-hansen.blogspot.com

Thursday, November 7, 2013. External program crashing unity. We have been investigating a problem where our open source audio engine (Pure Data) fails to start correctly, and unity entirely crashes (not the editor). Once PD has failed to load correctly, starting vinyl will only result in a crash. So we are working on getting our game playable on more computers. So we are going to look at making the code safer (try catch blocks) and hopefully we can make it more recoverable from an error. I chose hologram...

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cody-hansen.blogspot.com cody-hansen.blogspot.com
1

Game Development Blog: October 2012

http://www.cody-hansen.blogspot.com/2012_10_01_archive.html

Thursday, October 18, 2012. Using a texture for data. Then for lighting the world i used an alpha blending of Max. Where it would take the larger value between the value i was setting from the draw call and the value that was already on the texture. And for darkening i used a Min alpha blending. Monday, October 1, 2012. Subscribe to: Posts (Atom). Using a texture for data. View my complete profile. Awesome Inc. template. Powered by Blogger.

2

Game Development Blog: March 2013

http://www.cody-hansen.blogspot.com/2013_03_01_archive.html

Thursday, March 21, 2013. For this I first looked for tools that already did this. The main one I looked at was Excel. But i found it would have been a challenge to dynamically make the graphs based off of the data, and different graph combinations of arrays. I think I will take the every X values so that i don't end up averaging the Waveform into 0. But I will see how it works. Tuesday, March 12, 2013. Game Graphics Assignment 9. Although I watched the video from the class closely for this assignment.

3

Game Development Blog: Data Visualization Tool

http://www.cody-hansen.blogspot.com/2013/03/data-visualization-tool.html

Thursday, March 21, 2013. For this I first looked for tools that already did this. The main one I looked at was Excel. But i found it would have been a challenge to dynamically make the graphs based off of the data, and different graph combinations of arrays. I think I will take the every X values so that i don't end up averaging the Waveform into 0. But I will see how it works. Subscribe to: Post Comments (Atom). Game Graphics Assignment 9. Game Graphics Assignment 8. View my complete profile.

4

Game Development Blog: External program crashing unity

http://www.cody-hansen.blogspot.com/2013/11/external-program-crashing-unity.html

Thursday, November 7, 2013. External program crashing unity. We have been investigating a problem where our open source audio engine (Pure Data) fails to start correctly, and unity entirely crashes (not the editor). Once PD has failed to load correctly, starting vinyl will only result in a crash. So we are working on getting our game playable on more computers. So we are going to look at making the code safer (try catch blocks) and hopefully we can make it more recoverable from an error.

5

Game Development Blog: February 2013

http://www.cody-hansen.blogspot.com/2013_02_01_archive.html

Tuesday, February 26, 2013. Game Graphics Assignment 7. Not too bad of an assignment. I had done a bit of alpha stuff in both Game Engineering and more in an XNA prototype for game projects 1. Then for the Opaque entities i call that function in order of Effect- Material. For the transparent objects i draw them in order of distance away from the camera. So that section is a bit slow, but still fast enough. Pix screenshot of events collapsed. Pix screenshot of the Translucent events expanded. Once i read ...

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Game Development Blog

Thursday, November 7, 2013. External program crashing unity. We have been investigating a problem where our open source audio engine (Pure Data) fails to start correctly, and unity entirely crashes (not the editor). Once PD has failed to load correctly, starting vinyl will only result in a crash. So we are working on getting our game playable on more computers. So we are going to look at making the code safer (try catch blocks) and hopefully we can make it more recoverable from an error. I chose hologram...

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