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Core Engine Development

Development blog about Core Engine - 3D XNA Game Engine.

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Core Engine Development | coreenginedev.blogspot.com Reviews
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Development blog about Core Engine - 3D XNA Game Engine.
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Core Engine Development | coreenginedev.blogspot.com Reviews

https://coreenginedev.blogspot.com

Development blog about Core Engine - 3D XNA Game Engine.

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1

Core Engine Development: July 2011

http://coreenginedev.blogspot.com/2011_07_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Monday, 4 July 2011. Vertex Manipulation [Compound objects]. I will go into much more detail on this topic at a later time, for now I'd just like to share a few images and give notes on what you see. Ray vs. triangle collision. white lines visualize an array of lines from the camera eye colliding with the geometry. The box-mesh on the left was used to cut 4 holes into the plane-shape. App Hub - Triangle Picking Sample. Triangulation By Ear Clipping.

2

Core Engine Development: June 2011

http://coreenginedev.blogspot.com/2011_06_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Sunday, 26 June 2011. Because the source model remains untouched, whenever the model is re-exported from any DCC-tool like 3D Studio Max or Maya the model will still build with all transformations and alterations applied. An example: A material named ' #46 Material. Is renamed at run-time to ' corridor floor. If the artist then changes the name of ' #46 Material. To ' corridor floor. Wednesday, 15 June 2011. Enemy drone firing at the player in one ...

3

Core Engine Development: June 2012

http://coreenginedev.blogspot.com/2012_06_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Saturday, 9 June 2012. Gameplay Metrics for Grim (Screenshots). As shown a while ago, we have our proprietary metrics tool to review our playtests and look for unintended behavior and opportunities to improve the game. One example of where the metrics directly help us is to look for Leap events to see if players are having difficulty making certain jumps as a result of platforms being too distant from one another. Subscribe to: Posts (Atom).

4

Core Engine Development: April 2012

http://coreenginedev.blogspot.com/2012_04_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Saturday, 14 April 2012. Titan Metrics: Gameplay Analysis Tool. More Polygons "Grim" Homepage. It even includes my voice this time! P Let me know what you guys think, maybe you have a cool feature request? Friday, 6 April 2012. Project site is online! The project site is up! Currently you will find several screenshots and videos of our game, 3D assets, information about our game design and of course the two proprietary tools I've been working on!

5

Core Engine Development: Junior Tools Programmer at Guerrilla Games

http://coreenginedev.blogspot.com/2012/08/junior-tools-programmer-at-guerrilla.html

Development blog about Core Engine - 3D XNA Game Engine. Tuesday, 28 August 2012. Junior Tools Programmer at Guerrilla Games. I've recently started work as Junior Tools Programmer at Guerrilla Games in Amsterdam! Grim caught their attention when it appeared on control-online.nl. I should have some spare time once I'm fully settled in to work on hobby projects that include. I will make an announcement when my new portfolio is online. 31 August 2012 at 19:40. Congrats man. hope you have lots of fun :).

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archivirtual / Tags / Martin Caine

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I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Monday, May 20th 2013 / Gaming. Day Nine With The Oculus Rift - Demos. Read the full article.

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bepu / Tags / Martin Caine

http://martincaine.com/tags/bepu

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Monday, March 14th 2011 / XNA. BEPU Physics now free! Read the full article.

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asynchronous / Tags / Martin Caine

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I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Tuesday, December 21st 2010 / XNA. Asynchronous content loading in XNA 4.0. Read the full article.

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2013 / Tags / Martin Caine

http://martincaine.com/tags/2013

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Thursday, January 2nd 2014 / Blog. A Look Back At 2013. Do the same last year on his personal blog.

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XNA / Martin Caine

http://martincaine.com/xna

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Monday, July 23rd 2012 / XNA. Detecting device generation of Windows Phone handsets. Read the full article.

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Gaming / Martin Caine

http://martincaine.com/gaming

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Sunday, March 6th 2016 / Gaming. Read the full article. Sunday, June 23rd 2013 / Gaming. Read the full article.

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Web / Martin Caine

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I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Thursday, May 23rd 2013 / Web. How to show preview images with posted links. Read the full article. Eidos Mon...

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beta / Tags / Martin Caine

http://martincaine.com/tags/beta

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Tuesday, June 5th 2012 / Gaming. Counter-Strike: Global Offensive - First Impressions. Read the full article.

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Day Fourteen With The Oculus Rift - Doom 3 Footage / Gaming / Martin Caine

http://martincaine.com/gaming/day_fourteen_with_the_oculus_rift_doom_3_footage

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Saturday, May 25th 2013 / Gaming. Day Fourteen With The Oculus Rift - Doom 3 Footage. I've also uploaded the ...

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ben 10 / Tags / Martin Caine

http://martincaine.com/tags/ben_10

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Thursday, August 5th 2010 / Blog. Ben 10 Omnitrix / Ultimatrix Aliens. Read the full article.

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Core Engine Development

Development blog about Core Engine - 3D XNA Game Engine. Friday, 23 November 2012. XNA 3D Gizmo v2.0.0. I've just released a new version of the XNA 3D Gizmo! The updated source has been available on CodePlex for a while, but I never got around to add the final touches and create a release. The following is a snippet from the release notes:. Built-in vertex lists replacing fbx models (easier implementation for new users),. Support for custom Select functionality (ITransformable.Select(ray) to allow us...

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