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Combinatorial Game Theory

Thoughts on games (with probably too much computational complexity) updating <strike>every Tuesday and Friday</strike> some days during the school year

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Combinatorial Game Theory | combinatorialgametheory.blogspot.com Reviews
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Thoughts on games (with probably too much computational complexity) updating &lt;strike&gt;every Tuesday and Friday&lt;/strike&gt; some days during the school year
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1 combinatorial game theory
2 sprouts 2018 announcement
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7 elwyn's cg videos
8 game description nocando
9 game description slimetrail
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Combinatorial Game Theory | combinatorialgametheory.blogspot.com Reviews

https://combinatorialgametheory.blogspot.com

Thoughts on games (with probably too much computational complexity) updating &lt;strike&gt;every Tuesday and Friday&lt;/strike&gt; some days during the school year

INTERNAL PAGES

combinatorialgametheory.blogspot.com combinatorialgametheory.blogspot.com
1

Combinatorial Game Theory: Playable Atropos is back... and more usable.

http://combinatorialgametheory.blogspot.com/2015/04/playable-atropos-is-back-and-more-usable.html

Thoughts on games (with probably too much computational complexity) updating. Every Tuesday and Friday. Some days during the school year. Wednesday, April 1, 2015. Playable Atropos is back. and more usable. I've been working on building HTML/JS games that can be played in a web browser without the need for Java. Many years ago, I wrote a Java applet to play the impartial game Atropos, which was great except that it didn't work for non-Java browsers, like most mobile-device browsers. David Eppstein's CGT ...

2

Combinatorial Game Theory: May 2014

http://combinatorialgametheory.blogspot.com/2014_05_01_archive.html

Thoughts on games (with probably too much computational complexity) updating. Every Tuesday and Friday. Some days during the school year. Tuesday, May 13, 2014. Tomorrow I'm giving a final exam for Computer Organization, a common undergraduate course. The final consists of 40 multiple-choice questions. As it turns out, I make it easier. I also let them bring a "Cheet Sheat" with whatever they want on it to the exam. (One piece of paper, handwritten, double-sided.). I want my students to learn the knowled...

3

Combinatorial Game Theory: CGTC1 Day 1

http://combinatorialgametheory.blogspot.com/2015/01/cgtc1-day-1.html

Thoughts on games (with probably too much computational complexity) updating. Every Tuesday and Friday. Some days during the school year. Wednesday, January 21, 2015. Today was a great day at the conference! Bonus info: this is the first pure math workshop organized by Ludus, a Portugese organization that promotes math and holds outreach events for kids. They're well-known for holding an annual game competition for middle schoolers that has regional and final-level parts. A quick summary of today's talks:.

4

Combinatorial Game Theory: January 2013

http://combinatorialgametheory.blogspot.com/2013_01_01_archive.html

Thoughts on games (with probably too much computational complexity) updating. Every Tuesday and Friday. Some days during the school year. Wednesday, January 30, 2013. CGT Upcoming Events and a Wittenberg Games and Topology Talk. I added a section in the sidebar for upcoming CGT events. Here's some info about 2013 events:. In Halifax, Nova Scotia (Canada), the CMS. Will hold their summer meeting June 4 - 7. Lots happening this year! Our department was lucky enough to host a talk. Lynne showed an even more...

5

Combinatorial Game Theory: CGTC1 Day 2

http://combinatorialgametheory.blogspot.com/2015/01/cgtc1-day-2.html

Thoughts on games (with probably too much computational complexity) updating. Every Tuesday and Friday. Some days during the school year. Thursday, January 22, 2015. First on today's program was Aline Parreau speaking about solving Ricochet Robots puzzles. Although I've never played this game, I just recently learned of this game from two of my math colleagues at Plymouth State. I will definitely be requesting them to bring that to game lunch this semester! Tristan Casenave gave a very interesting talk a...

