sq7.org
Interface – The SQ7.org Project
https://sq7.org/2012/05/11/interface
The SQ7.org Project. One wild ride through the Cosmos. May 11, 2012. We wanted to give SQ7 a classic Sierra point-and-click interface, much in the style of SQ4. This meant icons. LOTS of icons. We fleshed out a basic version of the top-menu. The way it worked was to drop down on-top of the window, partially obscuring it. We had also played with hiding it, but I never liked the effect. We actually setup SQ7.org to reflect this menu for a while. I still thought it was cool! I’d be missing the funny. June 8...
sq7.org
Art Style – The SQ7.org Project
https://sq7.org/2012/05/08/art-style
The SQ7.org Project. One wild ride through the Cosmos. May 8, 2012. 3 Rogers, an early test of visual style. When we were first starting out with Space Quest 7, we looked at quite a few art styles, trying to find the right fit, both for what we knew how to do, and for Space Quest. In 2001, 3D games still left much to be desired. Once we had made the decision to use 3d, the next question was, how do we make it look “Right”? The original Aluminum Mallard from SQ3. Toon Roger, inside the Mallard. Eventually...