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HCSM: A Framework for Behavior and Scenario Control in Virtual Environments | AiGameDev.com
http://aigamedev.com/open/reviews/hcsm-concurrent-state-machine
Of game developers focusing on artificial intelligence. Premium and Ultimate Features. HCSM: A Framework for Behavior and Scenario Control in Virtual Environments. Luke Dicken on December 7, 2009. Finite-state machines have been getting a lot of bad press. Over the past couple years, and justifiably so! The rest of this white paper review is written by Luke Dicken, researcher at the University of Strathclyde and our resident academic here at. He's also known as @LukeD. Designing and organizing sophistica...
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Using Potential Fields in a Real-time Strategy Game Scenario (Tutorial) | AiGameDev.com
http://aigamedev.com/open/tutorials/potential-fields
Of game developers focusing on artificial intelligence. Premium and Ultimate Features. Using Potential Fields in a Real-time Strategy Game Scenario (Tutorial). Johan Hagelbäck on January 31, 2009. This in-depth article was submitted by Johan Hagelbäck. Lecturer and Ph.D. researcher in adaptive game AI. If you’d like to join Johan and myself (Alex J. Champandard) for a live online masterclass. Public) on Wednesday, February 4th at 21:00 CET Europe, 15:00 East Coast, then go to live.aigamedev.com. This is ...
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Near-Optimal Hierarchical Pathfinding (HPA*) | AiGameDev.com
http://aigamedev.com/open/review/near-optimal-hierarchical-pathfinding
Of game developers focusing on artificial intelligence. Premium and Ultimate Features. Near-Optimal Hierarchical Pathfinding (HPA*). Alex J. Champandard on October 11, 2007. You might think that over the decades, in-game navigation. Has been completely solved and that research can focus on different topics. Well, it's not quite the case yet; there are still improvements being made. To deal with greater numbers of actors and larger dynamic worlds. This week's Thursday Theory. At the University of Alberta.
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Teaming Up with Halo’s AI: 42 Tricks to Assist Your Game | AiGameDev.com
http://aigamedev.com/open/reviews/halo-ai
Of game developers focusing on artificial intelligence. Premium and Ultimate Features. Teaming Up with Halo’s AI: 42 Tricks to Assist Your Game. Alex J. Champandard on October 29, 2007. Caused a bit of a controversy here on. When it ranked so highly in the Top 10 Most Influential AI Games. But after reading through the record 42 tips in this technical review. You’ll quickly realize how much influence Bungie. Has over the industry by sharing insights into its development process. It still takes lots of de...
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Clearance-based Pathfinding and Hierarchical Annotated A* Search | AiGameDev.com
http://aigamedev.com/open/article/clearance-based-pathfinding
Of game developers focusing on artificial intelligence. Premium and Ultimate Features. Clearance-based Pathfinding and Hierarchical Annotated A* Search. Daniel Harabor on May 5, 2009. This article was originally published as part of. Premium ( re-opening on May 6th. And written by Daniel Harabor. PhD researcher at the NICTA and The Australian National University, specializing in pathfinding and game AI. You can contact him by email at. This was the topic of a recent paper [1]. I co-wrote with Adi Botea.
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Perfection Games Remove Noise from Developer Feedback | AiGameDev.com
http://aigamedev.com/open/articles/perfection-game
Of game developers focusing on artificial intelligence. Premium and Ultimate Features. Perfection Games Remove Noise from Developer Feedback. Alex J. Champandard on October 17, 2007. Picture a rockstar waving a guitar right in front of the amplifier. That’s how most people cringe internally when anyone mentions they have feedback. It’s no surprise frankly; most developers suck at giving feedback. Last week you learned about the Decider protocol. When Feedback Is Mostly Noise. The Perfection Game Protocol.
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Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai | AiGameDev.com
http://aigamedev.com/insider/newsletter/group-steering-crowds-broadcasts-early-bird-sale-for-nucl.ai
Of game developers focusing on artificial intelligence. Premium and Ultimate Features. This article was published for. INSIDERS, free by registration. You can sign-up here. In less than a minute. If you're already registered, log-in. From the top right menu. Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai. Alex J. Champandard on April 22, 2015. Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries.
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Paper Bot: Automated Highlights from a Database of 474 Papers | AiGameDev.com
http://aigamedev.com/open/article/paper-bot
Of game developers focusing on artificial intelligence. Premium and Ultimate Features. Paper Bot: Automated Highlights from a Database of 474 Papers. Alex J. Champandard on April 16, 2015. A few years ago, we published regular Thursday Theory columns ( example. Here on AiGameDev.com — helping cast a spotlight on research done in Artificial Intelligence for Games. Last year, Mike Cook started Saturday Papers. With a similar mandate, and this year Graham Kendall embraced social media and setup the @TCIAIG.
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CV - Ankur Sheel
http://ankursheel.com/cv
Game Programmer, Traveler and Foodie. Game Programmer, Traveler and Foodie. Total experience of 8 years as a programmer. 7 years of experience in game development. Contributor to nucl.ai course : The Principle of Modern Game AI. Specialties include crafting and implementing AI and game-play solutions. MS in Computer Science (Intelligent Robotics) from University of Southern California. Technical Skill Set includes C , C# and Unity Game Engine. Last Updated on 04 February 2016. Middot; Designed by.
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AiGameDev.com | Your Online Hub for Game/AI
http://aigamedev.com/articles
Premium and Ultimate Features. July 10th, 2016. Nuclai Conference 2016: Last Tickets and Live Stream, July 18-20. The nucl.ai Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details. READ MORE ». July 31st, 2015. Nuclai Conference 2015 Slides (Main Amphitheatre Talks). READ MORE ». March 3rd, 2016. Nuclai '16: Early Bird, Tracks and Call For . Course Unit 2...
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