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sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: PROGRESSIVE QUAD LISBON

http://sagme.blogspot.com/2014/07/progressive-quad-lisbon.html

Inventing and talking about new or obscure abstract games. Jul 24, 2014. No two moves within a turn may be recursively kingwise connected. Winner is whoever connects three sides, or makes a closed loop,. Of recursively kingwise connected stones. 3 f2 f4 e7. 5 g1 g8 fh6 c8. 6 g3 acg5 dh8. 7 h1 bd2 c4 f5 ch7. 8 cegi2 b4 h5 f8 b9. 9 i1 ch3 a4 b6 a8 gi9. 10 c1 a2 f3 i3 i6 a7 c9. 11 d3 f1 f7 a6 a9 i4. 12 g6 e1 and wins (miai at d7 and i7). O x o x o x o . o. X o x o o x . . x. X o o . . . x . x.

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: KAMELEN

http://sagme.blogspot.com/2015/08/kamelen.html

Inventing and talking about new or obscure abstract games. Aug 10, 2015. A post by Fred Horn. A board-game by FRED HORN © 1991. Goal of the GAME:. To conquer with one CAMEL the opponents green home-field or to capture the four opponents CAMELS, which are able to conquer the home-field. 1 board consisting of two parts, each with 11x5 fields and two additional parts,. One 11x1 fields and the other 11x2 fields. The ROCKS are blockade pieces and do not move. The other player then moves one of his animals aft...

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: August 2015

http://sagme.blogspot.com/2015_08_01_archive.html

Inventing and talking about new or obscure abstract games. Aug 10, 2015. A post by Fred Horn. A Checkers-like board game by Fred Horn. 36 Disks ; 18 Black and 18 White. White starts, then Turns alternate. In his Turn a Player can either move or jump with 1 of his Disks (or “Sjek”s). Moving is always forward to one of the two adjacents crossings when these are empty. Jumping over an own. Disk is too always forward to an empty crossing (direct behind. The own Disk) in the direction of the jump. When neithe...

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: SNYPE

http://sagme.blogspot.com/2015/02/snype.html

Inventing and talking about new or obscure abstract games. Feb 23, 2015. The goal is to form a group touching all three side colours. A turn is to move one stone then place one stone, either or both of which may be passed. Placement is to empty cells. Movement is in a straight line, over friendly or empty cells, to an empty cell, a length equal to the hex-city-block distance of the departure cell from the centre. 1 swapped i5 (#). 2 g7 - f2 -. 3 m5 - l6 -. 4 m5k3 h4 g5 f2c5. 5 g7e5 f4 l6j4 i3.

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: Long Tau

http://sagme.blogspot.com/2013/07/long-tau.html

Inventing and talking about new or obscure abstract games. Jul 16, 2013. Long Tau is a 1943 game by M.J.G.Thomassen. Below you'll find the rules and some comments by Fred Horn. LONG TAU The Chinese DRAGON-game. 169; M.J.G.Thomassen Illustrator 29 May 1943. Introduction by Fred Horn. In the late Seventies of the last Century I was asked to make an inventory of all games stored in the Attick of the Jumbo-headquarters in Amsterdam. The prototype is now in the Amsterdamsch Historisch Museum. Within Chinese t...

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: STRAAT

http://sagme.blogspot.com/2015/08/straat.html

Inventing and talking about new or obscure abstract games. Aug 3, 2015. A post by Fred Horn. A one-time-game-idea by Fred Schuurhof. More about Fred Schuurhof (in Dutch): www.home.kpn.nl/schu3988/mobiel.html. Thinking I would like it he already had put my name on the list to be invited. Not long thereafter I did receive a postcard in which the Exhibition was announced:. It was held in the Gallery BINNEN –Eglantiersgracht 31- and it turned out to be an Exhibition of only 4 Games. But in the late 90th of t...

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: 12* GIVEAWAY CHESS

http://sagme.blogspot.com/2014/05/12-giveaway-chess.html

Inventing and talking about new or obscure abstract games. May 8, 2014. Same as classic Giveaway Chess except:. Each player moves twice except in the first move. Any non-capturing turn must leave at least one piece closer to some enemy piece. Inability to move is deemed equivalent to having no pieces. 1 e3 b5 h5. 2 Q:h5 B:b5 R:h6 R:h2. 3 R:h2 B:d7 (F) B:d7 Bh3. 4 R:h3 d3 Q:d3:e3. 5 B:e3 B:h7 R:h7 R:h2 (F). 6 R:h2 Rh6 N:a6 Nb8. 7 Rh6 Nc3 N:h6 Ng8. 8 Kd2 Ne2 f6 f5. 9 N:f4 Ne2 Nc6 Nd4. 10 N:d4 Ne2 Kd8 Kd7.

