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Crumpled Code

Noobish ramblings on XNA and Windows Phone 7

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Crumpled Code | crumpledcode.blogspot.com Reviews
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Noobish ramblings on XNA and Windows Phone 7
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crumpled code,7 comments,using,system;,system linq;,system text;,namespace,datatypes,public,class,instancedmodel,const,vertexbuffer,instancedvertexbuffer;,indexbuffer,instancedindexbuffer;,vertexdeclaration,instancedvertexdeclaration;,matrix,model,void
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Crumpled Code | crumpledcode.blogspot.com Reviews

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Noobish ramblings on XNA and Windows Phone 7

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1

Crumpled Code: Particle Effects on Windows Phone 7

http://crumpledcode.blogspot.com/2010/06/particle-effects-on-windows-phone-7.html

Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Particle Effects on Windows Phone 7. Posted by Jonathan Yong. Being a complete noob at games programming, I initially approached particle rendering by calling Draw() for each particle. I'm not sure if you know this, but calling Draw() several thousand times per frame results in a slideshow. In addition to the particle lines, I decided to add some additively blended sprites to give it a more interesting look. T...

2

Crumpled Code: June 2010

http://crumpledcode.blogspot.com/2010_06_01_archive.html

Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Particle Effects on Windows Phone 7. Posted by Jonathan Yong. Being a complete noob at games programming, I initially approached particle rendering by calling Draw() for each particle. I'm not sure if you know this, but calling Draw() several thousand times per frame results in a slideshow. In addition to the particle lines, I decided to add some additively blended sprites to give it a more interesting look. T...

3

Crumpled Code: Shader Instancing on WP7 using the SkinnedEffect trick

http://crumpledcode.blogspot.com/2010/08/shader-instancing-on-wp7-using.html

Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Shader Instancing on WP7 using the SkinnedEffect trick. Posted by Jonathan Yong. Ok so, WP7 doesn't allow custom shader code at the moment so you might think that getting something like instancing working would be impossible. Luckily it's pretty easy to append BoneIndices and BoneWeights to an existing vertex buffer for use with a SkinnedEffect shader. The basic idea is as follows:. You can see the code below....

4

Crumpled Code: August 2010

http://crumpledcode.blogspot.com/2010_08_01_archive.html

Noobish ramblings on XNA and Windows Phone 7. Noobish ramblings on XNA and Windows Phone 7. Shader Instancing on WP7 using the SkinnedEffect trick. Posted by Jonathan Yong. Ok so, WP7 doesn't allow custom shader code at the moment so you might think that getting something like instancing working would be impossible. Luckily it's pretty easy to append BoneIndices and BoneWeights to an existing vertex buffer for use with a SkinnedEffect shader. The basic idea is as follows:. You can see the code below....

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