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Concrete Bayou (DISCONTINUED)

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Concrete Bayou (DISCONTINUED) | concretebayou.blogspot.com Reviews

https://concretebayou.blogspot.com

Development Diary

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1

Concrete Bayou (DISCONTINUED): Developing Flow in the Courtyard

http://concretebayou.blogspot.com/2009/04/developing-flow-in-courtyard.html

The current map in development is Concrete Bayou 01 - The Office Park. The current version is Beta 1.0 - Download. Tuesday, April 14, 2009. Developing Flow in the Courtyard. There's much more to be said, but I'll leave that for another update. I will soon be testing the playability of the two paths shown below, and will be making a decision on which one to develop further. Posted by Nick Woll. Subscribe to: Post Comments (Atom). View my complete profile. Developing Flow in the Courtyard.

2

Concrete Bayou (DISCONTINUED): April 2009

http://concretebayou.blogspot.com/2009_04_01_archive.html

The current map in development is Concrete Bayou 01 - The Office Park. The current version is Beta 1.0 - Download. Sunday, April 26, 2009. I discussed the difficulties of developing flow in a game like Left 4 Dead, and the specific challenges I've been facing in the large, open courtyard central to The Office Park. I narrowed my options down to two potential paths, pictured again below. The new route will be detailed in a future post, but now I must sleep. Posted by Nick Woll. Tuesday, April 14, 2009.

3

Concrete Bayou (DISCONTINUED): Walking the Path

http://concretebayou.blogspot.com/2009/04/walking-path.html

The current map in development is Concrete Bayou 01 - The Office Park. The current version is Beta 1.0 - Download. Sunday, April 26, 2009. I discussed the difficulties of developing flow in a game like Left 4 Dead, and the specific challenges I've been facing in the large, open courtyard central to The Office Park. I narrowed my options down to two potential paths, pictured again below. The new route will be detailed in a future post, but now I must sleep. Posted by Nick Woll. Nick Woll grew up in the Fl...

4

Concrete Bayou (DISCONTINUED): May 2009

http://concretebayou.blogspot.com/2009_05_01_archive.html

The current map in development is Concrete Bayou 01 - The Office Park. The current version is Beta 1.0 - Download. Monday, May 11, 2009. A Bad Mapper's Bad Map Design - A Visual Companion, Part 1. No secret that I'm no good at this. I mean sure, I understand gameplay mechanics and level design, I understand lighting techniques and balance, but let's be honest here. I have no idea what I'm doing. How (not) to map, in order of appearance:. Haven't you read the title of this post by now? That's all of the m...

5

Concrete Bayou (DISCONTINUED): The Office Park BETA 1.0 - Known Bugs

http://concretebayou.blogspot.com/2009/05/office-park-beta-10-known-bugs.html

The current map in development is Concrete Bayou 01 - The Office Park. The current version is Beta 1.0 - Download. Sunday, May 10, 2009. The Office Park BETA 1.0 - Known Bugs. Marks the release of Beta 1.0 of The Office Park. As mentioned previously, I ran into a number of issues prior to release and missed out on about a week's worth of development time, leaving us with a product not quite as polished as I had hoped. Known Bugs/Issues - Updated 5/10/09. Purple haze on higher graphics settings (SDK Issue).

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automatedsweettalk.blogspot.com automatedsweettalk.blogspot.com

Automated Sweet Talk: A Coal Story

http://automatedsweettalk.blogspot.com/2009/10/coal-story.html

Writing, tech, design. Sunday, October 18, 2009. Recently ran into an interesting little short on the web that I feel I must share here. Produced by the advertising agency Ogilvy and Mather in China, Greenpeace brings us a Coal Story. Hey dude, its [soth] Corion from Steam. A couple days ago steam borked and deleted my friendslist. They fixed it after a while, but all the people I tried to re-add while it was gone are now no longer on my friends list. February 24, 2010 at 10:41 PM.

automatedsweettalk.blogspot.com automatedsweettalk.blogspot.com

Automated Sweet Talk: The Office Park - Known Bugs

http://automatedsweettalk.blogspot.com/2009/02/office-park-known-bugs.html

Writing, tech, design. Sunday, February 1, 2009. The Office Park - Known Bugs. Known Bugs/Issues - Updated 2/13/09. Displacement edges render incorrectly (seen in several locations, let me know if you see others: ledge outside of first office, room with broken wall dividing offices). Warehouse crescendo can be skipped *. Vents in administration building DONT spawn zombies. Some textures for flourescent lights that are OFF are wrong. Fire doesn't generate light. Weapon spawns need balancing.

automatedsweettalk.blogspot.com automatedsweettalk.blogspot.com

Automated Sweet Talk: July 2010

http://automatedsweettalk.blogspot.com/2010_07_01_archive.html

Writing, tech, design. Sunday, July 18, 2010. Is something that's been bothering me for awhile in a big way, and I really need to share it (before anyone else makes the connection). By now we've all heard about Deepwater Horizon. And the oil spill. Consumption Junction - Argument. Be perfectly honest, I'm not as much an activist as I like to pretend I am. I'll latch onto an opinion and occasionally make an attempt to defend it, but generally I avoid argument as much as possible in my daily life. This is ...

