sokath.com
Non-Peer Reviewed Reports – Gillian Smith
http://sokath.com/main/blog/category/publications/non-peer-reviewed
Category: Non-Peer Reviewed Reports. November 27, 2011. Middot; Published November 27, 2011. Middot; Last modified May 1, 2015. AI-Based Game Design: Enabling New Playable Experiences. Mirjam P. Eladhari, Anne Sullivan, Gillian Smith, Josh McCoy. AI-Based Game Design: Enabling New Playable Experiences. Technical Report UCSC-SOE-11-27, 2011. November 15, 2011. Middot; Published November 15, 2011. Middot; Last modified May 1, 2015. Lessons from COSMOS: Four Years of Iteration on a Game Design Course. Caitl...
sokath.com
Abstracts – Gillian Smith
http://sokath.com/main/blog/category/publications/abstracts
August 3, 2014. Middot; Published August 3, 2014. Middot; Last modified May 1, 2015. 8220;Procedural Everything”: Playing Procedural Content Generation in Spore. Gillian Smith. “Procedural Everything”: Playing Procedural Content Generation in Spore. Well-Played Symposium, co-located with the Digital Games Research Association Conference (DiGRA 2014), Snowbird, UT, August 3-6, 2014. August 26, 2013. Middot; Published August 26, 2013. Middot; Last modified May 1, 2015. 360 Huntington Ave, 100 ME.
sokath.com
Journal Articles – Gillian Smith
http://sokath.com/main/blog/category/publications/journal-articles
March 31, 2015. Middot; Published March 31, 2015. Middot; Last modified May 23, 2015. Spore’s Playable Procedural Content Generation. Gillian Smith. Spore’s Playable Procedural Content Generation. Well-Played, vol. 4, iss. 1, ETC Press, 2015. November 1, 2011. Middot; Published November 1, 2011. Middot; Last modified April 30, 2015. The 2010 Mario AI Championship: Level Generation Track. September 1, 2011. Middot; Published September 1, 2011. Middot; Last modified May 23, 2015. March 1, 2011. Gillian Smi...
sokath.com
Teaching – Gillian Smith
http://sokath.com/main/teaching
Spring 2015 – Game Programming. Fall 2014 – Game AI. Fall 2013 – Game AI. Rapid Idea Prototyping for Games. Spring 2013 – Computer Graphics. Fall 2012 – Foundations of Artificial Intelligence. Here’s some slides for a few guest lectures I’ve given on various topics. Gender Issues in Games. For a History of Art and Visual Culture course on video games. Winter 2011 and Winter 2012. Can Computers Be Creative? Computational Creativity and Creativity Support Tools. 360 Huntington Ave, 100 ME. Boston, MA 02115.
sokath.com
Workshop Papers – Gillian Smith
http://sokath.com/main/blog/category/publications/workshop-papers
May 23, 2015. Middot; Published May 23, 2015. EBee: An Electronics Quilting Bee and Game. Isabella Carlsson, Jeanie Choi, Gillian Smith, Celia Pearce. eBee: An Electronics Quilting Bee and Game. Installation at the 2015 SIGGRAPH Studio. Los Angeles, CA, August 9-13, 2015. April 18, 2015. Middot; Published April 18, 2015. Middot; Last modified May 23, 2015. Design Considerations for Creating Game-Based Social Experiments. October 4, 2014. Middot; Published October 4, 2014. May 16, 2013. Gillian Smith, Cas...
sokath.com
Toys – Gillian Smith
http://sokath.com/main/blog/category/toys
These are little toy projects I’ve done. They will all be in weird and unstable prototype phases, and may lead to new research in the future. July 23, 2014. Middot; Published July 23, 2014. Middot; Last modified May 23, 2015. November 1, 2013. Middot; Published November 1, 2013. Middot; Last modified May 23, 2015. I am a founding member of the Virtual Institute for Computational Expression. 360 Huntington Ave, 100 ME. Boston, MA 02115. Phone: 1 (617) 373-3550. Office: 146 Meserve Hall.
sokath.com
Creative Activity – Gillian Smith
http://sokath.com/main/blog/category/creative
May 23, 2015. Middot; Published May 23, 2015. Quilt Design a Day. February 20, 2015. Middot; Published February 20, 2015. Middot; Last modified May 23, 2015. April 25, 2014. Middot; Published April 25, 2014. Middot; Last modified May 23, 2015. Women of the Periodic Table. I am a founding member of the Virtual Institute for Computational Expression. An online research group spanning multiple institutions dedicated to research at the intersection of arts and artificial intelligence. Boston, MA 02115.
sokath.com
Presentations – Gillian Smith
http://sokath.com/main/blog/category/presentations
April 13, 2015. Middot; Published April 13, 2015. Middot; Last modified May 23, 2015. This talk was given as part of an invited panel on the topic of “Gender Play” at Extending Play 2015. In it, I discuss the politics of procedures. It is based on a talk I had given earlier in the year at Different Games. April 3, 2015. Middot; Published April 3, 2015. Middot; Last modified May 23, 2015. Can computers be feminists? March 3, 2015. Middot; Published March 3, 2015. Middot; Last modified May 23, 2015. This t...
sokath.com
Conference Papers – Gillian Smith
http://sokath.com/main/blog/category/publications/conference-papers
May 23, 2015. Middot; Published May 23, 2015. Middot; Last modified May 26, 2015. An Analog History of Procedural Content Generation. Gillian Smith. An Analog History of Procedural Content Generation. Proceedings of the 2015 Conference on the Foundations of Digital Games (FDG 2015). Monterey, CA, June 22-25, 2015. Nominated for best paper award; nominations given to top 18.9% of papers in conference. May 23, 2015. Middot; Published May 23, 2015. Middot; Last modified November 11, 2015. May 23, 2015.