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Friday, 14 October 2011. Topic related to computer graphics. Classification of Computer Graphics. Applications of Computer Graphics. Development of Hardware and Software for Computer Graphics. Display Devices of Computer Graphics. Hard copy devices of Computer Graphics. Interactive devices of Computer Graphics. Display Processor of Computer Graphics. Attributes of output primitives. Line style in Computer Graphics. Color and intensity in Computer Graphics. Area Filling Algorithm in Computer Graphics.

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Friday, 14 October 2011. Topic related to computer graphics. Classification of Computer Graphics. Applications of Computer Graphics. Development of Hardware and Software for Computer Graphics. Display Devices of Computer Graphics. Hard copy devices of Computer Graphics. Interactive devices of Computer Graphics. Display Processor of Computer Graphics. Attributes of output primitives. Line style in Computer Graphics. Color and intensity in Computer Graphics. Area Filling Algorithm in Computer Graphics.
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5 color model rgb
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10 b spline methods
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computergraphics | computergraphics-notesguru.blogspot.com Reviews

https://computergraphics-notesguru.blogspot.com

Friday, 14 October 2011. Topic related to computer graphics. Classification of Computer Graphics. Applications of Computer Graphics. Development of Hardware and Software for Computer Graphics. Display Devices of Computer Graphics. Hard copy devices of Computer Graphics. Interactive devices of Computer Graphics. Display Processor of Computer Graphics. Attributes of output primitives. Line style in Computer Graphics. Color and intensity in Computer Graphics. Area Filling Algorithm in Computer Graphics.

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computergraphics: October 2011

http://www.computergraphics-notesguru.blogspot.com/2011_10_01_archive.html

Friday, 14 October 2011. Topic related to computer graphics. Classification of Computer Graphics. Applications of Computer Graphics. Development of Hardware and Software for Computer Graphics. Display Devices of Computer Graphics. Hard copy devices of Computer Graphics. Interactive devices of Computer Graphics. Display Processor of Computer Graphics. Attributes of output primitives. Line style in Computer Graphics. Color and intensity in Computer Graphics. Area Filling Algorithm in Computer Graphics.

2

computergraphics: Topic related to computer graphics

http://www.computergraphics-notesguru.blogspot.com/2011/10/topic-related-to-computer-graphics.html

Friday, 14 October 2011. Topic related to computer graphics. Classification of Computer Graphics. Applications of Computer Graphics. Development of Hardware and Software for Computer Graphics. Display Devices of Computer Graphics. Hard copy devices of Computer Graphics. Interactive devices of Computer Graphics. Display Processor of Computer Graphics. Attributes of output primitives. Line style in Computer Graphics. Color and intensity in Computer Graphics. Area Filling Algorithm in Computer Graphics.

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compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: Two Dimensional Transformation

http://compositetransformation.blogspot.com/2011/11/two-dimensional-transformation.html

Wednesday, 9 November 2011. A transformation is single mathematical entity and as such canbe denoted by single name or symbol.(2). Two transformations can be combined or concatenated to yield asingle transformation with the same effect as the sequentialapplication of the original two. Thus, transformation A might betranslation and transformation B a scaling. The concatenationproperty allows us to determine a transformation C=AB whoseeffect is to translate and then scale. Buy me a Cup of Coffee. Topic Rel...

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: October 2011

http://compositetransformation.blogspot.com/2011_10_01_archive.html

Friday, 14 October 2011. Composite Transformation and Character Generation. Character Generation in Computer Graphics. Composite Transformation in Computer Graphics. 2D Composite Tranformation :. To perform the 2D transformation such as translation, rotation, scaling, shearing, Reflection. The function line() is used to draw a line from(x1,y1)to (x2,y2). Line (x1,y1,x2,y2). This function takes thee arguments and they are. I)the video driver to be used (gd). Ii)the graphics mode (gm). A)input the shearing...

