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CRAFTWORKGAMES.COM

Craftwork Games

The step-by-step guide to actually finishing your game. Posted on 18 March 2015. How many times have you started working on a game and not finished it? Do you often find yourself working really hard but just spinning your wheels? Do you have a clear idea what task you need to work on next to get closer to release? Displaying a background image with Astrid. Posted on 3 March 2015. The simplest way to display a background image with the Astrid Game Framework. Is to use a. Getting Started with Astrid.

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The step-by-step guide to actually finishing your game. Posted on 18 March 2015. How many times have you started working on a game and not finished it? Do you often find yourself working really hard but just spinning your wheels? Do you have a clear idea what task you need to work on next to get closer to release? Displaying a background image with Astrid. Posted on 3 March 2015. The simplest way to display a background image with the Astrid Game Framework. Is to use a. Getting Started with Astrid.
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Craftwork Games | craftworkgames.com Reviews

https://craftworkgames.com

The step-by-step guide to actually finishing your game. Posted on 18 March 2015. How many times have you started working on a game and not finished it? Do you often find yourself working really hard but just spinning your wheels? Do you have a clear idea what task you need to work on next to get closer to release? Displaying a background image with Astrid. Posted on 3 March 2015. The simplest way to display a background image with the Astrid Game Framework. Is to use a. Getting Started with Astrid.

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astrid.craftworkgames.com astrid.craftworkgames.com

Astrid Game Framework

Astrid is a C# game-development framework designed to speed up game development of mobile games by allowing most of the development to happen on the desktop using the same code base. Built from the ground up as a multi-platform architecture. Develop your game on the desktop, then quickly port it to other platforms with only a few lines of code. The framework comes with a powerful entity component engine. Compose game objects and scenes using built-in components and systems, or create your own.

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jaquadro.com jaquadro.com

When in Doubt, Build From Source | Justin Aquadro

http://jaquadro.com/2014/01/when-in-doubt-build-from-source

A blog about software and game development. Migrating MonoGame Projects to VS2013 and Windows 8.1. XNA Templates for Visual Studio 2013 →. When in Doubt, Build From Source. January 12, 2014. I’m not a core MonoGame developer, but I try to answer the occasional question on the project’s CodePlex, StackOverflow, GitHub, this blog, etc. For a lot of these questions, I answer back with another question: Did you try building MonoGame from the latest source? View all posts by jaquadro →. And tagged .NET. When ...

astrid.craftworkgames.com astrid.craftworkgames.com

Astrid Game Framework

http://astrid.craftworkgames.com/downloads.html

Astrid is available as a collection of NuGet packages. There is a package for the core framework and indiviual packages for each platform target. This allows you to choose which targets you want to work with in your projects. The official package releases are hosted on nuget.org. Reference this package from every project in the solution. Reference this package from projects targeting Windows. Reference this package from projects targeting Android. The latest source code is available from the GitHub page.

dylanwilson.net dylanwilson.net

New Year's Resolution 2016 - dylanwilson.net

http://www.dylanwilson.net/new-years-resolution-2016

Making tools for game developers. By David Lecina adapted for ASP.NET. New Years Resolution 2016. Monday, January 4, 2016. Every year I like to start with a clean slate, reflect on what I've achieved for the previous year and have a think about what I'd like to do for the next one. You know, big picture kind of stuff. Call it my new year's resolution if you will. A short reflection on twenty fifteen (2015). 2015 went pretty well. I started this blog, created the MonoGame.Extended. Look, here's the thing&...

ventspace.wordpress.com ventspace.wordpress.com

DirectX and XNA Status Report | Promit's Ventspace

https://ventspace.wordpress.com/2011/11/28/directx-and-xna-status-report

November 28, 2011. DirectX and XNA Status Report. 8212; Promit @ 9:05 pm. Yeah, I know. That covers the native side. What about managed? Well the Windows API Code Pack hasn’t been updated in a year and a half so we won’t worry about that. On the XNA front, two things are becoming very clear:. XNA is not invited to Windows 8. XBLIG is not a serious effort. I’m also looking at this e-mail right now in my box, which starts as follows:. No DX/XNA sessions at all? I don’t think DirectX is fading into th...

astrid.craftworkgames.com astrid.craftworkgames.com

Astrid.Framework

http://astrid.craftworkgames.com/documentation

Astrid.Framework.Assets.Fonts. Astrid.Framework.Assets.LibGDX. Astrid.Framework.Entities.Components. Astrid.Framework.Entities.Components.Particles. Astrid.Framework.Entities.Components.Particles.Modifiers. Astrid.Framework.Entities.Systems. Astrid.Framework.Tests.Animations. Astrid.Windows.Graphics.GLPrograms.

nexsoftware.net nexsoftware.net

LibGDX via AIDE

http://nexsoftware.net/wp/2012/05/06/libgdx-via-aide

Laquo; Changes Coming Soon. Quick Tip: LibGDX – GWT – Mouse Pointer. May 6th, 2012 Author: admin. For quite some time I’ve dreamed of being able to use my Android devices for development. Until recently, this dream seemed like it would never become a reality (at least, to the extent I wanted). Then, I learned of a new app available on the Google Play store… AIDE – Android IDE. So, what exactly does AIDE do that makes it so awesome? After working with LibGDX. There are a couple ways to get this set up, bu...

jaquadro.com jaquadro.com

LilyPath | Justin Aquadro

http://jaquadro.com/2013/08/lilypath

A blog about software and game development. MonoGame “Hello World” on Mac OS X and Xamarin Studio →. August 5, 2013. Along with a couple game projects, I have various pieces of tooling and libraries that I’m working on. Today I’m sharing LilyPath. A drawing library for MonoGame and XNA. LilyPath provides some of the functionality found in. Drawing is handled through a. Object to reduce the number of draw calls needed, mirroring the role of. View all posts by jaquadro →. MonoGame “Hello World”...August 11...

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Craftwork Games

The step-by-step guide to actually finishing your game. Posted on 18 March 2015. How many times have you started working on a game and not finished it? Do you often find yourself working really hard but just spinning your wheels? Do you have a clear idea what task you need to work on next to get closer to release? Displaying a background image with Astrid. Posted on 3 March 2015. The simplest way to display a background image with the Astrid Game Framework. Is to use a. Getting Started with Astrid.

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Big Data is Here to Stay. Middot; Comments (0). This site is still under development. Please be patient. Middot; Comments (1). Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! Categories : Big Data. This is a Widget Section. This section is widgetized. If you would like to add content to this section, you may do so by using the Widgets panel from within your WordPress Admin Dashboard. This Widget Section is called "Wide Sidebar Top". This is a Widget Section. This se...