
compositing.ru
Gregory Chalenko - Compositing Artist and TDThe following videos also contain shots with my compositing and particle simulation work:.
http://www.compositing.ru/
The following videos also contain shots with my compositing and particle simulation work:.
http://www.compositing.ru/
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Gregory Chalenko - Compositing Artist and TD | compositing.ru Reviews
https://compositing.ru
The following videos also contain shots with my compositing and particle simulation work:.
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Gregory Chalenko - Compositing Artist and TD
http://www.compositing.ru/About
I've been working in the VFX area for 15 years, but my true passion and current profession since 2003 is compositing. It's exciting to bring various raw materials like video, film, photo and 3D together to produce the final image and see the direct result of your work on TV or the cinema screen! Modern compositing software such as Eyeon Fusion or Nuke from The Foundry offer not only solutions for compositing itself, but also quite powerful particle simulation tools. Professional profile at LinkedIn.
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Реликты | Sigillarium
http://www.sigillarium.com/blog/lang/ru/1096
В общем, хочу предложить вам посестить сайт проекта Реликты. Posted on November 11, 2012 at 12:49 by Ark. Subscribe to comments via RSS. On 25 November 2012 at 19:33. You’ve got people reading your blog, just so you know =)! On 5 March 2013 at 3:34. Subscribe to comments via RSS. Email (will not be published), required. Website, if present. Laquo; Previous post. Next post ». Kick Maya ASS – инструмент для рендера в Arnold Kick. Рендеринг моушен векторов менталреем в Майе. Галерея – Черная Молния.
Tiling procedurals and Placement mapping | Sigillarium
http://www.sigillarium.com/blog/lang/en/318
Tiling procedurals and Placement mapping. A little trick, pretty simple, but maybe not very obvious. To create coarse surfaces, detailed textures and other high frequency stuff we often use fractal. With high value of. That leads to visible tiling:. Fractal with high repeat value reveals tiling. We can try to mix it with other noises, but there is a better solution…. Could be mapped, i.e. placement of already tiled noise could be shifted by another noise. In this case I used two fractals with. This is a ...
Файлы | Sigillarium
http://www.sigillarium.com/blog/lang/ru/downloads
Python Script) sag instancerToGeometry. Kick Maya ASS – инструмент для рендера в Arnold Kick. Рендеринг моушен векторов менталреем в Майе. Галерея – Черная Молния. Настройка frameBuffer’ов для вывода пассов в целом и mia material x в частности. Lightmap’ы и Конверсия изображения в другое uv пространство. Конверсия Instancer’а в геометрию. PixelCG Tips & Tricks. Zap’s mental ray tips. CG Artist – Airat Gabbasov. CG Artist – Gregory Chalenko. Darkroomphoto – все о фото. Painter – Valeriy Zrazhevskiy.
Misc | Sigillarium
http://www.sigillarium.com/blog/lang/ru/category/misc
Archive for the ‘Misc’ Category. Долгое время этот блог находился в спячке. Не то чтобы мне нечего было рассказать или нечем было поделиться, или потому что я ленив (хотя… в общем, неважно :) … Более того, около года назад я присоединился к полнометражному анимационному проекту огромный объем задач которого и бросаемых им вызовов породил множество новых мыслей, идей и методов… Реальная […]. Posted on November 11, 2012 at 12:49 by Ark. Posted on April 9, 2012 at 15:32 by Ark. Галерея – Черная Молния.
Конверсия Instancer’а в геометрию | Sigillarium
http://www.sigillarium.com/blog/726
Конверсия Instancer’а в геометрию. Type: Python Script (py). Released: 2012.05.05. Практически каждый раз когда использую instancer. Для размножения геометрии по частицам, в итоге неминуемо хочется перевести полученный результат в обычные объекты с ключевой анимацией, дабы подправить отдельные из них или удалить вовсе. Вот наконец-то собрался и написал утилиту для решения этой задачи. Файл sag instancerToGeometry.py. Надо положить в любую папку, откуда Maya читает скрипты;. Start from Current Frame.
О проекте | Sigillarium
http://www.sigillarium.com/blog/lang/ru/about
Мой персональный блог о всякой всячине, связанной с CG. Основная цель – складировать интересную информацию и заметки, как для себя, так и для всех, кому они могут оказаться полезными. Информация может быть сухой или полной воды, простой или замороченой, корректной и не очень 🙂 Пишите свою критику, поправки, комментарии и идеи. Subscribe to comments via RSS. On 14 October 2009 at 22:01. Огромное спасибо за информацию! On 27 June 2011 at 21:43. Love the site, keep posting. Nathanfx – nathanfx.com.
Контроль значений particleId | Sigillarium
http://www.sigillarium.com/blog/lang/ru/1046
Заканчивая рабочий день и собираясь поставить сцену на ночной рендер, с прискорбием обнаружил, что вымученный за последние дни сетап частиц вдруг перестал производить адекватный результат. Перед глазами стали возникать образы остывшего, затем и совсем отсутствующего ужина… мягко удаляющегося в дымку небытия дивана… лучей встающего солнца сквозь жалюзи офисного окна… Но романтические видения были гнусно прерваны обнаружением проблемы и на удивление быстрым ее решением. Начинается с нуля, экспрешен начал п...
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Gregory Chalenko - Compositing Artist and TD
The following videos also contain shots with my compositing and particle simulation work:.
Gregory Chalenko - Compositing Artist and TD
The following videos also contain shots with my compositing and particle simulation work:.
Digital Compositing | The theory & practice of
The theory and practice of. November 6, 2010. September 13, 2010. Let’s use X. As the pixel input and Y. As the pixel output. X brightness = Y. Increasing the brightness adds the input amount to the pixels. Using a negative causes the pixels to darken. X * gain = Y. September 13, 2010. A lot of people mention this on forums and struggle to understand why it’s needed. Even after reading some books that touch upon it I was confused. Maybe I’m too stupid? Let’s look at an example. So I’ve set some var...
Ian Murphy - Compositing Coach
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Film producer, director, technical director, cinematographer, photographer,. Engineering and arts lighting design for architectural projects. Welnowski has over twenty-five years of experience in image creating, compositing, directing and editing for professional and commercial work. Areas of expertise consist of high-end digital film and still image production using state of the art technology. This includes HD from its early introduction in 1987 up to today’s most advance technological developments.
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