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cards » Flywheel: Inertial Game Design
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Flywheel: Inertial Game Design. Game design, out in the open. I just finished laying out the game postcards for Six Gun. A quick little clapping game where you play gunfighters trying to shoot each other quickly. I talked a bit about the design of the physical cards themselves a bit over on unDesign. But I’d like to note a couple of things about the game design here, as well. As I mentioned over there, it’s based on a childrens’ game called High Noon. And let me know how it goes! April 8, 2011. For the r...
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Six Gun » Flywheel: Inertial Game Design
http://flywheel.gizmet.com/2011/04/08/six-gun
Flywheel: Inertial Game Design. Game design, out in the open. I just finished laying out the game postcards for Six Gun. A quick little clapping game where you play gunfighters trying to shoot each other quickly. I talked a bit about the design of the physical cards themselves a bit over on unDesign. But I’d like to note a couple of things about the game design here, as well. As I mentioned over there, it’s based on a childrens’ game called High Noon. And let me know how it goes! April 8, 2011.
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Publishing » Flywheel: Inertial Game Design
http://flywheel.gizmet.com/category/publishing
Flywheel: Inertial Game Design. Game design, out in the open. I just finished laying out the game postcards for Six Gun. A quick little clapping game where you play gunfighters trying to shoot each other quickly. I talked a bit about the design of the physical cards themselves a bit over on unDesign. But I’d like to note a couple of things about the game design here, as well. As I mentioned over there, it’s based on a childrens’ game called High Noon. And let me know how it goes! April 8, 2011. This game...
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implosion » Flywheel: Inertial Game Design
http://flywheel.gizmet.com/tag/implosion
Flywheel: Inertial Game Design. Game design, out in the open. I’ve been digging through some old archives, and came across an old, old design of mine for a game called Implosion. The general idea was that it handles up to twenty-four (! Here are the rules from the original text file; I’d seriously revise these before attempting to play, but for the sake of posterity, enjoy:. April 26, 2011. Posted by Marc Majcher. Clinton R. Nixon. 169; 2015 Flywheel: Inertial Game Design.
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Papair Hockey first draft » Flywheel: Inertial Game Design
http://flywheel.gizmet.com/2011/04/04/papair-hockey-first-draft
Flywheel: Inertial Game Design. Game design, out in the open. Papair Hockey first draft. So, after that evening, we let that sit for a while, and I had been carrying around the papers that we’d sketched things out on for a while. Eventually, the “write up Papair Hockey rules and design a printable play sheet” item rose to the top of my todo list, and I spent an evening hammering this. Out You can download and print a PDF of the rules from that link, or check out this quick little page for it.
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sixgun » Flywheel: Inertial Game Design
http://flywheel.gizmet.com/tag/sixgun
Flywheel: Inertial Game Design. Game design, out in the open. I just finished laying out the game postcards for Six Gun. A quick little clapping game where you play gunfighters trying to shoot each other quickly. I talked a bit about the design of the physical cards themselves a bit over on unDesign. But I’d like to note a couple of things about the game design here, as well. As I mentioned over there, it’s based on a childrens’ game called High Noon. And let me know how it goes! April 8, 2011.
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Meta » Flywheel: Inertial Game Design
http://flywheel.gizmet.com/category/meta
Flywheel: Inertial Game Design. Game design, out in the open. After a brief flurry of activity last month, it’s been hard to concentrate on all my little gamey side projects, since I’ve picked up a gig working on Flash games, but I’m still trucking along as the hours or fractions thereof present themselves. I’ve recruited my friend and fellow improviser Halyn. To work on the art for Fluffy Bunny Tea Party! Launch this year, and I’m totally confident that this is going to be a fantastic little game. There...
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printing » Flywheel: Inertial Game Design
http://flywheel.gizmet.com/tag/printing
Flywheel: Inertial Game Design. Game design, out in the open. I just finished laying out the game postcards for Six Gun. A quick little clapping game where you play gunfighters trying to shoot each other quickly. I talked a bit about the design of the physical cards themselves a bit over on unDesign. But I’d like to note a couple of things about the game design here, as well. As I mentioned over there, it’s based on a childrens’ game called High Noon. And let me know how it goes! April 8, 2011.
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Marc Majcher » Flywheel: Inertial Game Design
http://flywheel.gizmet.com/author/majcher
Flywheel: Inertial Game Design. Game design, out in the open. Marc is just this guy, you know? After a brief flurry of activity last month, it’s been hard to concentrate on all my little gamey side projects, since I’ve picked up a gig working on Flash games, but I’m still trucking along as the hours or fractions thereof present themselves. I’ve recruited my friend and fellow improviser Halyn. To work on the art for Fluffy Bunny Tea Party! Postcards from overnightprints.com. Work on Game Poems. There are ...