wilderncs.blogspot.com
Wildern School GCSE Computer Science: Error Handling
http://wilderncs.blogspot.com/p/error-handling.html
Wildern School GCSE Computer Science. Be able to discuss and identify the different types of errors that can occur within code (i.e. syntax, run-time. Understand that some errors will occur during the execution of the code. Understand that some errors can be detected and corrected during the coding stage. Know how to detect errors at execution time and how to handle those errors to prevent the program from crashing. Errors (e.g. Watch, Breakpoint, Step). Subscribe to: Posts (Atom). Unit 1 Computer Systems.
cs-wildern.blogspot.com
GCSE Computer Science: November 2014
http://cs-wildern.blogspot.com/2014_11_01_archive.html
Wednesday, 26 November 2014. Memory - Volatile / Non-Volatile / Virtual / Cache. To understand the difference between Volatile and Non-Volatile Memory. To exlpain what Virtual Memory is and how it is created. Start a new Blog post entitled Memory - Volatile and Non-Volatile. Write a brief definition for each on your Blog to explain the difference between the two. Add to the same blog post the following subheadings and answer the questions. 1 ROM – non-volatile memory. What’s so special about it? 1 Write ...
cs-wildern.blogspot.com
GCSE Computer Science: December 2014
http://cs-wildern.blogspot.com/2014_12_01_archive.html
Thursday, 18 December 2014. Click on the links below for Christmas Fun:. Decorate a Christmas Tree. Harder (using actual code). Add a Christmas Countdown. Add a Christmas Candle. Create a Christmas Tree. Make a Scalable Christmas Tree. Posted by Mrs S Palmer. Does Code Run the World? BBC iWonder - click HERE. Posted by Mrs S Palmer. Monday, 15 December 2014. To understand the main components that make up a desktop computer. Using sugar paper, printed components and clear text labels. Chapters 1 and 2.
cs-wildern.blogspot.com
GCSE Computer Science: June 2015
http://cs-wildern.blogspot.com/2015_06_01_archive.html
Tuesday, 30 June 2015. 01 Setting Up Controlled Assessment Document. Set up a NEW FOLDER called. In your SITES folder. Create a NEW WORD DOCUMENT. Save it in your CONTROLLED ASSESSMENT FOLDER. SURNAME FIRSTNAME 58243 CAND NO Title of Work. Containing Your Name, Work Title and Wildern School. Containing Filepath and Page Numbers. For all code in. Posted by Mrs S Palmer. 02 Design of Solution (9 Marks). Understand the scenario for Controlled Assessment - Text Encryption. A paragraph explaining the scenario.
cs-wildern.blogspot.com
GCSE Computer Science: 01. Setting Up Controlled Assessment Document
http://cs-wildern.blogspot.com/2015/06/01-setting-up-controlled-assessment.html
Tuesday, 30 June 2015. 01 Setting Up Controlled Assessment Document. Set up a NEW FOLDER called. In your SITES folder. Create a NEW WORD DOCUMENT. Save it in your CONTROLLED ASSESSMENT FOLDER. SURNAME FIRSTNAME 58243 CAND NO Title of Work. Containing Your Name, Work Title and Wildern School. Containing Filepath and Page Numbers. For all code in. Posted by Mrs S Palmer. Subscribe to: Post Comments (Atom). Tuesday 3-4pm Rm 676. Thursday 3-4pm Rm 901. AQA GCSE Computer Science. 03 Design of Solution - Tips.
wilderncs.blogspot.com
Wildern School GCSE Computer Science: Unit 7 Programming Concepts
http://wilderncs.blogspot.com/p/unit-7.html
Wildern School GCSE Computer Science. Unit 7 Programming Concepts. Lesson 1 Algorithms, flow diagrams and pseudocode. Understand algorithms written using flow diagrams or pseudocode. Correct or complete algorithms. Produce algorithms using flow diagrams or pseudocode to solve problems. Programming L1 Algorithms, flow diagrams and pseudocode. Programming Worksheet 1 Algorithms flow diagrams and pseudocode. Programming Homework 1 Algorithms flow diagrams and pseudocode. Flowcharts 55–56, 59–60. Unit 7: Pro...
cs-wildern.blogspot.com
GCSE Computer Science: Testing and Evaluation - due in Mon 13th July
http://cs-wildern.blogspot.com/2015/07/testing-and-evaluation-due-in-mon-13th.html
Thursday, 9 July 2015. Testing and Evaluation - due in Mon 13th July. Under the requirements for Testing and Evaluating. Document Testing and Evaluation of program. Check your progress so far by viewing your Tracking Sheet. Take a look at the Mark Scheme for Testing and Evaluating. FULL MARK SCHEME HERE. PLEASE print your completed Testing and Evaluating and hand in to Mrs Palmer. Rm 901) on Mon 13th July. Set up a Word document with the heading Testing and Evaluating. 2 A 'Re- Testing. AQA GCSE CS - Lew...
wilderncs.blogspot.com
Wildern School GCSE Computer Science: Unit 4 Software Development
http://wilderncs.blogspot.com/p/unit-4-software-development.html
Wildern School GCSE Computer Science. Unit 4 Software Development. Lesson 1 The software development life cycle. Understand the software development life cycle. Be able to explain what commonly occurs at each stage of the software development life cycle. Be able to identify at which stage of the software development cycle a given step would occur. Discuss the advantages and disadvantages of the cyclical and waterfall system lifecycle models. Software L1 The software development life cycle. Discuss the di...
wilderncs.blogspot.com
Wildern School GCSE Computer Science: Algorthims
http://wilderncs.blogspot.com/p/algorthims.html
Wildern School GCSE Computer Science. Understand that algorithms are computational solutions that always fi nish and return an answer. Be able to interpret simple algorithms to deduce their function. Be able to create algorithms to solve simple problems. Be able to detect and correct errors in simple algorithms. How Algorithms Changed The World (poster)-revision-7. Subscribe to: Posts (Atom). Coding on tape - computer science A-level 1970s style. Unit 1 Computer Systems. Unit 3 Data Representation.
wilderncs.blogspot.com
Wildern School GCSE Computer Science: The Exam and Revision 2016
http://wilderncs.blogspot.com/p/the-exam.html
Wildern School GCSE Computer Science. The Exam and Revision 2016. Textbook and Revision Guides. Amazon - Link to AQA Computer Science Textbook. DOWNLOAD - GCSE Computing Textbook (PDF) - Susan Robson. Subscribe to: Posts (Atom). Coding on tape - computer science A-level 1970s style. Unit 1 Computer Systems. Unit 3 Data Representation. Unit 4 Software Development. Unit 7 Programming Concepts. Unit 13 Secondary Storage. Unit 16 Systems Development Life Cycle. Unit 18 Application Testing. An Hour Of Python.
SOCIAL ENGAGEMENT