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: Three Games with the material of the game COM:POSITIE

http://sagme.blogspot.com/2013/09/three-games-with-material-of-game.html

Inventing and talking about new or obscure abstract games. Sep 16, 2013. Three Games with the material of the game COM:POSITIE. In june 2013 Mr. Han Heidema, a friend but also the ‘editor in chief’ of the Dutch game-magazine SPEL! Called me and asked if I had ever heard of the game COM:POSITIE. He had found one at a church-fair, but without Rules and only a Box with board and gamepieces. He thought it was some abstract game and that is why he called me. A NIM-game for 2 or 3 Players. In total 9 selections.

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: July 2014

http://sagme.blogspot.com/2014_07_01_archive.html

Inventing and talking about new or obscure abstract games. Jul 24, 2014. No two moves within a turn may be recursively kingwise connected. Winner is whoever connects three sides, or makes a closed loop,. Of recursively kingwise connected stones. 3 f2 f4 e7. 5 g1 g8 fh6 c8. 6 g3 acg5 dh8. 7 h1 bd2 c4 f5 ch7. 8 cegi2 b4 h5 f8 b9. 9 i1 ch3 a4 b6 a8 gi9. 10 c1 a2 f3 i3 i6 a7 c9. 11 d3 f1 f7 a6 a9 i4. 12 g6 e1 and wins (miai at d7 and i7). O x o x o x o . o. X o x o o x . . x. X o o . . . x . x.

sagme.blogspot.com sagme.blogspot.com

Trabsact Sagme Diaries: FEEDBACK MORRO

http://sagme.blogspot.com/2015/06/feedback-morro.html

Inventing and talking about new or obscure abstract games. Jun 5, 2015. A line is =2 friendly stones in any ortho-diagonal direction. After the 1st full turn, a player may enter 3 stones (rather than 2). If his opponent has a longer line than all his own, (recursively). The winner is who finishes with the (recursively) longest such line. X x X x x x o . . 1. O x x . x o o 3. X x o x o . o x 8. 1 e5 d4 f4. 2 e3 e7 e6 h6. 3 b4 g5 h4 d8. 4 i5 e1 f2 f8. 5 g3 g7 i2 h8. 6 c8 i8 g2 d5. 7 e2 e4 d6 h3 h5 h7.

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Combinatorial Game Theory

Thoughts on games (with probably too much computational complexity) updating. Every Tuesday and Friday. Some days during the school year. Sunday, March 11, 2018. Sprouts 2018 is happening Friday April 13 and Saturday April 14 at Plymouth State! Sprouts is a combinatorial games conference for undergraduate research. Here's the conference page, complete with directions, a draft of the schedule, and other notes: http:/ turing.plymouth.edu/ kgb1013/sprouts/sprouts2018/. Saturday, January 6, 2018. Koki Suetsu...

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Please see the table of contents below to explore the number of possible symptom combinations that meet diagnostic criteria for a variety of psychiatric disorders. For an explanation of the methods behind these links, please read our introduction to the enumerative combinatorics of mental illness. An Introduction to Enumerative Combinatorics. DSM IV-TR and DSM 5). DSM 5 proposed revisions. Major Depressive Disorder Measures and Questionnaires. Hamilton Rating Scale for Depression. Raquo; Top of page.

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Robots, Rockets, Ethics, Computing, Law and Related Things. Friday, October 20, 2006. Is a brief writeup on an antenna "evolved" by NASA via simulation software. Posted by Brian @ 7:46 PM. Saturday, October 14, 2006. New Article on rocketry here. Posted by Brian @ 3:54 AM. Friday, September 15, 2006. Princeton's Center for Information Technology Policy as just released a report on the vulnerability of electronic voting machines. The report is available here. Posted by Brian @ 6:42 PM.

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