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Combat Wolf

Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis.

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Combat Wolf | combatwolf.blogspot.com Reviews
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Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis.
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1 combat wolf
2 basic foundamentals complete
3 posted by
4 mark acero
5 1 comment
6 casual or
7 design for both
8 no comments
9 communication the player
10 communication the team
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combat wolf,basic foundamentals complete,posted by,mark acero,1 comment,casual or ********,design for both,no comments,communication the player,communication the team,writing,discussion,listening,everything in moderation,professionalism,2 comments,friends
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Combat Wolf | combatwolf.blogspot.com Reviews

https://combatwolf.blogspot.com

Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis.

INTERNAL PAGES

combatwolf.blogspot.com combatwolf.blogspot.com
1

Combat Wolf: October 2009

http://combatwolf.blogspot.com/2009_10_01_archive.html

Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Monday, October 26, 2009. So far so good. I've enjoyed the feedback I've received from my peers and support from my friends and family and I'm inspired to continue what I've started, sharing what I've learned (the hard way). On a side note I've changed the site so that you don't need to sign up to make comments. Advanced - Manually reload wi...

2

Combat Wolf: First Post

http://combatwolf.blogspot.com/2009/10/first-post.html

Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Thursday, October 15, 2009. But first let me introduce myself by cheating and using the same summery description I use on http:/ www.linkedin.com/in/markacero. I've focused on building my career and establishing myself as a well rounded designer that is self motivated, hard working and a team player with a "can do" attitude who is able to ha...

3

Combat Wolf: So I'm actually online shy

http://combatwolf.blogspot.com/2009/10/so-im-actually-online-shy.html

Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Monday, October 19, 2009. So I'm actually online shy. OK back to actually writing instead of talking about what I want to write. Subscribe to: Post Comments (Atom). View my complete profile. Communication: The Game Designers Real Job. So Im actually online shy. Golden Axe: Beast Riders. Star Wars: Episode III. X-Men Mutant Academy 2.

4

Combat Wolf: Basic Foundamentals Complete

http://combatwolf.blogspot.com/2009/10/basic-foundamentals-complete.html

Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Monday, October 26, 2009. So far so good. I've enjoyed the feedback I've received from my peers and support from my friends and family and I'm inspired to continue what I've started, sharing what I've learned (the hard way). On a side note I've changed the site so that you don't need to sign up to make comments. February 10, 2010 at 9:13 PM.

5

Combat Wolf: Professionalism

http://combatwolf.blogspot.com/2009/10/professionalism.html

Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Sunday, October 18, 2009. The first pillar in the fundamental truths of game development is professionalism. For game development the two things I feel like its most important to understand is:. It takes a great team to make great games. Not every decision is yours to make, so make every decision the best it can be. The first pillar of the f...

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TOTAL PAGES IN THIS WEBSITE

5

LINKS TO THIS WEBSITE

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: July 2008

http://jasondeheras.blogspot.com/2008_07_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, July 16, 2008. Licensed Movie Games: The Silver Platter Phenomenon. Jason "Shirts" de Heras. Licensed Movie Games Lesson 1: Resist The Urge to Use Band-Aids. Jason "Shirts" de Heras. Cliffs Notes On Licensed Movie Games: COMING SOON! Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. SCEA Studios Santa Monica.

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: Anthony Burch Destructoid Rant On How Games should be Artistically Relevant

http://jasondeheras.blogspot.com/2009/08/anthony-burch-destructoid-rant-on-how.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: Resident Evil 4: One-Page Analysis Exercise

http://jasondeheras.blogspot.com/2010/04/resident-evil-4-one-page-analysis.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, April 11, 2010. Resident Evil 4: One-Page Analysis Exercise. When I'm motivated, I sometimes create random game design exercises in order to try to keep my mind sharp. Below I tried to boil down the fundamentals of Resident Evil 4 into a one-page analysis. Number of Players: 1. Story and level progression: Linear. Walking backwards speed is faster than walking forward speed. ALL control (player...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: E3 2009: Back to the Old School (hopefully)

http://jasondeheras.blogspot.com/2009/05/back-to-old-school-hopefully.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, May 9, 2009. E3 2009: Back to the Old School (hopefully). Jason "Shirts" de Heras. Subscribe to: Post Comments (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. E3 2009: Back to the Old School (hopefully). SCEA Studios Santa Monica. OG God of War Combat Designers. Simple template. Powered by Blogger.

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: January 2009

http://jasondeheras.blogspot.com/2009_01_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, January 21, 2009. Square, Square, Square, Square, Square, Square Combo Cancelled. Combat canceling has already been discussed in a very comprehensive and technical length here. Talks about in his article. As an example, I chose Kratos'. This brief video demonstrates the extremes in the physical input boundaries of the player. The first example is the classic button masher player where at...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: April 2010

http://jasondeheras.blogspot.com/2010_04_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, April 11, 2010. Resident Evil 4: One-Page Analysis Exercise. When I'm motivated, I sometimes create random game design exercises in order to try to keep my mind sharp. Below I tried to boil down the fundamentals of Resident Evil 4 into a one-page analysis. Number of Players: 1. Story and level progression: Linear. Walking backwards speed is faster than walking forward speed. ALL control (player...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: August 2009

http://jasondeheras.blogspot.com/2009_08_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: May 2009

http://jasondeheras.blogspot.com/2009_05_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, May 9, 2009. E3 2009: Back to the Old School (hopefully). Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. E3 2009: Back to the Old School (hopefully). SCEA Studios Santa Monica. OG God of War Combat Designers. Simple template. Powered by Blogger.

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: Video Game Hand Behavior and Activity

http://jasondeheras.blogspot.com/2010/12/video-game-hand-behavior-and-activity.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Monday, December 27, 2010. Video Game Hand Behavior and Activity. I had an impulsive idea the other day: video record roughly 5 minutes of my hands using the PS3 controller when playing through four different PS3 games. I wanted to capture the activity/ inactivity of the hands as well as their behavior needed to operate each game. Some general rules I set out for myself:. 8226; Do not skip cutscenes.

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Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Monday, October 26, 2009. So far so good. I've enjoyed the feedback I've received from my peers and support from my friends and family and I'm inspired to continue what I've started, sharing what I've learned (the hard way). On a side note I've changed the site so that you don't need to sign up to make comments. Advanced - Manually reload wi...

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