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CS247: Geoparty! | A CS247 project by Hyunggu Jung, Tatiana Iskandar, Huyen Tran, Daniel Strazzulla, Daniel Onggunhao

Here is a link to our final source code on github: https:/ github.com/eidus/kinect-earth. Feel free to contact us if you have any questions or feedback! This site is for Prof. Jeffrey Heer's CS247 Human Computer Interaction course. 2012 Hyunggu Jung, Daniel Strazzulla, Huyen Tran, Daniel Onggunhao, Tatiana Iskandar.

http://cs247.eidus.org/

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CS247: Geoparty! | A CS247 project by Hyunggu Jung, Tatiana Iskandar, Huyen Tran, Daniel Strazzulla, Daniel Onggunhao | cs247.eidus.org Reviews
<META>
DESCRIPTION
Here is a link to our final source code on github: https:/ github.com/eidus/kinect-earth. Feel free to contact us if you have any questions or feedback! This site is for Prof. Jeffrey Heer's CS247 Human Computer Interaction course. 2012 Hyunggu Jung, Daniel Strazzulla, Huyen Tran, Daniel Onggunhao, Tatiana Iskandar.
<META>
KEYWORDS
1 application area
2 initial prototyping
3 wizard of oz
4 prototype i
5 user testing
6 prototype ii
7 demo video
8 about geoparty
9 the team
10 hyunggu jung
CONTENT
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application area,initial prototyping,wizard of oz,prototype i,user testing,prototype ii,demo video,about geoparty,the team,hyunggu jung,evaluation lead,hyunggu@stanford edu,daniel strazzulla,design lead,strazz@stanford edu,huyen tran,coordinator recorder
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CS247: Geoparty! | A CS247 project by Hyunggu Jung, Tatiana Iskandar, Huyen Tran, Daniel Strazzulla, Daniel Onggunhao | cs247.eidus.org Reviews

https://cs247.eidus.org

Here is a link to our final source code on github: https:/ github.com/eidus/kinect-earth. Feel free to contact us if you have any questions or feedback! This site is for Prof. Jeffrey Heer's CS247 Human Computer Interaction course. 2012 Hyunggu Jung, Daniel Strazzulla, Huyen Tran, Daniel Onggunhao, Tatiana Iskandar.

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cs247.eidus.org cs247.eidus.org
1

Functional Prototype II | CS247: Geoparty!

http://cs247.eidus.org/p4-functional-prototype-ii

Here is the list of items we set out to complete after Functional Protytpe I. Add gesture to control speed. Add rescue and start/stop control gestures. Design a proper interface/layout. Create gesture to look up/down. Create gesture to adjust altitude (aka FLYING! Allow exploration of cool places (i.e. Mars, Moon). We included a faster speed for walking, so if users take a slightly larger step forward they can walk faster when they need to cover a larger distance in a short amount of time. The need to en...

2

User Testing | CS247: Geoparty!

http://cs247.eidus.org/p4-user-testing-results

While we feel that virtual travelling is exciting, we want to know if real people would want to use our application. We wonder whether or not it is realistic and engaging enough to create an immersive experience. If not, we want to find out ways we can improve the user interface to achieve that experience. Does our application and gesture set provide sufficient functionality for exploration? Do our gestures feel. As opposed to cumbersome? What do people want to do in a virtual world? 2 male, 5 female.

3

Application Area | CS247: Geoparty!

http://cs247.eidus.org/application-area

Below is a slideshow of ideas notes from our initial brainstorm session, during which we hoped to define our application area. Many post-it notes later we settled on the question of “How might we enable people to travel without limitation? This site is for Prof. Jeffrey Heer's CS247 Human Computer Interaction course. 2012 Hyunggu Jung, Daniel Strazzulla, Huyen Tran, Daniel Onggunhao, Tatiana Iskandar.

4

Functional Prototype I | CS247: Geoparty!

http://cs247.eidus.org/p4-functional-prototype-i

Microsoft WPF Kinect SDK. We chose to use this technology for gesture programming because 1) we had previous experience with the development environment/framework and 2) it can integrate with Google Earth. Based on feedback from our mentor, Christine, the maturity of the API, and support for native and web versions, we decided to use Google Earth for spatial navigation. Based on last week’s Wizard-of-Oz testing, we realized that having a lot of gestures confused users because it was too much to remember&...

5

Wizard-of-Oz Testing | CS247: Geoparty!

http://cs247.eidus.org/p4-wizard-of-oz-testing

Interface and Task Descriptions. The first interface centered around exploration of locations and annotating useful information. We set the user in the Main Quad and directed them to 1) find a multimedia artifact (youTube widget) and listen to it, and 2) find the Rodin sculptures and record a commentary that specifies how many sculptures there are. We noticed that while he was navigating through the interface, he turned and moved forward individually instead of concurrently. Instead of trying to turn...

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hci.stanford.edu hci.stanford.edu

CS247 Interaction Design Studio

http://hci.stanford.edu/courses/cs247/2012

Stanford University – Winter 2012. Mon and Wed 11.00-12.30, M112 Alway. Ndash; Tu 11-12, Gates 375. Ndash; Mon 2.30-3.30 (iRoom). Elliot Babchick – Thu 1-2, Gates B23 (iRoom). Rob Ryan – Thu 2-4, Nitery (Room 207). Final Presentations - Mon 3/19, 6-9pm, d.school. CS247 is a theoretical and practical exploration of Human Computer Interaction. Have practical experience using these techniques for design projects. We offer an optional 1-unit lab. There are no formal prerequisites, but CS147.

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CS247: Geoparty! | A CS247 project by Hyunggu Jung, Tatiana Iskandar, Huyen Tran, Daniel Strazzulla, Daniel Onggunhao

Here is a link to our final source code on github: https:/ github.com/eidus/kinect-earth. Feel free to contact us if you have any questions or feedback! This site is for Prof. Jeffrey Heer's CS247 Human Computer Interaction course. 2012 Hyunggu Jung, Daniel Strazzulla, Huyen Tran, Daniel Onggunhao, Tatiana Iskandar.

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CS247 Observation Assignment | Deniz Kahramaner, Maurizio Caligaris, Roberto Giuzeta, Calvin Fernandez

Needfinding in Public Speaking Classes. Needfinding in the Car. At this first stage we assembled a wide variety of materials that can inspire design. In this section, we explored how we can turn our observations into design possibilities. In this section, we demonstrate how we will perform a skit to demonstrate our envisioned technology. Project is made by. Roberto Giuzeta, Deniz Kahramaner. Calvin Fernandez , and Maurizio Caligaris.