jaquadro.com
When in Doubt, Build From Source | Justin Aquadro
http://jaquadro.com/2014/01/when-in-doubt-build-from-source
A blog about software and game development. Migrating MonoGame Projects to VS2013 and Windows 8.1. XNA Templates for Visual Studio 2013 →. When in Doubt, Build From Source. January 12, 2014. I’m not a core MonoGame developer, but I try to answer the occasional question on the project’s CodePlex, StackOverflow, GitHub, this blog, etc. For a lot of these questions, I answer back with another question: Did you try building MonoGame from the latest source? View all posts by jaquadro →. And tagged .NET. When ...
astrid.craftworkgames.com
Astrid Game Framework
http://astrid.craftworkgames.com/downloads.html
Astrid is available as a collection of NuGet packages. There is a package for the core framework and indiviual packages for each platform target. This allows you to choose which targets you want to work with in your projects. The official package releases are hosted on nuget.org. Reference this package from every project in the solution. Reference this package from projects targeting Windows. Reference this package from projects targeting Android. The latest source code is available from the GitHub page.
dylanwilson.net
New Year's Resolution 2016 - dylanwilson.net
http://www.dylanwilson.net/new-years-resolution-2016
Making tools for game developers. By David Lecina adapted for ASP.NET. New Years Resolution 2016. Monday, January 4, 2016. Every year I like to start with a clean slate, reflect on what I've achieved for the previous year and have a think about what I'd like to do for the next one. You know, big picture kind of stuff. Call it my new year's resolution if you will. A short reflection on twenty fifteen (2015). 2015 went pretty well. I started this blog, created the MonoGame.Extended. Look, here's the thing&...
ventspace.wordpress.com
DirectX and XNA Status Report | Promit's Ventspace
https://ventspace.wordpress.com/2011/11/28/directx-and-xna-status-report
November 28, 2011. DirectX and XNA Status Report. 8212; Promit @ 9:05 pm. Yeah, I know. That covers the native side. What about managed? Well the Windows API Code Pack hasn’t been updated in a year and a half so we won’t worry about that. On the XNA front, two things are becoming very clear:. XNA is not invited to Windows 8. XBLIG is not a serious effort. I’m also looking at this e-mail right now in my box, which starts as follows:. No DX/XNA sessions at all? I don’t think DirectX is fading into th...
astrid.craftworkgames.com
Astrid.Framework
http://astrid.craftworkgames.com/documentation
Astrid.Framework.Assets.Fonts. Astrid.Framework.Assets.LibGDX. Astrid.Framework.Entities.Components. Astrid.Framework.Entities.Components.Particles. Astrid.Framework.Entities.Components.Particles.Modifiers. Astrid.Framework.Entities.Systems. Astrid.Framework.Tests.Animations. Astrid.Windows.Graphics.GLPrograms.
nexsoftware.net
LibGDX via AIDE
http://nexsoftware.net/wp/2012/05/06/libgdx-via-aide
Laquo; Changes Coming Soon. Quick Tip: LibGDX – GWT – Mouse Pointer. May 6th, 2012 Author: admin. For quite some time I’ve dreamed of being able to use my Android devices for development. Until recently, this dream seemed like it would never become a reality (at least, to the extent I wanted). Then, I learned of a new app available on the Google Play store… AIDE – Android IDE. So, what exactly does AIDE do that makes it so awesome? After working with LibGDX. There are a couple ways to get this set up, bu...
jaquadro.com
LilyPath | Justin Aquadro
http://jaquadro.com/2013/08/lilypath
A blog about software and game development. MonoGame “Hello World” on Mac OS X and Xamarin Studio →. August 5, 2013. Along with a couple game projects, I have various pieces of tooling and libraries that I’m working on. Today I’m sharing LilyPath. A drawing library for MonoGame and XNA. LilyPath provides some of the functionality found in. Drawing is handled through a. Object to reduce the number of draw calls needed, mirroring the role of. View all posts by jaquadro →. MonoGame “Hello World”...August 11...
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