cosmoape.blogspot.com
Cosmo APE Development
http://cosmoape.blogspot.com/2012/03/cosmo-ape-cinematic-from-aaron-pickens.html
Saturday, March 3, 2012. Below is our intro cinematic to the game after the player hits start at the main menu. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. UI Design: Jacob Pierzchala. Modeling Lead: Nick Dariano. Modelers: Richard Keuspert, Jeff Laclede, William Benham.
cosmoape.blogspot.com
Cosmo APE Development
http://cosmoape.blogspot.com/2012/02/hello-everyone.html
Wednesday, February 15, 2012. Hello everyone. I apologize for the lack of updates lately. The project is progressing now and things are coming along. Here is a report on what is happening:. We are going all out on story development. Our writer, Michael is developing a strong backstory to the planet Otto lands on. Details will be coming in increments. We have new concept art based on the additions to the game development. Below are a few examples:. A concept of the creature that has engulfed the planet.
cosmoape.blogspot.com
Cosmo APE Development: March 2012
http://cosmoape.blogspot.com/2012_03_01_archive.html
Saturday, March 3, 2012. Hello everyone. The video below is an overview of our first level. It is still a WIP and will incorporate some more elements and architecture as well as the alien creature. Cosmo Ape - Crash Site lvl1. Below is our intro cinematic to the game after the player hits start at the main menu. Subscribe to: Posts (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough.
cosmoape.blogspot.com
Cosmo APE Development: Welcome to the Development of Cosmo APE
http://cosmoape.blogspot.com/2011/10/test-post.html
Tuesday, October 11, 2011. Welcome to the Development of Cosmo APE. This is the first post for the development of Cosmo APE. I have created a Story Development Page as well as a Concept Art page so you can explore the early development of the game. Please keep checking these pages for updates as well as the regular posts from our development Home page. Be sure to follow us as we develop Cosmo APE. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Cave Lab....
cosmoape.blogspot.com
Cosmo APE Development: February 2012
http://cosmoape.blogspot.com/2012_02_01_archive.html
Wednesday, February 15, 2012. Hello everyone. I apologize for the lack of updates lately. The project is progressing now and things are coming along. Here is a report on what is happening:. We are going all out on story development. Our writer, Michael is developing a strong backstory to the planet Otto lands on. Details will be coming in increments. We have new concept art based on the additions to the game development. Below are a few examples:. A concept of the creature that has engulfed the planet.
cosmoape.blogspot.com
Cosmo APE Development: Story Development
http://cosmoape.blogspot.com/p/story-development.html
COSMO APE: CRASH SITE TUTORIAL. EXT WRECKED SHIP IN BARAGOX JUNGLE-DAY. OTTO’s radio BUZZES with STATIC. Broken voices can be heard. Nothing intelligible. STATIC breaks, voices can be. Why in the blazes did it crash? Must have programmed it in meters,. But measured it in feet again. Never mind that. Is the monkey. Otto is a chimp, and why don’t you. Why don’t you you’re the linguist. And while you’re at it, ask him why. The camera won’t work. Very well. Otto, please respond. Otto, please describe your.
cosmoape.blogspot.com
Cosmo APE Development: Concept Art
http://cosmoape.blogspot.com/p/concept-art.html
Creature has trapped the ship. The planet before and after the creature. Dangerous creatures in the jungle that can eat and harm Otto. Early concept of the jungle. Otto does not want to touch the glowing part of the vine. The more colorful something is, the deadlier it can be. Spaceship design for Otto and the APE program. Subscribe to: Posts (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough.
cosmoape.blogspot.com
Cosmo APE Development: Animation
http://cosmoape.blogspot.com/p/animation.html
Cosmo A.P.E. Animation Demo Reel 2012. Subscribe to: Posts (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. UI Design: Jacob Pierzchala. Modeling Lead: Nick Dariano. Modelers: Richard Keuspert, Jeff Laclede, William Benham. Animator Lead: Joe Frasher. Animators: Zack Esposito, Chris Dike. Cinematics Lead: Aaron Pickens.
cosmoape.blogspot.com
Cosmo APE Development: October 2011
http://cosmoape.blogspot.com/2011_10_01_archive.html
Friday, October 21, 2011. Updates: Character Design Page and Technical Development Page. For organizational purposes we added a couple of pages. I created a page that focuses on the character and his development from concept to 3D to being put into the game engine. All animations and updates with Otto will be displayed in that page. More updates will be coming. Tuesday, October 11, 2011. Welcome to the Development of Cosmo APE. Be sure to follow us as we develop Cosmo APE. Subscribe to: Posts (Atom).
cosmoape.blogspot.com
Cosmo APE Development
http://cosmoape.blogspot.com/2012/03/cosmo-ape-crash-site-lvl1-from-william.html
Saturday, March 3, 2012. Hello everyone. The video below is an overview of our first level. It is still a WIP and will incorporate some more elements and architecture as well as the alien creature. Cosmo Ape - Crash Site lvl1. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. Animator Lead: Joe Frasher.