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WarSpike |WarSpike by Philip Sibbering
http://community.warspike.com/
WarSpike by Philip Sibbering
http://community.warspike.com/
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WarSpike | | community.warspike.com Reviews
https://community.warspike.com
WarSpike by Philip Sibbering
WarSpike | Combat – unit conflict overview
http://community.warspike.com/2011/08/combat-unit-conflict-overview
Step 1: Ideas Blog. Combat Basic Rule Set. Combat ‘Initiative’. Close Combat Core Rules. Combat – Zweihänder vs Pike. Attributes removing ‘ARTS’. Combat – unit conflict overview. Combat – Defence Progression. Combat – binds and chainmail. Everything in it’s place. Step 2: Prototype Rules. Concept of the ‘Spheres of War’. Arms & Armour. Turn Sequence: ‘Blocks’. Step 3: Official Rules. Step 4: PDF via P2P. Step 5: POD via Lulu. Great games build great minds. Combat – unit conflict overview. Now that’...
WarSpike | Shooting and MOA
http://community.warspike.com/2011/05/shooting-and-moa
Step 1: Ideas Blog. Combat Basic Rule Set. Combat ‘Initiative’. Close Combat Core Rules. Combat – Zweihänder vs Pike. Attributes removing ‘ARTS’. Combat – unit conflict overview. Combat – Defence Progression. Combat – binds and chainmail. Everything in it’s place. Step 2: Prototype Rules. Concept of the ‘Spheres of War’. Arms & Armour. Turn Sequence: ‘Blocks’. Step 3: Official Rules. Step 4: PDF via P2P. Step 5: POD via Lulu. Great games build great minds. May 2nd, 2011. We can draw a circle around the c...
WarSpike | Attributes – simple complexity
http://community.warspike.com/2011/08/attributes-simple-complexity
Step 1: Ideas Blog. Combat Basic Rule Set. Combat ‘Initiative’. Close Combat Core Rules. Combat – Zweihänder vs Pike. Attributes removing ‘ARTS’. Combat – unit conflict overview. Combat – Defence Progression. Combat – binds and chainmail. Everything in it’s place. Step 2: Prototype Rules. Concept of the ‘Spheres of War’. Arms & Armour. Turn Sequence: ‘Blocks’. Step 3: Official Rules. Step 4: PDF via P2P. Step 5: POD via Lulu. Great games build great minds. August 15th, 2011. This allows you to make the c...
WarSpike | Steps in the Development Cycle
http://community.warspike.com/steps-in-the-development-cycle
Step 1: Ideas Blog. Combat Basic Rule Set. Combat ‘Initiative’. Close Combat Core Rules. Combat – Zweihänder vs Pike. Attributes removing ‘ARTS’. Combat – unit conflict overview. Combat – Defence Progression. Combat – binds and chainmail. Everything in it’s place. Step 2: Prototype Rules. Concept of the ‘Spheres of War’. Arms & Armour. Turn Sequence: ‘Blocks’. Step 3: Official Rules. Step 4: PDF via P2P. Step 5: POD via Lulu. Great games build great minds. Prototype Rules Page -. May 18th, 2009. This is ...
WarSpike | Changes
http://community.warspike.com/2010/08/changes
Step 1: Ideas Blog. Combat Basic Rule Set. Combat ‘Initiative’. Close Combat Core Rules. Combat – Zweihänder vs Pike. Attributes removing ‘ARTS’. Combat – unit conflict overview. Combat – Defence Progression. Combat – binds and chainmail. Everything in it’s place. Step 2: Prototype Rules. Concept of the ‘Spheres of War’. Arms & Armour. Turn Sequence: ‘Blocks’. Step 3: Official Rules. Step 4: PDF via P2P. Step 5: POD via Lulu. Great games build great minds. August 31st, 2010. As a defence is combined.
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WarSpike Tactical: Weapons & Armour
http://www.warspike.com/Tactical_2-2_WandA_Damage.shtml
Impacts and Damage -. From Tactical: Weapons and Armour. In WarSpike there are no separate 'hit roll' and 'damage roll'. It seems to me that one strike should be resolved with. Roll rather than two. Therefore the two elements are combined into one roll. This greatly speeds up game play (halves the number of rolls needed to resolve an attack), as each strike is a roll of the die. Weapons and Armour still have an effect on the success of a strike, and this is simulated with the 'Impact Modifier'. This modi...
