xasabs.wordpress.com
The Sensor | XAS ABS
https://xasabs.wordpress.com/the-sensor
Ex1: Jumping without boots. Bonus and Forfeit Gauge. The sensor is an invisible area that surrounds every enemy. When your hero enters this area the enemy’s behaviour automatically changes to the move route on the third page of the enemy event. The sensor is usually set to 20 when dealing with a boss (as this covers the whole 20 x 15 map) and anywhere from 2 to 10 when dealing with normal enemies. The diagram above shows an enemy with their sensor set to 4. How do I configure the sensor? On Back from the...
xasabs.wordpress.com
Creating Tools | XAS ABS
https://xasabs.wordpress.com/creating-tools
Ex1: Jumping without boots. Bonus and Forfeit Gauge. XAS uses an elaborate Tool System that allows you to heavily edit how you want a weapon, item or skill to act. The following outlines the steps you need to take to create any type of tool. Create a new SKILL entry in the DATABASE. Create a new event on the TOOL map. Fill out a TOOL script for your new tool. In all the steps outlined above the IDs match:. Step 1: creating a new SKILL entry in the DATABASE. Go to the SKILLS tab. And make a new entry.
xasabs.wordpress.com
Basic Commands | XAS ABS
https://xasabs.wordpress.com/basic-commands
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Toggle this feature ON. Moghunter designs XAS with the game controller in mind but you can use your keyboard if you prefer. Default controls for XAS. Table 1: Default controls for XAS. Attack using second weapon. Pick up and throw objects. Activate an event (like a chest). Disable the Fly System. Disable the Fly System. Disable the Fly System. Changing the XAS controls. Go to the MISC script. And search for the following line of code: XAS COMMAND.
xasabs.wordpress.com
XAS Manual | XAS ABS
https://xasabs.wordpress.com/xas-manual
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Moghunter has put together this XAS Manual to help those of you that are new to the Xiderowg Action System. At first glance XAS can seem complicated to use, this manual was written to remedy that. The following pages include everything you need to know about making your very own XAS game. Before you start I recommend that you have the latest version of XAS opened in front of you and that you’ve played through the demo at least once or twice. Proudly po...
xasabs.wordpress.com
Getting Started | XAS ABS
https://xasabs.wordpress.com/getting-started
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Find out how to install XAS. Take a quick look at the features within XAS. Find out how to setup the controls used in XAS. Click to email (Opens in new window). Share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to print (Opens in new window). Click to share on Reddit (Opens in new window). Now available for RPG Maker XP, VX and VX Ace. All the downloads for this site are kindly hosted by Richard.
xasabs.wordpress.com
Creating Enemies | XAS ABS
https://xasabs.wordpress.com/creating-enemies
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Summary of the enemy tab. Remember to add a graphic for your enemy in the Troops tab. Failing to do so will result in an error. To edit an enemy’s effects all you have to do is change the relevant box under ‘ Element Efficiency. 8216; to anything but ‘ C. 8216; in the ENEMIES tab. To make an enemy that …. 8230; cannot be harmed (traps). 8230; can be harmed but doesn’t show damage (items). 8230; hurts the hero even if the hero is using their shield.
rpgmakertimes.blogspot.com
RPG Maker Times - Resources, scriptlets and tutorials for RPG Maker 2K3, XP and VX.
http://rpgmakertimes.blogspot.com/2015_02_17_archive.html
Ye Olde RPG Maker Times: Tuesday, February 17, 2015. Ye Olde RPG Maker Times. Resources, scriptlets and tutorials for RPG Maker 2K3, XP, VX, VXA and MV. Gold Comma Separators Scriptlet. If, like me, you hate the way large numbers are displayed without any separators, thus making it hard to read, then you’ll want the Gold Comma Separators Scriptlet. What this does is separates large numbers with a comma every three blocks of numbers. Thus, 100000 becomes 100,000. That’s way easier to read! RPG Maker VX Ace.
sorceressstudios.blogspot.com
Sorceress Studios: February 2010
http://sorceressstudios.blogspot.com/2010_02_01_archive.html
Saturday, February 6, 2010. Look it's a post. I've realized that despite the fact I've been stressing over the holiday homework I received and blatantly refused to do, this year is going to be alright homework wise. Tomorrow, I'll get out my Maths work and do the calculations. We were working on Trig and I didn't have a calculator. All the basic calculations are finished, I just need to do the answers. Subscribe to: Posts (Atom). You know: blah, blah blah. Atrum Somnium Terra {Dark Dream Earth}.
sorceressstudios.blogspot.com
Sorceress Studios: Been a while
http://sorceressstudios.blogspot.com/2011/09/been-while.html
Wednesday, September 14, 2011. I didn't go anywhere with the series game design thing. I might still, but I lost all the work in progress script data for End of Light, and I had compiled a lot of tedious crap and have yet to gain motivation for it again. It basically leaves me room to do some explorative stuff. Of course, fanbased, but hey, I'm a decent writer! I hate phonecalls :C. This is an early wip:. Labels: ao no exorcist game development pixel art wip obsession YUKIO. You know: blah, blah blah.
sorceressstudios.blogspot.com
Sorceress Studios: May 2010
http://sorceressstudios.blogspot.com/2010_05_01_archive.html
Monday, May 24, 2010. Alright so I'm going to leave behind Darkseed work and finally get back to Cosplay Crisis. Yeah I'm going :O too. IRC joke ;) ). In anycase I'm working on spriting my graphics for the cutscene and doing some stuff I've been leaving out, such as Kumo's dash for his Cloud outfit and Kumo's Cloud hair. I'm also going to be drawing new facesets for Kumo (cloud hair) and Levi (because Levi's is hideous *shudder*.). Thursday, May 20, 2010. I'm gonna run out of these fairly quickly but meh.