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: Rotation in Computer Graphics

http://compositetransformation.blogspot.com/2011/11/rotation-in-computer-graphics.html

Wednesday, 9 November 2011. Rotation in Computer Graphics. PROGRAM FOR ROTATION IN COMPUTER GRAPHICS. Int x1=100,x2=100,y1=100,y2=300,x12,y12,x22,y22;. Float a=1.57;. Int gd=DETECT,gm;. Initgraph(&gd,&gm,"c: tc bgi");. Line(x1,y1,x2,y2);. For(float i=0;i 628;i =0.1). Line(x12,y12,x22,y22);. Buy me a Cup of Coffee. MONIKA YADAV (MCA),. WwwNotesGuru.in, Indore. ROHIT KESHRIYA (MCA),. WwwNotesGuru.in, Indore. For guest faculty Contact us on following E-mail ID:. Labels: *Rotation in Computer Graphics.

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: Reflection Sheering in Computer Graphics

http://compositetransformation.blogspot.com/2011/11/reflection-sheering-in-computer.html

Friday, 4 November 2011. Reflection Sheering in Computer Graphics. Reflection Sheering in Computer Graphics. Void disp(int n,float c[][3]). Float maxx,maxy;. Line(maxx c[i][0],maxy-c[i][1],maxx c[i 1][0],maxy-c[i 1][1]);. Line(maxx c[i][0],maxy-c[i][1],maxx c[0][0],maxy-c[0][1]);. Line(0,maxy,maxx*2,maxy);. Line(maxx,0,maxx,maxy*2);. Void mul(int n,float b[][3],float c[][3],float a[][3]). For(i=0;i n;i ). For(j=0;j 3;j ). For(i=0;i n;i ). For(j=0;j 3;j ). For(k=0;k 3;k ). Float b[10][3],a[10][3];. Printf...

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: Area Filling Algorithm in Computer Graphics

http://compositetransformation.blogspot.com/2011/11/area-filling-algorithm-in-computer.html

Wednesday, 9 November 2011. Area Filling Algorithm in Computer Graphics. Struct Node* next;. Void fill (int pt[][2], int clr);. Void floodfill4 (int x, int y, int oldclr, int newclr);. Void insert (int x, int y, struct Node* last);. Printf ("This program demonstrates filling a polygon. n");. Printf ("Enter the x- and y-coordinates for three points: n");. For (i=0; i. First- y = y;. First- next = NULL;. Last = first;. Putpixel (x, y, newclr);. If (getpixel (x, y-1) = oldclr). Putpixel (x, y-1, newclr);.

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: November 2011

http://compositetransformation.blogspot.com/2011_11_01_archive.html

Wednesday, 9 November 2011. Boundary fill flood fill Algorithm in Computer Graphics. Void fill right(x,y). If(getpixel(x,y) = 0). Putpixel(x,y,RED);. Fill right( x,y);. Fill right(x,y-1);. Fill right(x,y 1);. Void fill left(x,y). If(getpixel(x,y) = 0). Putpixel(x,y,RED);. Fill left(- x,y);. Fill left(x,y-1);. Fill left(x,y 1);. Int x , y ,a[10][10];. Initgraph(&gd,&gm,"c: tc bgi");. Printf(" n n tEnter the no. of edges of polygon : ");. Printf(" n n tEnter the cordinates of polygon : n n n ");. Printf ("...

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: Antialiasing Technique

http://compositetransformation.blogspot.com/2011/11/antialiasing-technique.html

Wednesday, 9 November 2011. Antialiasing methods were developed to combat the effects of aliasing. There are three main classes of antialiasing algorithms. As aliasing problem is due to low resolution, one easy solution is to increase the resolution , causing sample points to occur more frequently. This increases the cost of image production. The image can be calculated by considering the intensities over a particular region. This is called prefiltering. Prefiltering thus amounts to sampling the shape of...

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: Translation in Computer Graphics

http://compositetransformation.blogspot.com/2011/11/translation-in-computer-graphics.html

Wednesday, 9 November 2011. Translation in Computer Graphics. ALGORITHM 3 Dimensional Transformation Source Code. 1 Enter the choice for transformation. 2 Perform the translation, rotation, scaling of 3D object. 3 Get the needed parameters for the transformation from the user. 4 Increase of rotation, object can be rotated about x or y or z axis. 5 Display the transmitted object in the screen. Source Code Programming Algorithm. Int maxx,maxy,midx,midy;. Line(midx,0,midx,maxy);. Line(0,midy,maxx,midy);.

