gamesbyangelina.org
Audience Participation | Games By Angelina
http://www.gamesbyangelina.org/cat/audience-participation
Developing an AI that can automatically design videogames. Tools & Thanks. October 15, 2012. For Want Of A Better Term. Continue reading →. July 6, 2012. Are You A Scientist? For the last two weeks I’ve been answering questions and chatting with schoolkids as part of. I’m A Scientist, Get Me Out Of Here! And today I discovered I was the last scientist standing in my zone, and I’ve won funding to put towards science communication! Continue reading →. Is the home of ANGELINA, the research of Michael Cook.
gamesbyangelina.org
Papers and Talks | Games By Angelina
http://www.gamesbyangelina.org/publications
Developing an AI that can automatically design videogames. Tools & Thanks. ANGELINA is a core part of my work as a PhD student, and I publish papers on the work when there’s interesting stuff to talk about. I’ve listed some of them below – for a super complete list, you can find everything I’ve done here. Ludus Ex Machina: Building a 3D Game Designer That Competes Alongside Humans. 8211; Michael Cook, Simon Colton – International Conference on Computational Creativity 2014 (under review). Initial Results...
gamesbyangelina.org
PROCJAM | Games By Angelina
http://www.gamesbyangelina.org/cat/procjam
Developing an AI that can automatically design videogames. Tools & Thanks. November 12, 2015. EXAG Is This Weekend! I’ve been so busy having fun with PROCJAM this week that I hardly had time to let you know that all the talks from last Saturday are online for you to watch. We had a great day launching the jam, and people are making incredible, varied, beautiful things for their jam entries. Check them out on Twitter! Continue reading →. October 8, 2015. December 3, 2014. For smaller updates on the projec...
gamesbyangelina.org
DAGGER | Games By Angelina
http://www.gamesbyangelina.org/cat/events/dagger
Developing an AI that can automatically design videogames. Tools & Thanks. October 21, 2013. DAGGER #1 – AIIDE 2013. Last week the annual AIIDE conference took place in Boston. AIIDE is a fantastic conference with a great mix of talks, and this time I was lucky enough to be co-organising a workshop. Continue reading →. Is the home of ANGELINA, the research of Michael Cook. A Senior Research Fellow at the University of Falmouth. If you'd like to contact me, email mike@gamesbyangelina.org.
gamesbyangelina.org
APIs | Games By Angelina
http://www.gamesbyangelina.org/cat/apis
Developing an AI that can automatically design videogames. Tools & Thanks. January 13, 2013. A Puzzling Present Code Now Available. Just a quick one – the source code for the LibGDX game. Is now available on Github. It’s missing libraries, some assets I don’t have licenses for, and a small amount of code present in the released game. May 26, 2012. Did you come to this year’s Games and Media Event. If you did, thank you so much! Continue reading →. April 3, 2012. I’m beginning to put some code onlin...
gamesbyangelina.org
Mike | Games By Angelina
http://www.gamesbyangelina.org/author/admin
Developing an AI that can automatically design videogames. Tools & Thanks. Alien Languages: How We Talk About Procedural Generation. August 18, 2016. Welcome To EXAG 2016. June 6, 2016. Botsburgers – How It Works. April 13, 2016. The Saturday Papers – The Next Top Model. April 2, 2016. The Saturday Papers – Express Yourself. March 19, 2016. Introducing Danesh (Part 1! February 10, 2016. The Saturday Papers – Would AI Lie To You? November 28, 2015. EXAG Is This Weekend! November 12, 2015. October 8, 2015.
gamesbyangelina.org
Events | Games By Angelina
http://www.gamesbyangelina.org/cat/events
Developing an AI that can automatically design videogames. Tools & Thanks. June 6, 2016. Welcome To EXAG 2016. As an indie, and why academic events should do their best to accept it. Continue reading →. November 12, 2015. EXAG Is This Weekend! Continue reading →. January 14, 2014. I can finally go into more depth. Continue reading →. December 7, 2013. 8211; the first game jam entry we’ve attempted. It’s going to be a big debut for the new system, and I’m rather nervous indeed. Continue reading →. Last we...
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Game Jams | Games By Angelina
http://www.gamesbyangelina.org/cat/events/game-jams
Developing an AI that can automatically design videogames. Tools & Thanks. January 14, 2014. I can finally go into more depth. Continue reading →. December 7, 2013. 8211; the first game jam entry we’ve attempted. It’s going to be a big debut for the new system, and I’m rather nervous indeed. Continue reading →. Is the home of ANGELINA, the research of Michael Cook. A Senior Research Fellow at the University of Falmouth. If you'd like to contact me, email mike@gamesbyangelina.org. How I Did Something.
gamesbyangelina.org
Tangents | Games By Angelina
http://www.gamesbyangelina.org/cat/tangents
Developing an AI that can automatically design videogames. Tools & Thanks. March 1, 2015. Generative Coders and The Book. Many years ago when I was in the last years of secondary school, a friend gave me a book to read. She had just had what amounted to a religious conversion to mathematics, and was reading and learning everything she could find about it. This book, she said, had changed the way she saw mathematics. It was called. The Man Who Loved Only Numbers. Continue reading →. May 20, 2014. Highligh...
gamesbyangelina.org
Meta | Games By Angelina
http://www.gamesbyangelina.org/cat/meta
Developing an AI that can automatically design videogames. Tools & Thanks. October 22, 2014. Announcing: The Saturday Papers Season 2. Back last year I started a blog series called. So there’s still a lot on my plate. But I’m hoping to get the season going soon after the jam ends. While I’m planning the season, why not flick through the archives. And catch any you might have missed? October 7, 2014. January 6, 2013. I’m back from my Christmas break, and in a bit of a haze following. And get ANGELINA to i...
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