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Curveship: Interactive Fiction + Interactive Narrating

Interactive Fiction Interactive Narrating. Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings. From here, the twitchy man is...

http://www.curveship.com/

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Nick Montfort

Nick Montfort

MIT, 77 Mas●●●●●●●●●●●ve, 14N-233

Cam●●●dge , MA, 02139

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mo●●●●●●@mit.edu

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Nick Montfort

Nick Montfort

MIT, 77 Mas●●●●●●●●●●●ve, 14N-233

Cam●●●dge , MA, 02139

US

1.61●●●●1429
mo●●●●●●@mit.edu

View this contact

Nick Montfort

Nick Montfort

MIT, 77 Mas●●●●●●●●●●●ve, 14N-233

Cam●●●dge , MA, 02139

US

1.61●●●●1429
mo●●●●●●@mit.edu

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Curveship: Interactive Fiction + Interactive Narrating | curveship.com Reviews
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Interactive Fiction Interactive Narrating. Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings. From here, the twitchy man is...
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1 thanks
2 middot;
3 publications
4 reference
5 writing
6 artmaking
7 lost one
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Curveship: Interactive Fiction + Interactive Narrating | curveship.com Reviews

https://curveship.com

Interactive Fiction Interactive Narrating. Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings. From here, the twitchy man is...

INTERNAL PAGES

curveship.com curveship.com
1

Writing for Curveship

http://curveship.com/writing.html

Curveship includes a text generator and has the ability to produce different texts depending upon how high-level narrative parameters are set. Because of this, it's necessary to write the descriptive text associated with rooms and other items, and the representation of actions, in a special format: As templates rather than simple strings. These "string-with-slots" templates provide flexibility in generation while being relatively easy to write. S] [are/v] inside a building, a well house for a large spring.

2

Curveship Reference: Majors Terms & Ideas

http://curveship.com/reference.html

Major Terms and Ideas: A Reference. Familiarity with narrative theory and interactive fiction is very helpful for understanding the way Curveship works. Below, I have defined some of the major terms and explained some of the major ideas that underlie the system. This explains some of the ways in which Curveship differs from other state-of-the art IF systems. This is typically an item that is not a location and is more or less inert. Any item that isn't a room and doesn't need to act or have its own a...

3

Adventure in Style, a Curveship Example

http://curveship.com/adventure.html

An Example: Adventure in Style. I've been explaining Curveship for half a decade as Adventure. By Will Crowther and Don Woods) combined with Exercises in Style. By Raymond Queneau). Adventure in Style. Is an attempt to combine these two intriguing productions quite directly: the content of the former and the conceit of the latter. Can be won the same way as the original Adventure.

4

Artmaking, a Curveship Example

http://curveship.com/artmaking.html

Here is a complete, very small fiction/game in Curveship. This single page of code defines exactly one actor,. And two things,. One of which is a "generic" thing and other of which is an instance of a special subclass, "Art." Despite being so simple, Artmaking. Can be won and illustrates something about how concepts. Work and how they differ from the world. Staring this game and typing concept @artist tree. Shows the artist's concept:. Or by typing open box. And then look in the box. And you'll see that ...

5

Download Curveship

http://curveship.com/download.html

Download Curveship as .tar.gz. Download Curveship as .zip. Curveship is available under a permissive free software license, the ISC license. The project is hosted on GitHub. You can visit the GitHub Curveship repository. To view the README, follow the project, etc. Work by Others in Curveship. The following files are available for download; see the files themselves for the terms under which they are licensed. A spin to make the narrator seem downcast and abusive by Amaranth Borsuk and Brad Bouse.

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proseronrdc.livejournal.com proseronrdc.livejournal.com

pystil - prosero

http://proseronrdc.livejournal.com/2052.html

December 17th, 2009. I 've been conceiving awhile about something like a forcing tool for authors. something like Alchemy. Now cognise as Curveship. Will hold a release later this year. So over at MudBytes in a yarn where somebody invited assist calling a mud framework/IDE composed in Python, I believed of the name pystil. So. a narrative/text coevals player/maker? Big Horn Wyoming loans. Powered by LiveJournal.com.

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December 17th, 2009 - prosero

http://proseronrdc.livejournal.com/2009/12/17

December 17th, 2009. I 've been conceiving awhile about something like a forcing tool for authors. something like Alchemy. Now cognise as Curveship. Will hold a release later this year. So over at MudBytes in a yarn where somebody invited assist calling a mud framework/IDE composed in Python, I believed of the name pystil. So. a narrative/text coevals player/maker? Big Horn Wyoming loans. Powered by LiveJournal.com.

dichtung-digital.org dichtung-digital.org

Interactive Fiction Communities: From Preservation through Promotion and Beyond

http://www.dichtung-digital.org/2012/41/montfort-short/montfort-short.html

From Preservation through Promotion and Beyond. The form has lived through a very successful commercial phase and is now being actively developed by individuals, worldwide, who usually share their work for free online. The Form and Conventions of Interactive Fiction. From Minicomputers to the Marketplace. The Early IF Communities. Expanding Communities and Beyond the Community. Changes in Game Distribution. IF for Other Players. Changes in Resources and the Community. Playing and Writing Together. As a p...

