uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: October 2012
http://uncannypostcards.blogspot.com/2012_10_01_archive.html
Postcards From The Uncanny Valley. Friday, October 26, 2012. Citizen Kane and Me (2): Citizen Kane. I haven’t really answered these questions yet: what is Citizen Kane. And what does it represent? The first time I saw Citizen Kane. An artwork presents a singular perspective on the world, and the critic’s job is to illuminate this perspective through a retelling of his experience with this oeuvre. Liens vers ce message. Saturday, October 20, 2012. Citizen Kane and Me (1): Me. What is Citizen Kane. As a si...
uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: July 2013
http://uncannypostcards.blogspot.com/2013_07_01_archive.html
Postcards From The Uncanny Valley. Monday, July 15, 2013. Imitation of Life (3): A World Past. In my last apocalyptic article. I presented computer-generated imagery as a threat to the photographic image, but what can be so dangerous with CGI? As previously discussed, Terminator 2: Judgment Day. Liens vers ce message. Terminator 2: judgment day. Subscribe to: Posts (Atom). Imitation of Life (3): A World Past. Du Cinématographe (My French blog). Sergio Leone and the Infield Fly Rule. Rock, Paper Shotgun.
uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: November 2012
http://uncannypostcards.blogspot.com/2012_11_01_archive.html
Postcards From The Uncanny Valley. Sunday, November 11, 2012. The Cinema of Steven Spielberg (1): Toward the Lights. Steven Spielberg lost the respect he once had: at first, he was celebrated as a young genius, a virtuoso with an undeniable cinematic flair, but now we talk of him with a whiff of suspicion, mainly because he’s often depicted as the prime architect of the blockbusters, this so-called plague of modern cinema. For his detractors, Jaws. Liens vers ce message. Sunday, November 04, 2012. In my ...
uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: Honoring cinema
http://uncannypostcards.blogspot.com/2013/09/honoring-cinema.html
Postcards From The Uncanny Valley. Sunday, September 29, 2013. This post and the last one were written for the Blogs of the Round Table. A monthly invitation for video game bloggers to discuss about a proposed topic. The theme this time was. Storytelling in video games. You can find the other entries by following the previous link. Of cinematic video games than what my article implied: let’s say, then, that it was an ideal. Defense of these games. The usual complaint regarding cinematic video games is th...
uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: Imitation of Life (4): Film is Dead, Long Live Video Games!
http://uncannypostcards.blogspot.com/2013/08/imitation-of-life-4-film-is-dead-long.html
Postcards From The Uncanny Valley. Thursday, August 15, 2013. Imitation of Life (4): Film is Dead, Long Live Video Games! I opened this series of articles about CGI on the idea that “Video games are not cinematic and they will never be”, a radical statement that I would not repeat today without a load of nuances; here are some of them (a lot of them actually: be warned, this post is very long! So go grab a cup of coffee, or the entire Bodum, just to be sure…). Where I introduce things. So my last article.
uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: January 2013
http://uncannypostcards.blogspot.com/2013_01_01_archive.html
Postcards From The Uncanny Valley. Thursday, January 17, 2013. Now, for what’s coming next: I will slowly come to the subject of videogames, as the subtitle of my blog says I should, by first developing a bit about the notion of the author I lightly touch upon in one of my previous article. Liens vers ce message. Libellés : sylvain lavallée. Subscribe to: Posts (Atom). Du Cinématographe (My French blog). Sergio Leone and the Infield Fly Rule. Some Came Running (Glenn Kenny). Rock, Paper Shotgun.
uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: May 2013
http://uncannypostcards.blogspot.com/2013_05_01_archive.html
Postcards From The Uncanny Valley. Tuesday, May 28, 2013. Videogames are not cinematic and they will never be. Liens vers ce message. Libellés : alain badiou. Thursday, May 09, 2013. Tomb Raider (2013): Surviving a Tutorial. I started to play the new Tomb Raider. I know where the W key is after all. Pressing W for half-an-hour can feel meaningful when playing Proteus. The opening sequence of Tomb Raider. The first twenty minutes in particular) is as bad a case of ludonarrative dissonance.
uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: March 2013
http://uncannypostcards.blogspot.com/2013_03_01_archive.html
Postcards From The Uncanny Valley. Saturday, March 23, 2013. Let’s resume what I said in my last two articles: on one hand, the representational aspect. Because it is the designer who decides how much freedom exactly he’s going to allow in his game. Our question now: what lies between these two extremes of the player’s agency and the designer’s control? In which the player doesn’t have a lot of options, even though these games are rich in possibilities (the procedurally generated island of Proteus. 8220;...
uncannypostcards.blogspot.com
Postcards From The Uncanny Valley: For Impure Video Games: In Defense of Cinematic Storytelling
http://uncannypostcards.blogspot.com/2013/09/for-impure-video-games-in-defense-of.html
Postcards From The Uncanny Valley. Saturday, September 21, 2013. For Impure Video Games: In Defense of Cinematic Storytelling. With the critical and detached perspective we can now afford on the video game production of the last ten or fifteen years, one of the dominant phenomena of its evolution promptly appears to us: the resort, more and more significant, to the cinematographic heritage. This is a video game” can we often read about older games like. Super Metroid or the original. It seems less clear,...
SOCIAL ENGAGEMENT