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CRATESMITH GAME ASSEMBLY - HomeVeteran developers with shipped titles spanning PC, multiple generations of consoles and mobile.
http://www.cratesmith.com/
Veteran developers with shipped titles spanning PC, multiple generations of consoles and mobile.
http://www.cratesmith.com/
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CRATESMITH GAME ASSEMBLY - Home | cratesmith.com Reviews
https://cratesmith.com
Veteran developers with shipped titles spanning PC, multiple generations of consoles and mobile.
About - Cratesmith Game Assembly
http://www.cratesmith.com/about.html
E are a Brisbane based game development studio founded by games industry veterans with a desire to make different kinds of games and to work on emerging platforms. Prototypes and Research projects. Besides developing games and contract work the Cratesmith Game Assembly are always tinkering with whatever is on the bleeding edge of game hardware and software.
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Butters Tech Art Blog..Net Archives » Butters Tech Art Blog.
http://www.techartblog.com/tag/net
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Integrating .Net & Maya 2012 UI Pt 1. Posted on April 12th, 2011, 1:31 pm. This article is specific to Maya 2012, I have also created an alternate tutorial for Maya 2009 (32bit) Developers. Read the rest of this entry ». Integrating .Net & Maya 2009 UI Pt 1. Posted on April 4th, 2011, 10:26 pm. This article is specific to Maya 2009, I have also created an updated tutorial for Maya 2012 (64bit) Developers. Read the rest of this entry ».
Butters Tech Art Blog.Animatronics Archives » Butters Tech Art Blog.
http://www.techartblog.com/tag/animatronics
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Posted on October 25th, 2012, 9:57 pm. Seeing as it’s getting closer to that time of the year when people walk around at night wearing ghastly clothing, no it’s not Talk like a Pirate Day; Halloween. As part of the festivities at work we have a yearly Best Costume and Pumpkin Carving competition. So I thought I would share with you our team’s 2nd place winning Pumpkin family. The setup consisted of a Netduino. With this I set the speaker outpu...
Butters Tech Art Blog.Electronics Archives » Butters Tech Art Blog.
http://www.techartblog.com/category/electronics
Butters Tech Art Blog. Sworn to uphold the technocratic oath. The Conductive Ink Challenge. Posted on August 31st, 2014, 2:18 pm. I was recently asked if I wanted to take part in a competition organised by. Big thanks to Tom. A challenge that focused on a very interesting and versatile product, conductive ink. I received a pen in the mail and started to investigate what I could do with it. The. Rudolph the Conductive Nosed Reindeer. The piece is made up of 4 main parts:. To control the whole sequence I u...
Butters Tech Art Blog.Videos » Butters Tech Art Blog.
http://www.techartblog.com/tagvideos
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Posted on November 16th, 2010, 8:56 am. The Conductive Ink Challenge. Intel’s Perceptual Computing Camera. Conductive Ink – Capacitive Sensing Test. Super Ultra Deadrising 3 Display. David Galloway says " Hey neat find! Alex Morano says " Great read, thanks for the inf. Rob Butterworth says " I'm generating a class that co. Dennis Roche says " Thanks - I did not know about.
Butters Tech Art Blog.API Archives » Butters Tech Art Blog.
http://www.techartblog.com/tag/api
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Posted on November 27th, 2010, 12:59 am. This is a compilation of some of the Maya tools I have created and was able to show. 3dsMax reel still to come. If you want more details, check out the videos section. Posted on November 16th, 2010, 10:20 pm. C Maya API Node. Posted on November 16th, 2010, 10:18 pm. C Maya API Node. MI Exposure Control Node. Posted on November 16th, 2010, 10:17 pm. C Maya API Node. Posted on November 16th, 2010, 10:12 pm.
Butters Tech Art Blog.Modifying project files in Visual Studio during pre-build » Butters Tech Art Blog.
http://www.techartblog.com/tips/visual_studio_edit_files_prebuild
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Modifying project files in Visual Studio during pre-build. Posted on December 21st, 2011, 7:43 pm. After some digging, it turns out that it's a known process and in visual studio 2008 (at least) an additional option is not going to be added. So how do we get around this? PropertyGroup Condition=" '$(Configuration) $(Platform)' = 'PCRelease AnyCPU' ". OutputPath bin Release /OutputPath. Original Microsoft Feedback Post. I’m generating a c...
Butters Tech Art Blog.Integrating .Net & Maya 2012 UI – Pt 1 » Butters Tech Art Blog.
http://www.techartblog.com/tutorial/integrating-dotnet-and-maya2012-ui-pt1
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Integrating .Net & Maya 2012 UI Pt 1. Posted on April 12th, 2011, 1:31 pm. This article is specific to Maya 2012, I have also created an alternate tutorial for Maya 2009 (32bit) Developers. There are some drawbacks to using .Net dialogs within Maya, namely debugging and error handling, so please take this into consideration before implementing it within your pipeline. For this demo I will be using Visual Studio C# Express 2010. Finding a windo...
Butters Tech Art Blog.Shader Toy - GLSL ES Online Editor, Compiler & Previewer » Butters Tech Art Blog.
http://www.techartblog.com/web-finds/shadertoy
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Shader Toy – GLSL ES Online Editor, Compiler & Previewer. Posted on April 5th, 2012, 2:32 pm. Digging around the web the other day looking for GLSL ES info and I came across this site, it's a nifty online editor, compiler and previewer. It comes with some examples of 2D, 3D and Plane Deformer shaders and it can take input from Time, Mouse(LMB with current pixel and clicked pixel), Viewport Resolution and 4 Texture(sampler2D) channels.
Butters Tech Art Blog.Animatronics Archives » Butters Tech Art Blog.
http://www.techartblog.com/category/animatronics
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Posted on October 25th, 2012, 9:57 pm. Seeing as it’s getting closer to that time of the year when people walk around at night wearing ghastly clothing, no it’s not Talk like a Pirate Day; Halloween. As part of the festivities at work we have a yearly Best Costume and Pumpkin Carving competition. So I thought I would share with you our team’s 2nd place winning Pumpkin family. The setup consisted of a Netduino. With this I set the speaker outpu...
Butters Tech Art Blog.Netduino Powered Pumpkin » Butters Tech Art Blog.
http://www.techartblog.com/video/netduino-powered-pumpkin
Butters Tech Art Blog. Sworn to uphold the technocratic oath. Posted on October 25th, 2012, 9:57 pm. Seeing as it’s getting closer to that time of the year when people walk around at night wearing ghastly clothing, no it’s not Talk like a Pirate Day; Halloween. As part of the festivities at work we have a yearly Best Costume and Pumpkin Carving competition. So I thought I would share with you our team’s 2nd place winning Pumpkin family. The setup consisted of a Netduino. With this I set the speaker outpu...
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CRATESMITH GAME ASSEMBLY - Home
Veteran developers with shipped titles spanning PC, multiple generations of consoles and mobile. A leader in developing for VR and emerging technology platforms. Specialists in the deeper, darker areas of the Unity3d engine. Rapid prototyping and devleopment. Apps, Educational and serious game development.
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