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Cut Garnet Games

Games, toys, jams, tools and weird generative software. Make Something That Makes Something. Cut Garnet Games on itch.io. Cut Garnet Games is me, Mike Cook. I make indie games, organise PROCJAM, the procedural generation jam, and build weird generative toys and tools. In my day job I do research into generative software, computational creativity, and I build AI that design videogames.

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Cut Garnet Games | cutgar.net Reviews
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Games, toys, jams, tools and weird generative software. Make Something That Makes Something. Cut Garnet Games on itch.io. Cut Garnet Games is me, Mike Cook. I make indie games, organise PROCJAM, the procedural generation jam, and build weird generative toys and tools. In my day job I do research into generative software, computational creativity, and I build AI that design videogames.
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1 cut garnet games
2 portfolio
3 read more things
4 cyberpunk action hacking
5 rogue process
6 youtube video series
7 possibility space
8 procjam
9 monster factory factory
10 dogforce seasons
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cut garnet games,portfolio,read more things,cyberpunk action hacking,rogue process,youtube video series,possibility space,procjam,monster factory factory,dogforce seasons,more things,hey there,rogueprocess.run,mtrc,cutgarnet at gmail
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Cut Garnet Games | cutgar.net Reviews

https://cutgar.net

Games, toys, jams, tools and weird generative software. Make Something That Makes Something. Cut Garnet Games on itch.io. Cut Garnet Games is me, Mike Cook. I make indie games, organise PROCJAM, the procedural generation jam, and build weird generative toys and tools. In my day job I do research into generative software, computational creativity, and I build AI that design videogames.

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Cut Garnet Games

http://www.cutgar.net/games

TRACE DETECTED. RUN. An endless runner set inside a wildlife photograph. The ocean is deep. Solve lots of puzzles with very few moves. Made for Ludum Dare 28 -. You Only Get One'. A fishing roguelike. Explore the seas below, find enchanted hooks, capture terrible beasts. Made for Sophie Houlden's #fishingjam. All Games (Most Recent First):. Currently Running Processes TRACE DETECTED. Download on itch.io. Maccat Endless runner set inside a wildlife photograph. Download on itch.io. Currently in development...

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gamesbyangelina.org gamesbyangelina.org

Audience Participation | Games By Angelina

http://www.gamesbyangelina.org/cat/audience-participation

Developing an AI that can automatically design videogames. Tools & Thanks. October 15, 2012. For Want Of A Better Term. Continue reading →. July 6, 2012. Are You A Scientist? For the last two weeks I’ve been answering questions and chatting with schoolkids as part of. I’m A Scientist, Get Me Out Of Here! And today I discovered I was the last scientist standing in my zone, and I’ve won funding to put towards science communication! Continue reading →. Is the home of ANGELINA, the research of Michael Cook.

gamesbyangelina.org gamesbyangelina.org

Papers and Talks | Games By Angelina

http://www.gamesbyangelina.org/publications

Developing an AI that can automatically design videogames. Tools & Thanks. ANGELINA is a core part of my work as a PhD student, and I publish papers on the work when there’s interesting stuff to talk about. I’ve listed some of them below – for a super complete list, you can find everything I’ve done here. Ludus Ex Machina: Building a 3D Game Designer That Competes Alongside Humans. 8211; Michael Cook, Simon Colton – International Conference on Computational Creativity 2014 (under review). Initial Results...

gamesbyangelina.org gamesbyangelina.org

PROCJAM | Games By Angelina

http://www.gamesbyangelina.org/cat/procjam

Developing an AI that can automatically design videogames. Tools & Thanks. November 12, 2015. EXAG Is This Weekend! I’ve been so busy having fun with PROCJAM this week that I hardly had time to let you know that all the talks from last Saturday are online for you to watch. We had a great day launching the jam, and people are making incredible, varied, beautiful things for their jam entries. Check them out on Twitter! Continue reading →. October 8, 2015. December 3, 2014. For smaller updates on the projec...

gamesbyangelina.org gamesbyangelina.org

DAGGER | Games By Angelina

http://www.gamesbyangelina.org/cat/events/dagger

Developing an AI that can automatically design videogames. Tools & Thanks. October 21, 2013. DAGGER #1 – AIIDE 2013. Last week the annual AIIDE conference took place in Boston. AIIDE is a fantastic conference with a great mix of talks, and this time I was lucky enough to be co-organising a workshop. Continue reading →. Is the home of ANGELINA, the research of Michael Cook. A Senior Research Fellow at the University of Falmouth. If you'd like to contact me, email mike@gamesbyangelina.org.