automatedsweettalk.blogspot.com automatedsweettalk.blogspot.com

Automated Sweet Talk: Consumption Junction - Argument

http://automatedsweettalk.blogspot.com/2010/07/consumption-junction-argument.html

Writing, tech, design. Sunday, July 18, 2010. Consumption Junction - Argument. Be perfectly honest, I'm not as much an activist as I like to pretend I am. I'll latch onto an opinion and occasionally make an attempt to defend it, but generally I avoid argument as much as possible in my daily life. Capitalism is kind of a touchy subject. Here's my last-minute attempt to discredit it:. A Discourse on Market Capitalism. Competition," you would add, "is a good thing, isn't it? In only one direction. The overa...

automatedsweettalk.blogspot.com automatedsweettalk.blogspot.com

Automated Sweet Talk: February 2009

http://automatedsweettalk.blogspot.com/2009_02_01_archive.html

Writing, tech, design. Friday, February 13, 2009. Time ago I made the decision that, in an effort to give this blog SOME form of regularity, I would make at least one post on the second Thursday of the month. This was to be a continuation of my "Soundscapes". Segment, where I could feebly attempt to impose my musical taste on others. I promptly ignored that decision. This month I'd like to share the soulful melodies of Magnet. Hailing from Bergen, Norway, Even Johansen (according to his website. With lyr...

automatedsweettalk.blogspot.com automatedsweettalk.blogspot.com

Automated Sweet Talk: July 2009

http://automatedsweettalk.blogspot.com/2009_07_01_archive.html

Writing, tech, design. Saturday, July 25, 2009. Don't Swallow the Seeds. On a true story. Okay, so maybe not so true. Wednesday, July 22, 2009. The theme of cute animal videos (I sense divine retribution for this in my future), I would like to present a rather heartwarming video about a big squirrel and a little squirrel. It's impressive how much a bit of music and some narration can transform some otherwise boring amateur footage into a veritable Disney-quality tearjerker. Stealth Cat is Stealthy.

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Automated Sweet Talk: It's Ze Brush!

http://automatedsweettalk.blogspot.com/2009/09/its-ze-brush.html

Writing, tech, design. Tuesday, September 22, 2009. ZBrush, to be exact. Remarkable 3D modeling tool isn't suited to games (at least, not until our computers can handle millions of polygons per object), but the ability to freely sculpt without the need to keep track of vertices and quads is an artist's dream. Plus, it's a LOT cleaner to work with than clay. Subscribe to: Post Comments (Atom). View my complete profile. When Alcohol and Classic Gaming Collide. Jamendo - Free and Legal Music.

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Automated Sweet Talk: Roommates - Process Analysis

http://automatedsweettalk.blogspot.com/2010/07/roommates-process-analysis.html

Writing, tech, design. Thursday, July 15, 2010. Roommates - Process Analysis. That I HATE process analysis might be a little unfair. I definitely don't love it, though. For additional insight, and got some really interesting stories,. Though ultimately I decided to keep it mellow. July 17, 2010 at 7:16 PM. Subscribe to: Post Comments (Atom). View my complete profile. Consumption Junction - Argument. Roommates - Process Analysis. Jamendo - Free and Legal Music. Pandora: The Music Genome Project.

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Automated Sweet Talk: October 2009

http://automatedsweettalk.blogspot.com/2009_10_01_archive.html

Writing, tech, design. Sunday, October 18, 2009. Recently ran into an interesting little short on the web that I feel I must share here. Produced by the advertising agency Ogilvy and Mather in China, Greenpeace brings us a Coal Story. Subscribe to: Posts (Atom). Nick Woll grew up in the Florida Keys, and is furthering himself in the fields of writing, software development, and web design. You can contact him at nwoll27 at gmail dot com. View my complete profile. Jamendo - Free and Legal Music.

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Concrete Bayou (DISCONTINUED)

The current map in development is Concrete Bayou 01 - The Office Park. The current version is Beta 1.0 - Download. Monday, May 11, 2009. A Bad Mapper's Bad Map Design - A Visual Companion, Part 1. No secret that I'm no good at this. I mean sure, I understand gameplay mechanics and level design, I understand lighting techniques and balance, but let's be honest here. I have no idea what I'm doing. How (not) to map, in order of appearance:. Haven't you read the title of this post by now? That's all of the m...

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Tuesday, November 3, 2009. Hello everyone who's still checking out this blog or subscribing. Having just updated a post at the request of an artist, I thought some people might be coming back to see if I've started up again due a google reader alert or something. If you are, then at least you'll have this post, with my explanation of the last year, waiting for you. Sweet dreams and flying machines, in pieces on the ground". Having said that, it's still hard to take it back up. It's like revisiting a ...