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Creative Reckoning

WHEN IN DOUBT, FUDGE IT. Quasi-Standard Descriptive Traits for Sherpa. This article is intended for use with Sherpa. A role-playing game by Steffan O'Sullivan published by Two Tigers Games. Is necessary to utilize these rules. Is a supplement to Descriptive Traits. P 3 in the Sherpa. Descriptive traits provide an organic way of creating characters in Sherpa. And like that attribute, it is specified. But unlike that attribute, it is specified. If it fits the character concept, the character may be assigne...

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Creative Reckoning | creativereckoning.blogspot.com Reviews
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WHEN IN DOUBT, FUDGE IT. Quasi-Standard Descriptive Traits for Sherpa. This article is intended for use with Sherpa. A role-playing game by Steffan O'Sullivan published by Two Tigers Games. Is necessary to utilize these rules. Is a supplement to Descriptive Traits. P 3 in the Sherpa. Descriptive traits provide an organic way of creating characters in Sherpa. And like that attribute, it is specified. But unlike that attribute, it is specified. If it fits the character concept, the character may be assigne...
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1 creative reckoning
2 pages
3 what is fudge
4 fudgery net
5 access to sherpa
6 quasi standard descriptive traits
7 which replaces attributes
8 rules
9 vocation
10 avocation
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Creative Reckoning | creativereckoning.blogspot.com Reviews

https://creativereckoning.blogspot.com

WHEN IN DOUBT, FUDGE IT. Quasi-Standard Descriptive Traits for Sherpa. This article is intended for use with Sherpa. A role-playing game by Steffan O'Sullivan published by Two Tigers Games. Is necessary to utilize these rules. Is a supplement to Descriptive Traits. P 3 in the Sherpa. Descriptive traits provide an organic way of creating characters in Sherpa. And like that attribute, it is specified. But unlike that attribute, it is specified. If it fits the character concept, the character may be assigne...

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creativereckoning.blogspot.com creativereckoning.blogspot.com
1

Creative Reckoning: September 2014

http://www.creativereckoning.blogspot.com/2014_09_01_archive.html

WHEN IN DOUBT, FUDGE IT. Fudgery.net in Limbo. Subscribe to: Posts (Atom). I just don't know. View my complete profile. Fudgery.net in Limbo. Upcoming Phantastical Events at U-Con 2016. All for Me Binary Dice. Web Log Roll Call. Awesome Inc. template. Powered by Blogger.

2

Creative Reckoning: Descriptive Traits for Sherpa

http://www.creativereckoning.blogspot.com/2015/03/descriptive-traits-for-sherpa.html

WHEN IN DOUBT, FUDGE IT. Descriptive Traits for Sherpa. This article is intended for use with Sherpa. A role-playing game by Steffan O'Sullivan published by Two Tigers Games. Is necessary to utilize these rules. In this variant, replaces Attributes. P 3 in the Sherpa. Rules Instead of using six standard attributes to describe the capabilities of characters, descriptive traits are used. All other rules in Sherpa. Damned Good Police Detective: 8. Impressive Middleweight Boxer: 7. I just don't know.

3

Creative Reckoning: Star Trek Observations Part 5

http://www.creativereckoning.blogspot.com/2015/03/star-trek-observations-part-5.html

WHEN IN DOUBT, FUDGE IT. Star Trek Observations Part 5. This article is in support of my project to design an unofficial (and free) Fudge. Role-playing game adaptation of the original Star Trek. Thinking further about the previous article, I have decided on the following terms to describe the Star Trek. Universe, which will be used in my comments and probably in the game as well:. Alternate Star Trek Universe. Classic Star Trek Universe. Expanded Classic Star Trek Universe. Et al: In choosing to acknowle...

4

Creative Reckoning: March 2015

http://www.creativereckoning.blogspot.com/2015_03_01_archive.html

WHEN IN DOUBT, FUDGE IT. Quasi-Standard Descriptive Traits for Sherpa. This article is intended for use with Sherpa. A role-playing game by Steffan O'Sullivan published by Two Tigers Games. Is necessary to utilize these rules. Is a supplement to Descriptive Traits. P 3 in the Sherpa. Descriptive traits provide an organic way of creating characters in Sherpa. And like that attribute, it is specified. But unlike that attribute, it is specified. If it fits the character concept, the character may be assigne...

