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Corey Sine - Level Designer/Environmental Artist

I am Corey Sine and I'm a Level Designer/Environmental Artist. I've been modding and tweaking games since I was 14. If the game had an editor I'd use it. With that said, I have extensive experience with the Unreal Engine and have worked on games such as Killing Floor, and an Unreal Tournament 3 mod, Black Sierra, as well as working on other projects.

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Corey Sine - Level Designer/Environmental Artist | coreysine.com Reviews
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I am Corey Sine and I'm a Level Designer/Environmental Artist. I've been modding and tweaking games since I was 14. If the game had an editor I'd use it. With that said, I have extensive experience with the Unreal Engine and have worked on games such as Killing Floor, and an Unreal Tournament 3 mod, Black Sierra, as well as working on other projects.
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1 resume
2 industrial
3 killing floor
4 black sierra
5 corey sine
6 level designer/environmental artist
7 level design
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9 scripting
10 coreysine com
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Corey Sine - Level Designer/Environmental Artist | coreysine.com Reviews

https://coreysine.com

I am Corey Sine and I'm a Level Designer/Environmental Artist. I've been modding and tweaking games since I was 14. If the game had an editor I'd use it. With that said, I have extensive experience with the Unreal Engine and have worked on games such as Killing Floor, and an Unreal Tournament 3 mod, Black Sierra, as well as working on other projects.

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coreysine.com coreysine.com
1

Corey Sine - Level Designer

http://www.coreysine.com/killingfloor.php

Unreal Engine 2.0. Two maps named Swamp and Crash, were made for the Killing Floor mapping contest. For both maps, the original layout was created by me. The 3rd place winner map Crash became an official map in the retail game. I helped with bug fixes and adding new content for Killing Floor, shortly, before the game was released retail.

2

Corey Sine - Level Designer

http://www.coreysine.com/blacksierra.php

Unreal Engine 3.0. Black Sierra was a co-op FPS total conversion for Unreal Tournament 3 which was built for the 'Make Something Unreal Contest' and won Honorable mention. The game was put together with a team of six over 23 months. This was my first real project I put together with a small team. I came up with the overall game concept, setting, story and gameplay. I collaborated and kept communication between the team. I scripted the game mode, weapons, and general gameplay.

3

Corey Sine - Level Designer/Environmental Artist

http://www.coreysine.com/index.php

My name is Corey Sine and I'm a Level Designer/Environmental Artist. I've been modding and tweaking games since I was 14. If the game had an editor I'd use it. With that said, I have extensive experience with the Unreal Engine and have worked on games such as Heavy Gear Assault, Killing Floor, an Unreal Tournament 3 mod called Black Sierra, as well as other personal projects.

4

Corey Sine - Level Designer/Environmental Artist

http://www.coreysine.com/resume.php

University of Central Florida - 2013 Graduate. Bachelor's Degree - Digital Media (Game Design Track). Unreal Engine (2.0, 3.0, 4.0 ). BSP block-out and detailed geometry creation. Understanding of Multiplayer and Singleplayer flow and art direction. Design and project planning. Level optimization, lighting and navigation/mesh placement. Sculpting high-poly/low-poly models and baking procedures. Understanding of UV layout, placement and compaction. Experience in Unreal Script, Java and C. Game Designer/Le...

5

Corey Sine - Level Designer

http://www.coreysine.com/industrial.php

Created using Unreal Engine 4, Maya, Mudbox, Photoshop and dDo. A realistic industrial setting.

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I am Corey Sine and I'm a Level Designer/Environmental Artist. I've been modding and tweaking games since I was 14. If the game had an editor I'd use it. With that said, I have extensive experience with the Unreal Engine and have worked on games such as Killing Floor, and an Unreal Tournament 3 mod, Black Sierra, as well as working on other projects.

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