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CRITICALMASSINTERACTIVE.COM

Critical Mass Interactive

Critical Mass Interactive is sleeping.

http://www.criticalmassinteractive.com/

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Critical Mass Interactive, Inc.

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Critical Mass Interactive, Inc.

Matt Scibilia

P.O. ●●●●●03924

Au●●in , TX, 78720-3924

UNITED STATES

1512●●●●1864
1512●●●●7844
ar●●●●@swbell.net

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Critical Mass Interactive | criticalmassinteractive.com Reviews
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Critical Mass Interactive is sleeping.
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1 careers
2 thanks
3 cmidigital
4 about us
5 staff
6 services
7 production
8 programming
9 audio
10 testimonials
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Critical Mass Interactive | criticalmassinteractive.com Reviews

https://criticalmassinteractive.com

Critical Mass Interactive is sleeping.

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1

Business Relations

http://www.criticalmassinteractive.com/business-relations

Please use the “Buy Now” button for PayPal payments! Enter your Project Name, Invoice Number and Payment Amount in the Description Box, where indicated. Thank you! CMI stepped up to the plate on a title that was in direct need of help and nailed one out of the park for us. They are professional, courteous and a heck of a team. I would GLADLY work with them on anything in the future. Dean Martinetti, Producer, Majesco Entertainment. Rick Hall, Producer, Electronic Arts. Starr Long, Producer, NCsoft. Criti...

2

Freaky Pets

http://www.criticalmassinteractive.com/showing_posts/freaky-pets-2

June 2, 2011. Freaky Pets are guaranteed to make life interesting no matter what planet you live on! Freaky Pets is a new interactive product from… Abandon Interactive Entertainment that combines a unique line of transformable plush creatures with a browser-based 3D virtual world for kids (and adults) of all ages. Comments are closed. You will not be able to post a comment in this post. Dean Martinetti, Producer, Majesco Entertainment. Rick Hall, Producer, Electronic Arts. Starr Long, Producer, NCsoft.

3

Art

http://www.criticalmassinteractive.com/art

Concept, modeling, texturing, world building, cinematic and animation. CMI stepped up to the plate on a title that was in direct need of help and nailed one out of the park for us. They are professional, courteous and a heck of a team. I would GLADLY work with them on anything in the future. Dean Martinetti, Producer, Majesco Entertainment. Rick Hall, Producer, Electronic Arts. Starr Long, Producer, NCsoft. Anthony Castoro, Producer, Electronic Arts. Aaron Isaksen, CEO, AppAbove. Critical Mass provided o...

4

Staff

http://www.criticalmassinteractive.com/staff

CMI stepped up to the plate on a title that was in direct need of help and nailed one out of the park for us. They are professional, courteous and a heck of a team. I would GLADLY work with them on anything in the future. Dean Martinetti, Producer, Majesco Entertainment. Rick Hall, Producer, Electronic Arts. We were in a panic getting ready for E3 and had no hope of getting the number of sound effects we needed done. We called CMI at the last minute and they totally saved our butts!

5

Careers

http://www.criticalmassinteractive.com/careers

Careers @ Critical Mass Interactive. We are always looking for top talent! Whether you are local or remote we would love for you to be a part of our growing team. New to the industry and looking to get your feet wet? Years of experience and looking for something new? There is always a place for you within CMI. As positions become available, rest assured, you will be contacted. Dean Martinetti, Producer, Majesco Entertainment. Rick Hall, Producer, Electronic Arts. We were in a panic getting ready for E3 a...

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LINKS TO THIS WEBSITE

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TRON: Evolution - Rich Marble - Level Design

http://www.richmarble.com/tron-evolution/4566214317

All content and trademarks property of their respective owners. Bonk: Brink of Extinction. Defrag, Circuit Board,. User's Plaza, Codestream Nexus,. Hard Disk, Heat Sink. PC, PS3, PSP, XBox360. Propaganda Games put out a call for a design team to take on the multiplayer portion of TRON: Evolution. Our two proof of concept submissions convinced Propaganda that Critcal Mass was right for the job. It was awesome to see our map Defrag exclusively featured on the SyFy channel for the.

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Michael Bellipanni's Portfolio

http://www.bellipanni.com/experience.html

Level and Game Design Portfolio. Jun 2013 Mar 2014. My most recent project was Blunderbuss. An online competitive action game developed by Molten Games. Designed and built competitive multi-player levels using the Unreal 4 Engine. Implemented level scripting and game mechanics using the Blueprint scripting tool. Created and maintained documentation for game features and system mechanics. High Moon Studios / Activision. Nov 2010 - Apr 2013. My second project at High Moon Studios. Feb Sep 2010, 2008, 2005.

davenam.net davenam.net

Dave Nam

http://www.davenam.net/resume.html

October 2012 - December 2013. Unannounced Title (IOS, PC). Responsible for concept art and shader development. Me Eat You (IOS). Conceptualized, modeled, textured, and rigged all game objects. Developed animation pipeline and animated all game objects. Created all UI including standalone font creation. Created all FX assets and destructible objects for Cascade (Unreal). Developed and implemented asset optimization strategy for rollout to IOS mobile platform. April - July 2010. Digital art and compositing.

davenam.com davenam.com

Dave Nam

http://www.davenam.com/resume.html

October 2012 - December 2013. Unannounced Title (IOS, PC). Responsible for concept art and shader development. Me Eat You (IOS). Conceptualized, modeled, textured, and rigged all game objects. Developed animation pipeline and animated all game objects. Created all UI including standalone font creation. Created all FX assets and destructible objects for Cascade (Unreal). Developed and implemented asset optimization strategy for rollout to IOS mobile platform. April - July 2010. Digital art and compositing.

davidnam.net davidnam.net

Dave Nam

http://www.davidnam.net/resume.html

October 2012 - December 2013. Unannounced Title (IOS, PC). Responsible for concept art and shader development. Me Eat You (IOS). Conceptualized, modeled, textured, and rigged all game objects. Developed animation pipeline and animated all game objects. Created all UI including standalone font creation. Created all FX assets and destructible objects for Cascade (Unreal). Developed and implemented asset optimization strategy for rollout to IOS mobile platform. April - July 2010. Digital art and compositing.

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Tuesday, May 14, 2013. I'm not dead, I just got a real job! If anyone was paying attention. No? Great So now that that's out of the way, something more CMI. Ahem. Vote it up at the Trailer Mash. I may do Astro Boy in the next CMI! Or don't. I don't check. Friday, December 24, 2010. Leaving so soon, Ranger Smith? Sit down, take a load off! Boo-boo, turn on my Barry White mixtape. Um, thanks for the dinner, Yogi, but we don't really know each other well enough to-. Sit your sweetness down,. Need to fear .

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とらべる★めもりぃず

みなさん、旅行といえば海外 国内 どちらも楽しいですよね 行く場所を決めるまでも、計画を立てることも、旅行の醍醐味。 とっても(* з )か(* д )わ(* 皿 )いぃ. イタリア フランス スペイン が人気です。 あとは、 バリ や タヒチ などの、ビーチリゾートです。 わぁ ミッキーだ ドナルドだ はしゃいでいたのは最初だけ。 班長、休憩しましょうよぉ ( д )。

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