5

Creative Reckoning: Star Trek Observations Part 7

http://www.creativereckoning.blogspot.com/2015/03/star-trek-observations-part-7.html

WHEN IN DOUBT, FUDGE IT. Star Trek Observations Part 7. This article is in support of my project to design an unofficial (and free) Fudge. Role-playing game adaptation of the original Star Trek. Most commonly heard in Star Trek. Is "USS" as in "USS Enterprise. We know from the original series that USS stands for "United Spaceship," which is conveniently close to its historical inspiration, "United States Ship." The only other ship prefix heard is "SS" as in "SS Beagle. Imperial Romulan Ship": IRS. Regist...

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theoreticalswashbuckling.blogspot.com theoreticalswashbuckling.blogspot.com

Theoretical Swashbuckling: February 2015

http://theoreticalswashbuckling.blogspot.com/2015_02_01_archive.html

By Alexandre Dumas is the iconic swashbuckling tale of France and one of the greatest examples of adventure fiction ever written. It is better than any of its adaptations, but there are some that come remarkably close to its greatness. Subscribe to: Posts (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols.

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Theoretical Swashbuckling: Renaissance Firearms Revised

http://theoreticalswashbuckling.blogspot.com/2014/06/renaissance-firearms-revised.html

My previous rules modifications. For Renaissance firearms are, in hindsight, unnecessarily complicated, so here is a revision. All handheld firearms cause 2d6 points of damage. Firearms with rifled barrels have the same range bonuses and penalties as other missile weapons in Basic/Expert D&D. 1 at short range, 0 at medium range, -1 at long range. Firearms with unrifled barrels have the following range penalties: -1 at short range, -2 at medium range, -4 at long range. Subscribe to: Post Comments (Atom).

theoreticalswashbuckling.blogspot.com theoreticalswashbuckling.blogspot.com

Theoretical Swashbuckling: Blackbeard's Flag

http://theoreticalswashbuckling.blogspot.com/2015/04/blackbeards-flag.html

The flag of Edward Teach, better known as Blackbeard. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile. All for One and One for All. All for Me Grog. And One for All. Sister Ships of the Line. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. And a Brace of Pistols. Villain Archetypes for 7th Sea. And Now For Something Completely Different . . . The First of Their Names. Session the Sixth: From the Fire.

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Decidedly Six-Sided: Welcome to Decidedly Six-Sided

http://decidedly6-sided.blogspot.com/2015/04/welcome-to-decidedly-six-sided.html

Welcome to Decidedly Six-Sided. From Parcheesi to The Settlers of Catan. To Field of Glory. From Tunnels and Trolls. I'd even say Fudge. But I have another Web log. For that.) The D6. Family of games will also get the spotlight as I have a particular interest in the original Ghostbusters. Role-playing game, which was the ancestor of them all. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile. License to Drive (the ECTO-1). Game Components for Better Ghostbusting.

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Theoretical Swashbuckling: Impede Me Not

http://theoreticalswashbuckling.blogspot.com/2014/08/impede-me-not.html

In most swashbuckling fiction, the heroes engage in heroic antics without the impediment of armor, yet in Dungeons and Dragons. And related games), the only thing (short of magic) that saves an unarmored adventurer from having the worst armor class is a bonus for high dexterity. As a partial remedy for this, I recommend allowing swashbucklers who abstain from wearing armor to take advantage of armor class bonuses for both high dexterity and. Subscribe to: Post Comments (Atom). I just don't know.

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Decidedly Six-Sided: June 2015

http://decidedly6-sided.blogspot.com/2015_06_01_archive.html

Rolling a Ghost Is Easier Done Than Said. In my limited experience playing the Ghostbusters. Links to this post. Subscribe to: Posts (Atom). I just don't know. View my complete profile. Rolling a Ghost Is Easier Done Than Said. All for Me Grog. Upcoming Phantastical Events at U-Con 2016. Doctor Who Observations Part 4. All for Me Binary Dice. Movable Type is now live on Kickstarter. Awesome Inc. template. Powered by Blogger.

