theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: February 2015
http://theoreticalswashbuckling.blogspot.com/2015_02_01_archive.html
By Alexandre Dumas is the iconic swashbuckling tale of France and one of the greatest examples of adventure fiction ever written. It is better than any of its adaptations, but there are some that come remarkably close to its greatness. Subscribe to: Posts (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Renaissance Firearms Revised
http://theoreticalswashbuckling.blogspot.com/2014/06/renaissance-firearms-revised.html
My previous rules modifications. For Renaissance firearms are, in hindsight, unnecessarily complicated, so here is a revision. All handheld firearms cause 2d6 points of damage. Firearms with rifled barrels have the same range bonuses and penalties as other missile weapons in Basic/Expert D&D. 1 at short range, 0 at medium range, -1 at long range. Firearms with unrifled barrels have the following range penalties: -1 at short range, -2 at medium range, -4 at long range. Subscribe to: Post Comments (Atom).
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Blackbeard's Flag
http://theoreticalswashbuckling.blogspot.com/2015/04/blackbeards-flag.html
The flag of Edward Teach, better known as Blackbeard. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols. Villain Archetypes for 7th Sea. And Now For Something Completely Different . . . The First of Their Names. Session the Sixth: From the Fire.
decidedly6-sided.blogspot.com
Decidedly Six-Sided: Welcome to Decidedly Six-Sided
http://decidedly6-sided.blogspot.com/2015/04/welcome-to-decidedly-six-sided.html
Welcome to Decidedly Six-Sided. From Parcheesi to The Settlers of Catan. To Field of Glory. From Tunnels and Trolls. I'd even say Fudge. But I have another Web log. For that.) The D6. Family of games will also get the spotlight as I have a particular interest in the original Ghostbusters. Role-playing game, which was the ancestor of them all. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile. License to Drive (the ECTO-1). Game Components for Better Ghostbusting.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Impede Me Not
http://theoreticalswashbuckling.blogspot.com/2014/08/impede-me-not.html
In most swashbuckling fiction, the heroes engage in heroic antics without the impediment of armor, yet in Dungeons and Dragons. And related games), the only thing (short of magic) that saves an unarmored adventurer from having the worst armor class is a bonus for high dexterity. As a partial remedy for this, I recommend allowing swashbucklers who abstain from wearing armor to take advantage of armor class bonuses for both high dexterity and. Subscribe to: Post Comments (Atom). I just don't know.
decidedly6-sided.blogspot.com
Decidedly Six-Sided: June 2015
http://decidedly6-sided.blogspot.com/2015_06_01_archive.html
Rolling a Ghost Is Easier Done Than Said. In my limited experience playing the Ghostbusters. Links to this post. Subscribe to: Posts (Atom). I just don't know. View my complete profile. Rolling a Ghost Is Easier Done Than Said. All for Me Grog. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. All for Me Binary Dice. Movable Type is now live on Kickstarter. Awesome Inc. template. Powered by Blogger.
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Renaissance Armor
http://theoreticalswashbuckling.blogspot.com/2014/05/renaissance-armor.html
This is my armor chart for Old School Renaissance swashbuckling in the actual Renaissance (or any fictional setting reminiscent of the Renaissance). It is for use with Basic/Expert D&D. Or any compatible game. Shields improve armor class by 2.). Bucklers improve armor class by 1.). Parrying daggers improve armor class by 1 vs. mêlée weapons only.). Helmets improve armor class by 1.). Lamellar and laminar armor (more common in the East) vary in armor class depending on the material used. Ascending AC adde...
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: July 2014
http://theoreticalswashbuckling.blogspot.com/2014_07_01_archive.html
These rules for Renaissance firearms are for use with OD&D. Swords and Wizardry White Box. And my own Renaissance swashbuckling game based on both. All handheld muzzle-loading firearms cause 2d6 points of damage. Firearms with rifled barrels have the same range bonuses as other missile weapons in Swords and Wizardry White Box. 2 at short range (x 1), 1 at medium range (x 2), and 0 at long range (x 3). The rate of fire is 1/8 for rifles, 1/6 for muskets and pistols, and 1/4 for blunderbusses. Matchlock fi...
theoreticalswashbuckling.blogspot.com
Theoretical Swashbuckling: Renaissance Weaponry Simplified
http://theoreticalswashbuckling.blogspot.com/2014/07/renaissance-weaponry-simplified.html
This is the revised chart of standard weapons (excluding firearms) for my Old School Renaissance swashbuckling game of the actual or imagined Renaissance (for use with Swords and Wizardry White Box. The Renaissance Armor chart. Has also been revised to include Ascending AC values for Swords and Wizardry. Weapons wielded with one hand cause 1d6 points of damage. Weapons wielded with two hands cause 1d6 1 points of damage. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile.