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Shai Shapira | The art of making computers do stuff

The art of making computers do stuff

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Shai Shapira | The art of making computers do stuff | computationalwhatever.wordpress.com Reviews
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The art of making computers do stuff
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Shai Shapira | The art of making computers do stuff | computationalwhatever.wordpress.com Reviews

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The art of making computers do stuff

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My Projects | Shai Shapira

https://computationalwhatever.wordpress.com/my-projects

The art of making computers do stuff. Here are some of the things I’ve been working on since I became independent:. 8211; Sunflower Virtual Gaming Table. An engine for tabletop card and board games, with focus on single player gameplay with AI opponents. 8211; Paddle Storm. A ball-and-paddle style game, with support for slanted bricks and a spell system. 8211; Ring of Marbles. An Asteroid-shooting game with a twist, that I made for the Experimental Gameplay Challenge. 8211; Nonogram Nexus. You are commen...

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Shai Shapira | The art of making computers do stuff | Page 2

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The art of making computers do stuff. Writing a ruleset for the Sunflower Engine – Part 2. Posted by Shai Shapira. On March 2, 2014. Posted in: My Games. See part 1 here. As promised, we’re getting into the “phases” section now. Phases are the main unit of the game flow – they are sequences of occurences, that may be repeated and nested as neccessary. Occurences may be, at least for now, of one of three types: events, actions, or calls to other phases. The three types of occurences:. Anything that requir...

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New project: Automatic game art | Shai Shapira

https://computationalwhatever.wordpress.com/2015/03/08/new-project-automatic-game-art

The art of making computers do stuff. New project: Automatic game art. Posted by Shai Shapira. On March 8, 2015. The issue I want to address with this project is game art – seems like visual art is possibly the weakest point in the open source gaming ecosystem, so creating art is a much more useful project than making yet another game engine. Since, like most people in the open source world, I’m a programmer and not an artist, I decided the way to go would be automatically generated art. Larr; Broken by ...

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Automatic Game Art update | Shai Shapira

https://computationalwhatever.wordpress.com/2015/09/26/automatic-game-art-update

The art of making computers do stuff. Automatic Game Art update. Posted by Shai Shapira. On September 26, 2015. Posted in: Game Developement. So, apparently I enjoy programming things more than I enjoy writing about it. I started the whole automatic game art thing writing about every little thing I did, but then it turned out I don’t really like doing that. Anyway, this doesn’t mean work is not being made. Here’s the current state of a new map I’ve been working on:. Leave a Reply Cancel reply.

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Broken by DRM: My return to paper books | Shai Shapira

https://computationalwhatever.wordpress.com/2014/04/03/broken-by-drm-my-return-to-paper-books

The art of making computers do stuff. Broken by DRM: My return to paper books. Posted by Shai Shapira. On April 3, 2014. And such, and PDF files from Ben-Yehuda. And such (PDF is the one format where Hebrew is supported kind of reasonably). I payed around 1,000 shekels (around 200 Euros or 300$) for a Sony Reader, and in a moment had an entire world of classical literature in my hands. Larr; Making tables for the Sunflower Engine. New project: Automatic game art. April 3, 2014 at 19:43. I realize this st...

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Script + Spaceship – Stopsecret Design

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Coding and 3D design blog. Follow me on Twitter! Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 57 other followers. Blender Internal Rendering (2). SS’s long articles (1). Stopsecret tutorial #001: Soft Shadows in Blender. Hello, and welcome to Stopsecret Design! Here you can find tutorials and artwork I have done. If you want to learn more about Stopsecret Design, click the 'about' button above. Thanks for dropping by! Arrow keys] pitch and yaw.

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Toy Dogfighters 2 – Stopsecret Design

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Coding and 3D design blog. Follow me on Twitter! Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 57 other followers. Blender Internal Rendering (2). SS’s long articles (1). Stopsecret tutorial #001: Soft Shadows in Blender. Hello, and welcome to Stopsecret Design! Here you can find tutorials and artwork I have done. If you want to learn more about Stopsecret Design, click the 'about' button above. Thanks for dropping by! So, what have I been up to?

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Shai Shapira | The art of making computers do stuff

The art of making computers do stuff. Automatic Game Art update. Posted by Shai Shapira. On September 26, 2015. Posted in: Game Developement. So, apparently I enjoy programming things more than I enjoy writing about it. I started the whole automatic game art thing writing about every little thing I did, but then it turned out I don’t really like doing that. Anyway, this doesn’t mean work is not being made. Here’s the current state of a new map I’ve been working on:. Automatic Game Art 3: Text Decorations.

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From Simple Machines to Impossible Programs. Buy from Amazon (US). Buy from Amazon (UK). Now available in Japanese. Understanding Computation is (I hope) a fun and interesting book about computation theory, with explanations written in real Ruby. Code instead of mathematical notation. It contains old, deep ideas from theoretical computer science, deconstructed and explained in an engaging, practical way for an audience of working programmers without assuming any academic background. Directly in Ruby;.

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