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CubeFlow | sculptures from motion

Mobile World Congress 2014. CubeFlow @ Lichtstrom-Festival 2014. Interactive installation presented at Lichtstrom-Festival 2014. Klenzepark Ingolstadt, 26./27. September 2014. More information: http:/ lichtstrom-festival.de/. CubeFlow Perceptual Computing Version. 2nd prize winner of the Intel Perceptual Computing Challenge 2013. CubeFlow Visual Computing Application. Intel Blog Series Interview. Mobile World Congress 2014.

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Mobile World Congress 2014. CubeFlow @ Lichtstrom-Festival 2014. Interactive installation presented at Lichtstrom-Festival 2014. Klenzepark Ingolstadt, 26./27. September 2014. More information: http:/ lichtstrom-festival.de/. CubeFlow Perceptual Computing Version. 2nd prize winner of the Intel Perceptual Computing Challenge 2013. CubeFlow Visual Computing Application. Intel Blog Series Interview. Mobile World Congress 2014.
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CubeFlow | sculptures from motion | cubeflow.de Reviews

https://cubeflow.de

Mobile World Congress 2014. CubeFlow @ Lichtstrom-Festival 2014. Interactive installation presented at Lichtstrom-Festival 2014. Klenzepark Ingolstadt, 26./27. September 2014. More information: http:/ lichtstrom-festival.de/. CubeFlow Perceptual Computing Version. 2nd prize winner of the Intel Perceptual Computing Challenge 2013. CubeFlow Visual Computing Application. Intel Blog Series Interview. Mobile World Congress 2014.

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interaction | CubeFlow

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August 29, 2014. CubeFlow installation at Lichtstrom Festival, 26. – 27. September 2014, Exerzierhalle Klenzepark Ingolstadt. We presented 3D printed sculptures. And our award-winning gesture-controlled. CubeFlow software as an interactive installation. December 1, 2013. CubeFlow was a 2nd prize winner of the Intel Perceptual Computing Challenge 2013. We build a gesture-controlled version of CubeFlow that uses hand movements for motion input and navigation:. Intel Blog Series Interview.

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Visual Computing | CubeFlow

http://cubeflow.de/news/visual-computing

April 28, 2012. First basic research on CubeFlow started with a native implementation of the concept in OpenGL and OpenCL. Using visual computing technologies, we achieved highest graphics performance and were able to process a video stream of 320×240 and display the result with millions of triangles in realtime. The video frames are stored in 240 slices, buffering approximately 10 sec of video input and yield 18.4 million points which are used for surface reconstruction. Intel Blog Series Interview.

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3D | CubeFlow

http://cubeflow.de/tag/3d

Intel Blog Series Interview. November 3, 2014. Intel RealSense Blog Series: Visual 3D Performance and More with Developer Philipp Drieger. Thanks to Wendy for having an interview at Intel Developer Zone:. Https:/ software.intel.com/en-us/blogs/2014/10/17/intel-realsense-blog-series-visual-3d-performance-and-more-with-developer-philipp. April 28, 2012. Intel Blog Series Interview. Mobile World Congress 2014.

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Sculpture | CubeFlow

http://cubeflow.de/sculpture

Due to their unique creation process, CubeFlow sculptures have an independent and distinct appearance that reminds of organic nature but also remains highly characteristic in its individual look. As interaction can be considered to be the transformative principle of CubeFlow, it is highly determined by the different manners of how people interact with it. CubeFlow pioneers a new way to interactively create spatial shapes in the era of 3D printing. Intel Blog Series Interview. Mobile World Congress 2014.

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Lichtstrom Festival 2014 | CubeFlow

http://cubeflow.de/news/lichtstrom-festival-2014

August 29, 2014. CubeFlow installation at Lichtstrom Festival, 26. – 27. September 2014, Exerzierhalle Klenzepark Ingolstadt. We presented 3D printed sculptures. And our award-winning gesture-controlled. CubeFlow software as an interactive installation. Intel Blog Series Interview. Intel Blog Series Interview. Mobile World Congress 2014.

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Art | noumentalia.de - digital arts - science - technology

http://www.noumentalia.de/art

Information technologies offer many ways for creative experiments and artistic expression. We love to explore unknown artificial terrains to discover new structures and methods. In the past we took a many-fold way through various manifestations of art mostly staying focussed on digital media. You can retrace our findings in the following areas (chronologically descending):. Making art with visual computing technologies? Find out more: www.visualcompute.com. 2D Imaging and Compositions.

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Impressum | noumentalia.de - digital arts - science - technology

http://www.noumentalia.de/impressum

Philipp Drieger (M.A.). Philipp Drieger is holding a Magister Artium degree in philosophy, philosophy of education and information sciences. With respect to his works as a digital artist. He focused on computer graphics. Technologies. He is currently working on his doctoral thesis about a method to analyze and compare textual structures with network models. Following a visual analytics approach. Beside his research he runs noumentalia.de. In-depth data analytics as well as fine art content creation.

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Apps | noumentalia.de - digital arts - science - technology

http://www.noumentalia.de/apps

We build high-performance applications as well as customized cross-platform solutions that run on mobile devices, tablets, desktops and high-end workstations. The following applications showcase some of our prototypes, concept apps and works in progress. Being developed in different times under different purposes, all apps mirror our interests and passions in creating software. Aventador City – Realtime Rendering Tech Demo. CubeFlow – Intel Perceptual Computing Challenge 2013. 2 Million Pixel Experiment.

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News | noumentalia.de - digital arts - science - technology

http://www.noumentalia.de/news

August 29, 2014. We present our award-winning gesture-controlled CubeFlow. Application at Lichtstrom Festival 2014. 26-27 September 2014, Exerzierhalle Klenzepark Ingolstadt. Intel Perceptual Computing Challenge. January 2, 2014. Two of our apps were choosen as a prize winner in the Intel Perceptual Computing Challenge 2013. App won a 2nd prize in the category open innovation. CubeFlow allows the user to create volumetric shapes from finger movements. July 25, 2013. CubeFlow is available now! And present...

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CubeFlow | sculptures from motion

Mobile World Congress 2014. CubeFlow @ Lichtstrom-Festival 2014. Interactive installation presented at Lichtstrom-Festival 2014. Klenzepark Ingolstadt, 26./27. September 2014. More information: http:/ lichtstrom-festival.de/. CubeFlow Perceptual Computing Version. 2nd prize winner of the Intel Perceptual Computing Challenge 2013. CubeFlow Visual Computing Application. Intel Blog Series Interview. Mobile World Congress 2014.

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