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Theoretical Swashbuckling: Renaissance Armor

http://theoreticalswashbuckling.blogspot.com/2014/05/renaissance-armor.html

This is my armor chart for Old School Renaissance swashbuckling in the actual Renaissance (or any fictional setting reminiscent of the Renaissance). It is for use with Basic/Expert D&D. Or any compatible game. Shields improve armor class by 2.). Bucklers improve armor class by 1.). Parrying daggers improve armor class by 1 vs. mêlée weapons only.). Helmets improve armor class by 1.). Lamellar and laminar armor (more common in the East) vary in armor class depending on the material used. Ascending AC adde...

theoreticalswashbuckling.blogspot.com theoreticalswashbuckling.blogspot.com

Theoretical Swashbuckling: July 2014

http://theoreticalswashbuckling.blogspot.com/2014_07_01_archive.html

These rules for Renaissance firearms are for use with OD&D. Swords and Wizardry White Box. And my own Renaissance swashbuckling game based on both. All handheld muzzle-loading firearms cause 2d6 points of damage. Firearms with rifled barrels have the same range bonuses as other missile weapons in Swords and Wizardry White Box. 2 at short range (x 1), 1 at medium range (x 2), and 0 at long range (x 3). The rate of fire is 1/8 for rifles, 1/6 for muskets and pistols, and 1/4 for blunderbusses. Matchlock fi...

theoreticalswashbuckling.blogspot.com theoreticalswashbuckling.blogspot.com

Theoretical Swashbuckling: Renaissance Weaponry Simplified

http://theoreticalswashbuckling.blogspot.com/2014/07/renaissance-weaponry-simplified.html

This is the revised chart of standard weapons (excluding firearms) for my Old School Renaissance swashbuckling game of the actual or imagined Renaissance (for use with Swords and Wizardry White Box. The Renaissance Armor chart. Has also been revised to include Ascending AC values for Swords and Wizardry. Weapons wielded with one hand cause 1d6 points of damage. Weapons wielded with two hands cause 1d6 1 points of damage. Subscribe to: Post Comments (Atom). I just don't know. View my complete profile.

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Creative Reckoning

WHEN IN DOUBT, FUDGE IT. Quasi-Standard Descriptive Traits for Sherpa. This article is intended for use with Sherpa. A role-playing game by Steffan O'Sullivan published by Two Tigers Games. Is necessary to utilize these rules. Is a supplement to Descriptive Traits. P 3 in the Sherpa. Descriptive traits provide an organic way of creating characters in Sherpa. And like that attribute, it is specified. But unlike that attribute, it is specified. If it fits the character concept, the character may be assigne...

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Creative Reclaimed Woods

Have a log you need milled for your project? Utilizing either our portable band sawmill or slabbing mill, we offer our milling services at an hourly rate. From harvesting fallen trees from the urban forests of Chico and surrounding areas we create unique live edge tables, home furnishings and decor. Raw slabs are available for your project. We currently have Black Walnut, American Elm, Pine, Cedar, Deodara Cedar, Bastogne and Camphor woods available in a variety of sizes. About Creative Reclaimed Woods.

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Creative Reclamation - Home

A board is just a board, but a board with a story is history! At Creative Reclamation, we strive to have the most unique salvaged items found anywhere. One of a kind reclaimed and repurposed hand made:. In addition we have stuff like otter pelt boards, fur fleshing stations, octagon heart pine posts, chalk board eraser holders, wooden freight elevator doors,. Five foot cast iron factory sinks, lineberry carts, just to name a few things we carry. Proudly powered by Weebly.

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Home - Creative Recognition Inc

We keep your personal information private and secure. When you make a payment through our site, you provide your name, contact information, payment information, and additional information related to your transaction. We use this information to process your payment and to ensure your payment is correctly credited to your account. Travel Mugs and Cups. Back to the Beach. BPA Free Water Bottles. Product of the Day. Clear 9 Light Up Glow Tambourine. Creative Recognition, Inc. See all Product Collections.

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