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Cosmo Ape - Cinematic

Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Sunday, February 26, 2012. It's finally done. Sorry for the many many updates :). Sunday, February 19, 2012. More work done. much much more to do. Saturday, February 18, 2012. Saturday, February 4, 2012.

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Cosmo Ape - Cinematic | cosmoapecinematic.blogspot.com Reviews
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Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Sunday, February 26, 2012. It's finally done. Sorry for the many many updates :). Sunday, February 19, 2012. More work done. much much more to do. Saturday, February 18, 2012. Saturday, February 4, 2012.
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1 pages
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3 inspiration pictures
4 it's finished
5 posted by
6 aaron pickens
7 3 comments
8 email this
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pages,inspiration videos,inspiration pictures,it's finished,posted by,aaron pickens,3 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,no comments,layout illustrations,2 comments,rough animatic,nick leysens,howdy do
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Cosmo Ape - Cinematic | cosmoapecinematic.blogspot.com Reviews

https://cosmoapecinematic.blogspot.com

Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Sunday, February 26, 2012. It's finally done. Sorry for the many many updates :). Sunday, February 19, 2012. More work done. much much more to do. Saturday, February 18, 2012. Saturday, February 4, 2012.

INTERNAL PAGES

cosmoapecinematic.blogspot.com cosmoapecinematic.blogspot.com
1

Cosmo Ape - Cinematic: Layout Illustrations

http://www.cosmoapecinematic.blogspot.com/2012/02/layout-illustrations.html

Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Saturday, February 4, 2012. February 5, 2012 at 8:19 AM. February 5, 2012 at 9:15 AM. Subscribe to: Post Comments (Atom). More work done. much much more to do. Work in progress. A lot more will be tweaked in a.

2

Cosmo Ape - Cinematic: February 2012

http://www.cosmoapecinematic.blogspot.com/2012_02_01_archive.html

Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Sunday, February 26, 2012. It's finally done. Sorry for the many many updates :). Sunday, February 19, 2012. More work done. much much more to do. Saturday, February 18, 2012. Saturday, February 4, 2012.

3

Cosmo Ape - Cinematic: Inspiration - Videos

http://www.cosmoapecinematic.blogspot.com/p/inspiration.html

Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Terry Gilliam - Killer Cars. Videos On Rocket Sled Test and Other Stuff. Real Tests On Chimps For Space Exploration. Http:/ www.releasechimps.org/harm-suffering/research-history/air-space/#axzz1bT4FVqXj.

4

Cosmo Ape - Cinematic: Rough Animatic

http://www.cosmoapecinematic.blogspot.com/2011/10/rough-animatic.html

Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Friday, October 14, 2011. Here is a rough animatic for the Cosmo Ape intro. October 25, 2011 at 10:02 PM. Very excited about this. October 31, 2011 at 2:41 PM. Is that Alexs sweet voice I hear?

5

Cosmo Ape - Cinematic

http://www.cosmoapecinematic.blogspot.com/2012/02/work-in-progress.html

Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Saturday, February 18, 2012. Work in progress. A lot more will be tweaked in addition to the remainder of the scenes. Subscribe to: Post Comments (Atom). More work done. much much more to do.

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Cosmo APE Development

http://cosmoape.blogspot.com/2012/03/cosmo-ape-cinematic-from-aaron-pickens.html

Saturday, March 3, 2012. Below is our intro cinematic to the game after the player hits start at the main menu. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. UI Design: Jacob Pierzchala. Modeling Lead: Nick Dariano. Modelers: Richard Keuspert, Jeff Laclede, William Benham.

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development

http://cosmoape.blogspot.com/2012/02/hello-everyone.html

Wednesday, February 15, 2012. Hello everyone. I apologize for the lack of updates lately. The project is progressing now and things are coming along. Here is a report on what is happening:. We are going all out on story development. Our writer, Michael is developing a strong backstory to the planet Otto lands on. Details will be coming in increments. We have new concept art based on the additions to the game development. Below are a few examples:. A concept of the creature that has engulfed the planet.

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development: March 2012

http://cosmoape.blogspot.com/2012_03_01_archive.html

Saturday, March 3, 2012. Hello everyone. The video below is an overview of our first level. It is still a WIP and will incorporate some more elements and architecture as well as the alien creature. Cosmo Ape - Crash Site lvl1. Below is our intro cinematic to the game after the player hits start at the main menu. Subscribe to: Posts (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough.

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development: Welcome to the Development of Cosmo APE

http://cosmoape.blogspot.com/2011/10/test-post.html

Tuesday, October 11, 2011. Welcome to the Development of Cosmo APE. This is the first post for the development of Cosmo APE. I have created a Story Development Page as well as a Concept Art page so you can explore the early development of the game. Please keep checking these pages for updates as well as the regular posts from our development Home page. Be sure to follow us as we develop Cosmo APE. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Cave Lab....

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development: February 2012

http://cosmoape.blogspot.com/2012_02_01_archive.html

Wednesday, February 15, 2012. Hello everyone. I apologize for the lack of updates lately. The project is progressing now and things are coming along. Here is a report on what is happening:. We are going all out on story development. Our writer, Michael is developing a strong backstory to the planet Otto lands on. Details will be coming in increments. We have new concept art based on the additions to the game development. Below are a few examples:. A concept of the creature that has engulfed the planet.

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development: Story Development

http://cosmoape.blogspot.com/p/story-development.html

COSMO APE: CRASH SITE TUTORIAL. EXT WRECKED SHIP IN BARAGOX JUNGLE-DAY. OTTO’s radio BUZZES with STATIC. Broken voices can be heard. Nothing intelligible. STATIC breaks, voices can be. Why in the blazes did it crash? Must have programmed it in meters,. But measured it in feet again. Never mind that. Is the monkey. Otto is a chimp, and why don’t you. Why don’t you you’re the linguist. And while you’re at it, ask him why. The camera won’t work. Very well. Otto, please respond. Otto, please describe your.

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development: Concept Art

http://cosmoape.blogspot.com/p/concept-art.html

Creature has trapped the ship. The planet before and after the creature. Dangerous creatures in the jungle that can eat and harm Otto. Early concept of the jungle. Otto does not want to touch the glowing part of the vine. The more colorful something is, the deadlier it can be. Spaceship design for Otto and the APE program. Subscribe to: Posts (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough.

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development: Animation

http://cosmoape.blogspot.com/p/animation.html

Cosmo A.P.E. Animation Demo Reel 2012. Subscribe to: Posts (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. UI Design: Jacob Pierzchala. Modeling Lead: Nick Dariano. Modelers: Richard Keuspert, Jeff Laclede, William Benham. Animator Lead: Joe Frasher. Animators: Zack Esposito, Chris Dike. Cinematics Lead: Aaron Pickens.

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development: October 2011

http://cosmoape.blogspot.com/2011_10_01_archive.html

Friday, October 21, 2011. Updates: Character Design Page and Technical Development Page. For organizational purposes we added a couple of pages. I created a page that focuses on the character and his development from concept to 3D to being put into the game engine. All animations and updates with Otto will be displayed in that page. More updates will be coming. Tuesday, October 11, 2011. Welcome to the Development of Cosmo APE. Be sure to follow us as we develop Cosmo APE. Subscribe to: Posts (Atom).

cosmoape.blogspot.com cosmoape.blogspot.com

Cosmo APE Development

http://cosmoape.blogspot.com/2012/03/cosmo-ape-crash-site-lvl1-from-william.html

Saturday, March 3, 2012. Hello everyone. The video below is an overview of our first level. It is still a WIP and will incorporate some more elements and architecture as well as the alien creature. Cosmo Ape - Crash Site lvl1. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. Animator Lead: Joe Frasher.

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Cosmo APE Development

Saturday, March 3, 2012. Hello everyone. The video below is an overview of our first level. It is still a WIP and will incorporate some more elements and architecture as well as the alien creature. Cosmo Ape - Crash Site lvl1. Below is our intro cinematic to the game after the player hits start at the main menu. Wednesday, February 15, 2012. We have new concept art based on the additions to the game development. Below are a few examples:. A concept of the creature that has engulfed the planet. Bret, the ...

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Cosmo Ape - Cinematic

Cosmo Ape - Cinematic. Students from Bowling Green State University are creating a video game called Cosmo Ape. A group of 3 students (Nick Leysens, Aaron Pickens, Alex Boyers) are creating cinematics for the game. This blog shows their work and process of getting the final product for the game. Sunday, February 26, 2012. It's finally done. Sorry for the many many updates :). Sunday, February 19, 2012. More work done. much much more to do. Saturday, February 18, 2012. Saturday, February 4, 2012.

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