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: Boundary fill flood fill Algorithm in Computer Graphics

http://compositetransformation.blogspot.com/2011/11/boundary-fill-flood-fill-algorithm-in.html

Wednesday, 9 November 2011. Boundary fill flood fill Algorithm in Computer Graphics. Void fill right(x,y). If(getpixel(x,y) = 0). Putpixel(x,y,RED);. Fill right( x,y);. Fill right(x,y-1);. Fill right(x,y 1);. Void fill left(x,y). If(getpixel(x,y) = 0). Putpixel(x,y,RED);. Fill left(- x,y);. Fill left(x,y-1);. Fill left(x,y 1);. Int x , y ,a[10][10];. Initgraph(&gd,&gm,"c: tc bgi");. Printf(" n n tEnter the no. of edges of polygon : ");. Printf(" n n tEnter the cordinates of polygon : n n n ");. Topic rel...

compositetransformation.blogspot.com compositetransformation.blogspot.com

Composite Transformation: Scaling in Computer Graphics

http://compositetransformation.blogspot.com/2011/11/scaling-in-computer-graphics.html

Wednesday, 9 November 2011. Scaling in Computer Graphics. Int x1,y1,x2,y2,x3,y3,mx,my;. Int gd=DETECT,gm;. Initgraph(&gd,&gm," ");. Printf("Enter the 1st point for the triangle:");. Scanf("%d%d",&x1,&y1);. Printf("Enter the 2nd point for the triangle:");. Scanf("%d%d",&x2,&y2);. Printf("Enter the 3rd point for the triangle:");. Scanf("%d%d",&x3,&y3);. Line(x1,y1,x2,y2);. Line(x2,y2,x3,y3);. Line(x3,y3,x1,y1);. Int x,y,a1,a2,a3,b1,b2,b3;. Int mx,my;. Printf("Enter the scalling coordinates");. Display Proc...

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Color Models

Saturday, 15 October 2011. Color Model HSV and CMY. HSV (Hue, Saturation and Value) – defines a type of color space. It is similar to the modern RGB and CMYK models. The HSV color space has three components: hue, saturation and value. ‘Value’ is sometimes substituted with ‘brightness’ and then it is known as HSB. The HSV model was created by Alvy Ray Smith in 1978. HSV is also known as the hex-cone color model. In HSV, hue represents color. In this model, hue is an angle from 0 degrees to 360 degrees.

computergraphics-multimedia.blogspot.com computergraphics-multimedia.blogspot.com

Multimedia

Saturday, 15 October 2011. Presentation and Authoring Tools. A good presentation is a kind of communication between the speaker and the audience. In order to have Computer graphics presentation there is an audio- visual messages with in it. And the terms like format, color and compositions in presentation is Computer Graphics in presentation. Buy me a Cup of Coffee. MONIKA YADAV (MCA),. WwwNotesGuru.in, Indore. ROHIT KESHRIYA (MCA),. WwwNotesGuru.in, Indore. Labels: Presentation and Authoring Tools.

computergraphics-notesguru.blogspot.com computergraphics-notesguru.blogspot.com

computergraphics

Friday, 14 October 2011. Topic related to computer graphics. Classification of Computer Graphics. Applications of Computer Graphics. Development of Hardware and Software for Computer Graphics. Display Devices of Computer Graphics. Hard copy devices of Computer Graphics. Interactive devices of Computer Graphics. Display Processor of Computer Graphics. Attributes of output primitives. Line style in Computer Graphics. Color and intensity in Computer Graphics. Area Filling Algorithm in Computer Graphics.

computergraphics.ac.nz computergraphics.ac.nz

Computer Graphics

Jun 10, 2014. Jun 10, 2014. Jun 10, 2014. The School of Design and the School of Engineering and Computer Science have together introduced a new Masters qualification in Computer Graphics. Uniting design and computation, this degree blends computer programming and scripting processes with studio approaches to deliver cutting edge computer graphics compositions. The programme was developed in close collaboration with Wellington’s internationally recognised entertainment and digital technology sectors.

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Youtube Video Channel -Lessons. Project files for download. A Fully CTE Credentialed. Video Game Design and Programming teacher at Roosevelt Middle School and Glendale High School in California. Prepare for career in. Video Game Design and Programming Computer Science, and 3D Animation, Come to my classes or watch my Youtube online. Play our students video games for free and give us feedback. Student Animations on Youtube. Lets us design a 3D Model or animation for your business!

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