gamesbyangelina.org gamesbyangelina.org

APIs | Games By Angelina

http://www.gamesbyangelina.org/cat/apis

Developing an AI that can automatically design videogames. Tools & Thanks. January 13, 2013. A Puzzling Present Code Now Available. Just a quick one – the source code for the LibGDX game. Is now available on Github. It’s missing libraries, some assets I don’t have licenses for, and a small amount of code present in the released game. May 26, 2012. Did you come to this year’s Games and Media Event. If you did, thank you so much! Continue reading →. April 3, 2012. I’m beginning to put some code onlin...

gamesbyangelina.org gamesbyangelina.org

Mike | Games By Angelina

http://www.gamesbyangelina.org/author/admin

Developing an AI that can automatically design videogames. Tools & Thanks. Alien Languages: How We Talk About Procedural Generation. August 18, 2016. Welcome To EXAG 2016. June 6, 2016. Botsburgers – How It Works. April 13, 2016. The Saturday Papers – The Next Top Model. April 2, 2016. The Saturday Papers – Express Yourself. March 19, 2016. Introducing Danesh (Part 1! February 10, 2016. The Saturday Papers – Would AI Lie To You? November 28, 2015. EXAG Is This Weekend! November 12, 2015. October 8, 2015.

gamesbyangelina.org gamesbyangelina.org

Events | Games By Angelina

http://www.gamesbyangelina.org/cat/events

Developing an AI that can automatically design videogames. Tools & Thanks. June 6, 2016. Welcome To EXAG 2016. As an indie, and why academic events should do their best to accept it. Continue reading →. November 12, 2015. EXAG Is This Weekend! Continue reading →. January 14, 2014. I can finally go into more depth. Continue reading →. December 7, 2013. 8211; the first game jam entry we’ve attempted. It’s going to be a big debut for the new system, and I’m rather nervous indeed. Continue reading →. Last we...

gamesbyangelina.org gamesbyangelina.org

Game Jams | Games By Angelina

http://www.gamesbyangelina.org/cat/events/game-jams

Developing an AI that can automatically design videogames. Tools & Thanks. January 14, 2014. I can finally go into more depth. Continue reading →. December 7, 2013. 8211; the first game jam entry we’ve attempted. It’s going to be a big debut for the new system, and I’m rather nervous indeed. Continue reading →. Is the home of ANGELINA, the research of Michael Cook. A Senior Research Fellow at the University of Falmouth. If you'd like to contact me, email mike@gamesbyangelina.org. How I Did Something.

gamesbyangelina.org gamesbyangelina.org

Tangents | Games By Angelina

http://www.gamesbyangelina.org/cat/tangents

Developing an AI that can automatically design videogames. Tools & Thanks. March 1, 2015. Generative Coders and The Book. Many years ago when I was in the last years of secondary school, a friend gave me a book to read. She had just had what amounted to a religious conversion to mathematics, and was reading and learning everything she could find about it. This book, she said, had changed the way she saw mathematics. It was called. The Man Who Loved Only Numbers. Continue reading →. May 20, 2014. Highligh...

gamesbyangelina.org gamesbyangelina.org

Meta | Games By Angelina

http://www.gamesbyangelina.org/cat/meta

Developing an AI that can automatically design videogames. Tools & Thanks. October 22, 2014. Announcing: The Saturday Papers Season 2. Back last year I started a blog series called. So there’s still a lot on my plate. But I’m hoping to get the season going soon after the jam ends. While I’m planning the season, why not flick through the archives. And catch any you might have missed? October 7, 2014. January 6, 2013. I’m back from my Christmas break, and in a bit of a haze following. And get ANGELINA to i...

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Cut Garnet Games

Games, toys, jams, tools and weird generative software. Make Something That Makes Something. Cut Garnet Games on itch.io. Cut Garnet Games is me, Mike Cook. I make indie games, organise PROCJAM, the procedural generation jam, and build weird generative toys and tools. In my day job I do research into generative software, computational creativity, and I build AI that design videogames.

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