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crashRun: the roguelike

Welcome to the homepage for crashRun. A roguelike game set in a cyberpunk setting. For the current version: 0.4.1 (March 23rd, 2010). Version 0.4.1. Fixes an issue where the game failed to start on some Windows XP machines). I've begun hosting the code for crashRun on github. And you might want to check out crashRun's development blog. The money and street cred was too good to pass up, so you took the offer. Packed up your favourite shotgun, your most expensive sunglasses, the last of your stash of s...

http://www.crashrun.org/

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crashRun: the roguelike | crashrun.org Reviews
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Welcome to the homepage for crashRun. A roguelike game set in a cyberpunk setting. For the current version: 0.4.1 (March 23rd, 2010). Version 0.4.1. Fixes an issue where the game failed to start on some Windows XP machines). I've begun hosting the code for crashRun on github. And you might want to check out crashRun's development blog. The money and street cred was too good to pass up, so you took the offer. Packed up your favourite shotgun, your most expensive sunglasses, the last of your stash of s...
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crashRun: the roguelike | crashrun.org Reviews

https://crashrun.org

Welcome to the homepage for crashRun. A roguelike game set in a cyberpunk setting. For the current version: 0.4.1 (March 23rd, 2010). Version 0.4.1. Fixes an issue where the game failed to start on some Windows XP machines). I've begun hosting the code for crashRun on github. And you might want to check out crashRun's development blog. The money and street cred was too good to pass up, so you took the offer. Packed up your favourite shotgun, your most expensive sunglasses, the last of your stash of s...

LINKS TO THIS WEBSITE

crashrun.livejournal.com crashrun.livejournal.com

Annoying bug - crashRun: the roguelike

http://crashrun.livejournal.com/5636.html

Annoying bug - crashRun: the roguelike. 30 January 2009 @ 10:40 am. I checked all of the code for monster movement and such and nothing looked amiss. Each square in the game has an object associated with it that tracks who is the current occupant and the stack of items on it, so before someone moves onto the square, I check to see if it's occupied. All that code looked fine, and after much source-diving and gnashing of teeth, I figured out the problem. Square.occupant = player. Then, the player moves one...

crashrun.livejournal.com crashrun.livejournal.com

crashRun 0.2.1 - crashRun: the roguelike

http://crashrun.livejournal.com/4066.html

CrashRun 0.2.1 - crashRun: the roguelike. 26 May 2008 @ 01:37 pm. CrashRun 0.2.1. I published an update to crashRun that fixed the rampant CPU usage problem. Also included in this version is an examine command ('x') that'll let you look around at the things on screen, and rubber boots! Making crashRun the first roguelike to ever feature rubber boots as an equipable item. Although I wouldn't be surprised to learn the latter statement was incorrect.

crashrun.livejournal.com crashrun.livejournal.com

Lousy busy real life... - crashRun: the roguelike

http://crashrun.livejournal.com/5090.html

Lousy busy real life. - crashRun: the roguelike. 17 June 2008 @ 10:52 am. Lousy busy real life. I've been finding myself a bit too busy to do much work on crashRun recently. I haven't totally stalled, but the past couple of weeks I've only been putting in maybe 2-3 hours a week, instead of the 10 or more I'd like to be doing. Progress is being made, though, and I think I'll have a release of 0.3.x at the end of the month (mainly because I have a mini-holiday over the last weekend in June!

crashrun.livejournal.com crashrun.livejournal.com

crashRun 0.3.0 available! - crashRun: the roguelike

http://crashrun.livejournal.com/6016.html

CrashRun 0.3.0 available! 31 January 2009 @ 11:33 am. CrashRun 0.3.0 available! I've squashed as many bugs as I feel like squashing! I'm releasing 0.3.0 with its fancy-pants new cyberspace! 5 comments Leave a comment. On January 31st, 2009 10:54 pm (UTC). I was using python24 in Macports to get pygame installed. my built-in python had issues with pygame. Getting this error currently:. File "crashRun.py", line 18, in? From src.DungeonMaster import DungeonMaster. UngeonMaster.py", line 27, in?

crashrun.livejournal.com crashrun.livejournal.com

Home stretch... - crashRun: the roguelike

http://crashrun.livejournal.com/5631.html

Home stretch. - crashRun: the roguelike. 29 January 2009 @ 05:06 pm. Last night I implemented the last of the features I wanted for 0.3.0! Guess which corner case I'd never tested before. I need to update the help file and tweak a few descriptions in game. Beyond that, it's just some bookkeeping - packaging the files, updated the website.

crashrun.livejournal.com crashrun.livejournal.com

General update - crashRun: the roguelike

http://crashrun.livejournal.com/4243.html

General update - crashRun: the roguelike. 30 May 2008 @ 09:36 am. Otherwise, I've been jotting down notes on how cyberspace is going to work. I also implemented the maze generator for cyberspace maps. Hopefully over the weekend I'll begin to make some headway into implementation. I had this idea recently: to allow the player to go shopping before the game, so they can customize their inventory. Want better armour but less other stuff? Five, if you count me. I'm pleased to say it's become my lunchbrea...

crashrun.livejournal.com crashrun.livejournal.com

2009 - crashRun: the roguelike

http://crashrun.livejournal.com/calendar

2009 - crashRun: the roguelike.

crashrun.livejournal.com crashrun.livejournal.com

2009! - crashRun: the roguelike

http://crashrun.livejournal.com/5178.html

14 January 2009 @ 12:56 pm. Well once again there was a several month break in development. I didn't even start anything during the Christmas break, I waited until after. But I think I'm back on the horse and working here and there over the past week or so, I've implemented a few new features. As I've said before, 0.3.0 will be the version that introduces the cyberspace part of the game. When I left off, I had the cyberspace levels generating, entering/exiting and a few monsters.

crashrun.livejournal.com crashrun.livejournal.com

February 1st, 2009 - crashRun: the roguelike

http://crashrun.livejournal.com/2009/02/01

February 1st, 2009 - crashRun: the roguelike. 01 February 2009 @ 02:17 pm. My tentative feature list for 0.4.0:. Configurable key commands (Val asked for it). Universal Use command (so you can "use" ammo, for instance instead of needing the reload command). Monsters that won't necessarily be awake, active and hunting the player from the get-go. This allows some options for stealth. Need to design how noise will wake-up monsters (explosions, gun shots, eetc.). Tranq guns and tasers. Machine guns and ammo.

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crashRun: the roguelike

01 February 2009 @ 02:17 pm. My tentative feature list for 0.4.0:. Configurable key commands (Val asked for it). Universal Use command (so you can "use" ammo, for instance instead of needing the reload command). Monsters that won't necessarily be awake, active and hunting the player from the get-go. This allows some options for stealth. Need to design how noise will wake-up monsters (explosions, gun shots, eetc.). Some tweaks to dumb decisions I may early in the game. Tranq guns and tasers. I'm releasing...

crashrun.org crashrun.org

crashRun: the roguelike

Welcome to the homepage for crashRun. A roguelike game set in a cyberpunk setting. For the current version: 0.4.1 (March 23rd, 2010). Version 0.4.1. Fixes an issue where the game failed to start on some Windows XP machines). I've begun hosting the code for crashRun on github. And you might want to check out crashRun's development blog. The money and street cred was too good to pass up, so you took the offer. Packed up your favourite shotgun, your most expensive sunglasses, the last of your stash of s...

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