jonathansager.wordpress.com
RE:FORM SCHOOL | Jonathan Sager
https://jonathansager.wordpress.com/2010/10/25/reform-school
Skip to search - Accesskey = s. By J Sager on October 25, 2010. Just got back from NYC where I produced all the content for RE:FORM SCHOOL. The result was nearly a 1TB of photo and video documentation, around 75 artist interviews for the website, 25 finished videos and a bunch of blog posts showing the progress and the event itself. I also produced our twtiter and facebook accounts. We picked up 900 twitter followers in 3 weeks and over 2,000 facebook fans. Comments Off on RE:FORM SCHOOL. 039;s new space...
jonathansager.wordpress.com
“No one drank from the fountain, except me.” | Jonathan Sager
https://jonathansager.wordpress.com/2009/08/15/no-one-drank-from-the-fountain-except-me
Skip to search - Accesskey = s. 8220;No one drank from the fountain, except me.”. By J Sager on August 15, 2009. Los Angeles in its ever persistent quest to be the worst at something gets another award today in the New York Times. The editors sent illustrators to visit local parks and squares and asked them to sample the water and describe the scene. Jon Han visited Westwood Park and had a few terse words to say about his experience:. 8220;Fountain: The water was lukewarm, with a sour mineral taste.
casualplatforms.wordpress.com
casualplatforms | Casual Platforms
https://casualplatforms.wordpress.com/author/casualplatforms
20% point and click. Edugames are usually heavy on content and sparse on player systems. This normally lends itself to simple interactions like clicking and dragging items and characters across a screen. Additionally, most games that fit under the umbrella of edugames reach for the lowest common denominator to appeal to younger children and personal computers as the primary platform. 20% – point and click. In order for these games to succeed the puzzles must follow solid game logic and character dialog m...
jonathansager.wordpress.com
Old Robots: Fanuc Robotics | Jonathan Sager
https://jonathansager.wordpress.com/2009/11/21/old-robots-fanuc-robotics
Skip to search - Accesskey = s. Old Robots: Fanuc Robotics. By J Sager on November 21, 2009. Mid 1990’s Fanuc Robots sold by Reliable Tools in 2006:. Laquo; “No one drank from the fountain, except me.”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email. Build a we...
jonathansager.wordpress.com
UniqueLA Website | Jonathan Sager
https://jonathansager.wordpress.com/2010/04/27/uniquela-website
Skip to search - Accesskey = s. By J Sager on April 27, 2010. Roughly 3 weeks before the spring UniqueLA I had to create a new website in just a few days… Here is what the finished site looked like:. Laquo; LA STREET FOOD FESTIVAL. As one who has little love for video games this give me more appreciation for the medium: criticalpathproject.com. In the 1970's, Los Angeles had buses decorated like submarines that ran the beach routes all summer: imgur.com/r1eRPwo. What I learned at @ theuniquecamp.
jonathansager.wordpress.com
LA STREET FOOD FESTIVAL | Jonathan Sager
https://jonathansager.wordpress.com/2010/01/27/la-street-food-festival
Skip to search - Accesskey = s. LA STREET FOOD FESTIVAL. By J Sager on January 27, 2010. While Sonja and Shawna are hard at work putting together the LA Street Food Festival I am behind the scenes coordinating and occasionally designing flyers or promo materials. Here I had a chance to design a sticker (also featured on one of our posters):. Laquo; What will you do in 2010? Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Scene @ Wendy Greuel.
casualplatforms.wordpress.com
Dragon City: The Exploitative Wizard | Casual Platforms
https://casualplatforms.wordpress.com/2013/07/29/dragon-city-the-exploitative-wizar
Better than Steam sale. 20% – point and click →. Dragon City: The Exploitative Wizard. Is boring. There is no way around it. The game ascribes to god game. Fundamentals; it follows the rule book of cuddly creatures, and bundles it all with a battle system akin to the hand-held Pokemon. Checklist. Maybe I can create my own checklist for writing these impressions. Pleads for user promotions. Would probably remain a moot point even if Social Point constructed a more convincing universe, because god games ha...
jake-carpenter.blogspot.com
Jake Carpenter's CGAA Blog: Maya: Active/Passive Bodies - Pin Constraint (Earring)
http://jake-carpenter.blogspot.com/2013/04/maya-activepassive-bodies-pin.html
Jake Carpenter's CGAA Blog. BA Hons CG Arts and Animation @ UCA Rochester. Friday, 12 April 2013. Maya: Active/Passive Bodies - Pin Constraint (Earring). Subscribe to: Post Comments (Atom). Maya: NCloth Part 4 - Rope Bridge (Transform Const. Maya: NCloth Part 3 - Bouncy Castle (Cache Blendin. Maya: NCloth Part 2 - Netting (Indirect Deformatio. Maya: NCloth Part 1 - Flags (Ncloth, Collider, and N. Maya: Soft Bodies Part 5 - Bubbles. Maya: Soft Bodies Part 4 - Water. Maya: Soft Bodies Part 3 - Snow.
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