sorceressstudios.blogspot.com
Sorceress Studios: February 2010
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Saturday, February 6, 2010. Look it's a post. I've realized that despite the fact I've been stressing over the holiday homework I received and blatantly refused to do, this year is going to be alright homework wise. Tomorrow, I'll get out my Maths work and do the calculations. We were working on Trig and I didn't have a calculator. All the basic calculations are finished, I just need to do the answers. Subscribe to: Posts (Atom). You know: blah, blah blah. Atrum Somnium Terra {Dark Dream Earth}.
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Sorceress Studios: Been a while
http://sorceressstudios.blogspot.com/2011/09/been-while.html
Wednesday, September 14, 2011. I didn't go anywhere with the series game design thing. I might still, but I lost all the work in progress script data for End of Light, and I had compiled a lot of tedious crap and have yet to gain motivation for it again. It basically leaves me room to do some explorative stuff. Of course, fanbased, but hey, I'm a decent writer! I hate phonecalls :C. This is an early wip:. Labels: ao no exorcist game development pixel art wip obsession YUKIO. You know: blah, blah blah.
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Sorceress Studios: May 2010
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Monday, May 24, 2010. Alright so I'm going to leave behind Darkseed work and finally get back to Cosplay Crisis. Yeah I'm going :O too. IRC joke ;) ). In anycase I'm working on spriting my graphics for the cutscene and doing some stuff I've been leaving out, such as Kumo's dash for his Cloud outfit and Kumo's Cloud hair. I'm also going to be drawing new facesets for Kumo (cloud hair) and Levi (because Levi's is hideous *shudder*.). Thursday, May 20, 2010. I'm gonna run out of these fairly quickly but meh.
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Sorceress Studios: July 2010
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Friday, July 2, 2010. EDIT: What the F* K how could I not remember what starsign comes after Cancer? All of my usual blog haunts (DH, SEM, and lately mindless) have updated recently so I thought I ought to. As for working on games and things, I've been working on Cosplay Crisis solely though I do have other little things on the side. I don't want to join too many things because of the fact I'm in my final years of high school and I want to get decent scores. Keep an eye out ;). Subscribe to: Posts (Atom).
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Sorceress Studios: April 2010
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Thursday, April 1, 2010. Charlie Lee's CTB is freaking ANNOYING. Let's just say rather than modding the way turns work and etc, it's like he's posting an entire game demo, complete with a SWITCH SYSTEM, which is pretty damn useless in a ONE MAN GAME. And not only that, he MESSED WITH THE BATTLE ALGORITHMS. So magic now does NOTHING. WHAT THE HELL? PLEASE explain the point of rendering an ENTIRE SECTION OF GAMEPLAY utterly useless. Look I think I could survive with the whole dodging the summon system, swi...
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Sorceress Studios: Resources
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I rarely share my original sprites because I'd rather not see them in someone else's game especially when I've worked so hard to design them. So, the sprites here are mostly from commercial games and the like. I don't take requests, but I do take commissions for art and monster sprites. Please credit Sithjester as well for this sprite, she created the SeeD and Cadet uniforms. Credit Sithjester also for this one. Please don't forget to credit me! Background sucks so I don't care about it. Life is so IISD.
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Sorceress Studios: November 2010
http://sorceressstudios.blogspot.com/2010_11_01_archive.html
Friday, November 12, 2010. A word with a lot of meaning behind it. To be guided into your path, rather than deciding it for yourself. It is one of Square Enix's most dealt with issues. But, in my own world, I like to think I am the creator of my own path. The choices I made are what brought me here, rather than being guided by some force unknown to me. I was watching Kuroshitsuji just recently. I finished it tonight. As I did, somethings clearly rang home to me- or rather, a sense of deja vu. But meh....
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Sorceress Studios: Serious Game Development
http://sorceressstudios.blogspot.com/2011/04/serious-game-development.html
Tuesday, April 26, 2011. Recently, I had an urge to make a visual novel after playing Eastern Starlight Romance: Eternal Dilemma. In case you hadn't heard, I'm a fairly avid Touhou fan these days. Most music I listen to are remixes of the music and usually when I want a break I'll play some bullet hell goodness. The game's demo can be found here, for those interested: http:/ dsd.faceroll.net/. This, obviously, is not what this blog is about. Would it be worth it, I wonder? For all games released by me an...
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Sorceress Studios: August 2010
http://sorceressstudios.blogspot.com/2010_08_01_archive.html
Friday, August 27, 2010. Hello everyone, just updating. Been busy with real-life issues and things, musical and whatnot. Still managing to fit in CC work though, ha ha. Anyway, some Vivian art to the left. I'll be updating the CSS of this site soon, just recently messed with CC's. I'll definitely be doing more work on this site soon, and I might try and keep it restricted to game work rather than personal crapola. Subscribe to: Posts (Atom). You know: blah, blah blah. View my complete profile.
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Sorceress Studios: March 2011
http://sorceressstudios.blogspot.com/2011_03_01_archive.html
Tuesday, March 1, 2011. Hey, look, it's school work, game work and me. Though Blank isn't really me :V. Long time since I updated this blog . . Believe me, I've been working on it constantly for months D8. Right now, I'm working on CC limit break sprites. Then I have Yagami to sprite and the world map monsters. I have a couple of areas to map too. Work work work D8. Subscribe to: Posts (Atom). You know: blah, blah blah. Atrum Somnium Terra {Dark Dream Earth}. View my complete profile. Life is so IISD.