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Noobish ramblings on XNA and Windows Phone 7
Crumpled Code: Particle Effects on Windows Phone 7
http://crumpledcode.blogspot.com/2010/06/particle-effects-on-windows-phone-7.html
Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Particle Effects on Windows Phone 7. Posted by Jonathan Yong. Being a complete noob at games programming, I initially approached particle rendering by calling Draw() for each particle. I'm not sure if you know this, but calling Draw() several thousand times per frame results in a slideshow. In addition to the particle lines, I decided to add some additively blended sprites to give it a more interesting look. T...
Crumpled Code: June 2010
http://crumpledcode.blogspot.com/2010_06_01_archive.html
Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Particle Effects on Windows Phone 7. Posted by Jonathan Yong. Being a complete noob at games programming, I initially approached particle rendering by calling Draw() for each particle. I'm not sure if you know this, but calling Draw() several thousand times per frame results in a slideshow. In addition to the particle lines, I decided to add some additively blended sprites to give it a more interesting look. T...
Crumpled Code: Shader Instancing on WP7 using the SkinnedEffect trick
http://crumpledcode.blogspot.com/2010/08/shader-instancing-on-wp7-using.html
Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Shader Instancing on WP7 using the SkinnedEffect trick. Posted by Jonathan Yong. Ok so, WP7 doesn't allow custom shader code at the moment so you might think that getting something like instancing working would be impossible. Luckily it's pretty easy to append BoneIndices and BoneWeights to an existing vertex buffer for use with a SkinnedEffect shader. The basic idea is as follows:. You can see the code below....
Crumpled Code: August 2010
http://crumpledcode.blogspot.com/2010_08_01_archive.html
Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Shader Instancing on WP7 using the SkinnedEffect trick. Posted by Jonathan Yong. Ok so, WP7 doesn't allow custom shader code at the moment so you might think that getting something like instancing working would be impossible. Luckily it's pretty easy to append BoneIndices and BoneWeights to an existing vertex buffer for use with a SkinnedEffect shader. The basic idea is as follows:. You can see the code below....
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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? I'm here to Cin! Deviant for 1 Year. This deviant's activity is hidden. Deviant since Jul 10, 2015. I'm here to Cin! Why," you ask? I appreciat...
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Crumpled Code
Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Shader Instancing on WP7 using the SkinnedEffect trick. Posted by Jonathan Yong. Ok so, WP7 doesn't allow custom shader code at the moment so you might think that getting something like instancing working would be impossible. Luckily it's pretty easy to append BoneIndices and BoneWeights to an existing vertex buffer for use with a SkinnedEffect shader. The basic idea is as follows:. You can see the code below....
crumpledconfessions.wordpress.com
Our truest life is when we are in our dreams awake | Embracing in love
Our truest life is when we are in our dreams awake. Thursday, March 10, 2011. Stupid wordpress often died on me. Worst still, I have to refresh this “new entry” page alot of times, before I get to post. Zzz. Changed back to my old livejournal! Headed to Batam for Vday! Friday, February 18, 2011. It was a memorable trip, not because of the beautiful country or enjoyable atmosphere. But because there’s him here, celebrating the 3rd Valentine’s day we had together. Came back to SG yesterday! I was like phew.
Crumpled Cortex LLC – nature → science ↔︎ art ← math
Nature science art math. Tips & tricks. Understanding fractals from 3Blue1Brown. On March 14, 2018 by cody. Like the idea of defining humankind in terms of our tendency to produce artifacts with integer dimension rather than a fractal dimension. And I can't get over the influence these easy-to-follow explanations of powerful ideas of thinking about the world might have on the next generation. Since 3.14 = March 13th. I watched a Attenborough documentary earlier tonight, about a supercolony of ant...Anywa...
Lenson. (:
I'm not going to update this blog anymore (not for the near future anyway). I've created a tumblr photo blog which I will be posting one photo everyday. Which means, more photos less words. Here's the link over there: www.lensonsim.tumblr.com. Visit that and not this! By Lenson Sim On Sunday, January 16, 2011 At 11:30 PM. So a brief summary about the short trip. We spent 15 days there, and 14 nights. Ate Fish and Chips for many meals. Did bungy-jumping (awesome! My race bib number and my finisher medal (:.
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CrumpledDiary's blog - CrumpledDiary - Skyrock.com
28/12/2010 at 4:55 AM. 25/07/2011 at 2:36 AM. Subscribe to my blog! Fashion news-The NAVY style. Hi everyone and sorry 4 being too lazy to write new articles but.here we are. I gotta say that i couldn't rezist.Navy style is wayyy to cool and I had to write smth about it! Contains 3 important colours. If you wanna wear navy style inspired clothes you should wear stripes. Now here are some navy style items 2 wear at summer! Please enter the sequence of characters in the field below. Posted on Thursday, 26 ...