WarSpike Tactical: Resolution
http://www.warspike.com/Tactical_3-3_Resolution.shtml
From Tactical Core: Actions. As the Retaliator is 'reactive', and is actually going to be doing something while you are resolving your action, both have to be resolved together. This combined resolution is at the heart of the Warspike system, and allows for dynamic fast flowing battles. The various combinations of action vs reaction are collected below. These are guidelines and in any game common sense should prevail (or if in competition the Referee's sense prevails). Move action vs active Opponent.
WarSpike Tactical: Stats
http://www.warspike.com/Tactical_2-1_Stats.shtml
Source: National Library of Medicine. Troop Characteristics [M.A.R.S/ A.R.T.S]. Each Trooper in you army has a set of characteristics for their type. These characteristics describe the Trooper's abilities and will determine how they will perform on the battlefield. Some troops are much better at fighting than others, especially 'elites', and some specialise in a particular battlefield role. Only Stature is currently defined/. ARTS modifier group: Attitude. Posted 20 June 2008. Be seen as the 'power level...
WarSpike Tactical: Tactics
http://www.warspike.com/Tactical_3-4_Tactics.shtml
From Tactical Core: Resolution. In most cases the shield is more than strong enough to stop and attack by a similar size opponent using the weapons of the era. In old fashion warfare the shield is a. Important piece of kit, if not the most important piece of kit. It is the one thing that is going to save your life more than anything else (it will even stop arrows). The problem now is how do you overcome a shield wall? As Red 2 pushes back Blue 2, there is a window of opportunity to strike. If Red 2 m...
WarSpike Tactical: Set Up
http://www.warspike.com/Tactical_1-0_Setup.shtml
In this Tier of Warspike: Tactical, you will find rules covering massed battles using tactical formations. Warspike is a table top wargame using toy soldiers and like all table top wargames it takes a little time and preparation to set up. Wargaming is not a quick hobby, so take your time and set aside a slow afternoon (rainy days are good! When you can enjoy it without distractions. It's a chance to catch up with old friends and have a few beers and shoot the breeze. So when picking a gaming table the t...
WarSpike Tactical: Acuity
http://www.warspike.com/Tactical_2-1_Stats_2_Acumen.shtml
From Psychology (Mentality and Attitudes). Discussion of these stats is over on Anargo, thread: Stat organisation Brainstorming. Posted 20 June 2008. Is the Trooper's natural perception, mental sharpness, reaction time, the speed of their nervous system. Acumen is a measure of reflex due to stimulus, and these reflexes can be trained. Acumen is constrained by the sharpness of a person's senses and they awareness. Reflex response - Ritual [ARTS] ( routine reflex (three 'R'). In Japanese Martial Arts is a ...
WarSpike Tactical: Stature
http://www.warspike.com/Tactical_2-1_Stats_4_Stature.shtml
From Knowledge (Reason and Tenets). Discussion of these stats is over on Anargo, thread: Stat organisation Brainstorming. Posted 20 June 2008. This stat the height of the Trooper in feet. It also assumes a human body frame to go with that height. Therefore stature is more accurately a measure of the 'human frame' rather than merely 'height'. From this single stat we can determine the height, weight and frame of the Trooper. It is this 'frame' which serves as a base unto which all the. Either can serve as...
WarSpike Tactical: Reason
http://www.warspike.com/Tactical_2-1_Stats_3_Reason.shtml
From Skills (Acuity and Reflex). Discussion of these stats is over on Anargo, thread: Stat organisation Brainstorming. Posted 20 June 2008. This is the power of logical thought and the ability to negotiate through mental models and hypothetical scenarios. It is used to work things out, to understand and construct a working theory. It is the strength of the mind, and the power of the though processes that feed the hunger of the mentality. Tenets, Theory, Technique [ARTS] ( Experiment Knowledge (proof).
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WarSpike |
Step 1: Ideas Blog. Combat Basic Rule Set. Combat ‘Initiative’. Close Combat Core Rules. Combat – Zweihänder vs Pike. Attributes removing ‘ARTS’. Combat – unit conflict overview. Combat – Defence Progression. Combat – binds and chainmail. Everything in it’s place. Step 2: Prototype Rules. Concept of the ‘Spheres of War’. Arms & Armour. Turn Sequence: ‘Blocks’. Step 3: Official Rules. Step 4: PDF via P2P. Step 5: POD via Lulu. Great games build great minds. Project Home Page -. October 20th, 2007. Combini...
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