infovore.org infovore.org

Infovore : tag : cameras

http://infovore.org/tag/cameras

Raquo; tag » cameras. Automatic switching between viewfinder/LCD screen on Sony RX100m3 not working? I recently had a problem with my Sony RX100 mk3. It wouldn’t automatically swap between displaying in the viewfinder and on the LCD. Anyhow, then I found this video. Which explains the problem, and takes a full two minutes to get to the point. So I’m re-iterating that point, in writing, for everybody using a search engine! Where that sensor is. Mark Hama repairs Yashica Mat 124G (timelapse) – YouTube.

sffportal.net sffportal.net

The Portal | Page 2

http://sffportal.net/page/2

Newer posts →. Electric Velocipede, Issue 21/22, Fall 2010. Continue reading →. Polden, XXI Vek, April 2011. In his editorial to the April issue, Samuel Lurie suggests to save this copy in a safe place. Why? Because this issue contains the first part of. By Alexander Zhitinsky, a sequel to his. Having appeared forty years ago as samizdat (literally, an abbreviation for “self-published” in Russian),. Continue reading →. By Alexandr Lazarevich, 1989. By Robert A. Heinlein, in. Adventures in Time and Space.

campbelljc.com campbelljc.com

j c campbell

http://www.campbelljc.com/links

SDL / Open GL. C / C / Java. Let's Tell a Story Together. Play Infocom Adventures Online. The Text Adventures That Never Were: Spelunky. Defining Moments - Retrospective. The Most Infamous Pokémon Bootleg. Defining Moments - Pokemon Red and Blue. Karateka remake looks to modernize a classic story. Call Me Fishmeal.: My Doom 20th Anniversary Stories. Looking back on the game 'Myst' on its 20th anniversary. The Nostalgia Nerds Who Rescue Old Games From Oblivion. The Father of Civilization. Inside the ROM: ...

subversion.biz subversion.biz

Play | SUBVERSIONfactory

http://subversion.biz/wp/play

8221; target=” blank”. Play: What’s Beyond Next Gen Games? The convergence of technologes within every human activity, be it work, education or recreation is not only radically transforming our daily lives but altering the sense of who we are. HERE ARE SOME NEW DEVELOPMENT MULES FROM THE MADEFIRE.COM STUDIOS for the collaborative collection of Poetry, Art, Animation and Music entitled IS SHE AVAILABLE? Width=”768″ height=”1024″. Technology and the Plasticity of Ideas. Computational systems that reason ab...

codetext.net codetext.net

Truth and multiple narratives | <code>text

http://codetext.net/posts/2012/03/18/truth-and-multiple-narratives

Writing programming programmable writing. Skip to primary content. Skip to secondary content. Truth and multiple narratives. I’ve hardly ever seen a film that has complete balance within it. There are exceptions like. Werner Herzog’s description of. As film of complete balance and justice implies a multiple perspective method of coming to the truth. The concept is touched upon in David Shields’s. Where in 213 he quotes Bonnie Rough (Shields, 2010, 71). Curveship can tell events out of order, using flashb...

nickm.com nickm.com

The Trope Tank

http://nickm.com/trope_tank

Developing new poetic practices and new understandings of digital media by focusing on the material, formal, and historical aspects of computation and language. Collection and Catalog,. Involves translating computational literature into English. We not only employ established literary translation techniques, but also consider how computation and language interact. Literary and computational experts worldwide participate. The first phase of the project (13 works, 6 languages). Was published in Cura. The T...

nickm.com nickm.com

Interactive Fiction - Nick Montfort

http://www.nickm.com/if

Interactive fiction and e-lit. For All My Digital Literary Art, See Computational Poems. An [auto mata] release, 2005. Mystery House Taken Over. With Dan Shiovitz, Emily Short, and the Mystery House Occupation Force. Includes web-based and downloadable mod kits; my. Mystery House Kracked by the Flippy Disk;. And other people's versions of. By Andrés Viedma Peláez. 2003. Winner, XYZZY Award for Best Puzzles; 1st place pick of authors in the Sixth IF Competition. 2000. The first IF "hardback." 1999. Riddle...

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Curveship: Interactive Fiction + Interactive Narrating

Interactive Fiction Interactive Narrating. Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings. From here, the twitchy man is...

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T-Shirts

The T-shirt - A Brief History. According to some the beginning of the T-shirt is credited to the navy. The US Navy that is, while other historians say it was The "swabs" in the British Royal Navy who wore them under their uniforms in World War I, some even suggest it was the French Army. American soldiers liked the comfortable lightweight cotton undershirt compared to the wool uniforms American soldiers wore and the rest is history. more. Put down the remote and pick up the phone and dial a chat line now!

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