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Commodore

This website discusses the development lifecycle from conceptualisation to realising Commodore, a real-time strategy naval battle game. Commodore aimed to create a rich digital product with analogue affordances based on the game of Battleship using a tabletop as an interactive interface. True interactivity is not about clicking on icons or downloading files, it is about encouraging communication. Ed Scholssberg, 2002. All rights (in all media) reserved.

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This website discusses the development lifecycle from conceptualisation to realising Commodore, a real-time strategy naval battle game. Commodore aimed to create a rich digital product with analogue affordances based on the game of Battleship using a tabletop as an interactive interface. True interactivity is not about clicking on icons or downloading files, it is about encouraging communication. Ed Scholssberg, 2002. All rights (in all media) reserved.
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Commodore | commodore-game.com Reviews

https://commodore-game.com

This website discusses the development lifecycle from conceptualisation to realising Commodore, a real-time strategy naval battle game. Commodore aimed to create a rich digital product with analogue affordances based on the game of Battleship using a tabletop as an interactive interface. True interactivity is not about clicking on icons or downloading files, it is about encouraging communication. Ed Scholssberg, 2002. All rights (in all media) reserved.

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commodore-game.com commodore-game.com
1

Commodore » Interaction » Starting a Game

http://commodore-game.com/interaction-starting-a-game.html

Interaction » Starting a Game. In order to begin a game, both players must summon the will to engage in battle. With the suppression of GUI-style interfaces, a method of tangible user input is required. Options considered included: the placement of all ships on the tables, the blowing of a whistle and the raising of a flag - which draws to hoisting the colours (a dated naval term that signifies the declaration of war). A ship bell used to start a game of Commodore. All rights (in all media) reserved.

2

Commodore » Interaction » Game Play

http://commodore-game.com/interaction-game-play.html

Interaction » Game Play. The game play addresses fundamental elements of early 1800s naval warfare. This includes wind-force; shallow reefs and having ships tack in order to arrive at their commanded location. Ships must also align broadsides in order to attack an opponent; otherwise, they are not within range. All rights (in all media) reserved.

3

Commodore » Implementation » Reflection

http://commodore-game.com/implementation-reflection.html

Implementation » Reflection. This Way Up 2009 marked the first public exhibition of Commodore. On presentation, the project had successfully implemented 97% of the SURAC (including 100% of medium and high priority user requirements). Throughout development, it was discovered that creating tangible user interfaces is far more complex than graphical user interfaces. This was due to the acute amount of resources required to design and realise functional physical components. All rights (in all media) reserved.

4

Commodore » Implementation » Electronics

http://commodore-game.com/implementation-electronics.html

Implementation » Electronics. The computer communicates with each phicon through a half-duplex radio frequency. It controls actuators such as the firing of LEDs, billowing of smoke and a servo for the mast. Each ship contains two 9-volt batteries. The Arduino. Microcontroller processes information on the server (PC) and client (phicon) interface. Smoke stacks were sourced from model-trains and servos were purchased from a hobby store. Circuit Diagram of the Ship Mechanics. Electronics inside a phicon.

5

Commodore » Implementation » Phicon

http://commodore-game.com/implementation-phicon.html

Implementation » Phicon. As most model ships sold at hobby stores were obtusely disproportionate to the size of the battlefield, custom phicons were constructed. The foundation of the ship is a 3D fridge magnet found at a local children's toy store. Fridge magnets which formed the blueprint for the hull of the ship phicons. The fridge magnets were traversed with a 3D scanner to produce a computer-assisted drawing (CAD) wireframe. The outcome was manipulated to define a blueprint for the phicons.

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Commodore

This website discusses the development lifecycle from conceptualisation to realising Commodore, a real-time strategy naval battle game. Commodore aimed to create a rich digital product with analogue affordances based on the game of Battleship using a tabletop as an interactive interface. True interactivity is not about clicking on icons or downloading files, it is about encouraging communication. Ed Scholssberg, 2002. All rights (in all media) reserved.

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