blog.cortastudios.com
Designing Turing Adventure Part Two: How to push the adventure feeling further – Corta Studios blog
http://blog.cortastudios.com/part-two-how-to-push-the-adventure-feeling-further
Designing Turing Adventure Part Two: How to push the adventure feeling further. 4 mayo, 2015. By Salvador Jesús Romero Castellano. This is Part One of an ongoing series of post describing the design of Turing Adventure. You can try the game and vote for it in the Adventure Jam here. Part One: Motivation: Feel the adventure. Part Two: How to push the adventure feeling further. Part Three: Turing Adventure: Overview and design choices. Part Four: AIML: The technology behind Turing Adventure. Or try to comp...
blog.cortastudios.com
Turing Adventure: Press coverage / Recortes de prensa – Corta Studios blog
http://blog.cortastudios.com/turing-adventure-press-coverage-recortes-de-prensa
Turing Adventure: Press coverage / Recortes de prensa. 14 mayo, 2015. By Salvador Jesús Romero Castellano. You can download and vote for Turing Adventure here. Definitely ambitious and experimental. Imagine trying to negotiate with Siri, or GLaDOS, or C-3PO, just to get them to help you get out of a room. Jordi de Paco, one of the judges of the Adventure Jam, interviewed at Cheese Talks. It has tons of potential, but I just don’t know what the commands are. 🙂 Next! Jupi Plays Indie games. É um jogo de e...
SOCIAL ENGAGEMENT