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d3ject-ed

Saturday, December 02, 2006. Blog posts are over. but an example of telling stories thru hypertext:. Https:/ www.lighttounite.org/. Posted by n0body @ 8:21 PM. Wednesday, November 22, 2006. In terms of the existence of goals (get there! The most obvious application would be in MMOGs, especially MMORPGs with game worlds that model real life. This can be done through quests organized by game masters, where you can have an ‘invisible voice’ set quests and direct you through a sequence of actions. Essentiall...

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d3ject-ed | d3jected.blogspot.com Reviews
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Saturday, December 02, 2006. Blog posts are over. but an example of telling stories thru hypertext:. Https:/ www.lighttounite.org/. Posted by n0body @ 8:21 PM. Wednesday, November 22, 2006. In terms of the existence of goals (get there! The most obvious application would be in MMOGs, especially MMORPGs with game worlds that model real life. This can be done through quests organized by game masters, where you can have an ‘invisible voice’ set quests and direct you through a sequence of actions. Essentiall...
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d3ject-ed | d3jected.blogspot.com Reviews

https://d3jected.blogspot.com

Saturday, December 02, 2006. Blog posts are over. but an example of telling stories thru hypertext:. Https:/ www.lighttounite.org/. Posted by n0body @ 8:21 PM. Wednesday, November 22, 2006. In terms of the existence of goals (get there! The most obvious application would be in MMOGs, especially MMORPGs with game worlds that model real life. This can be done through quests organized by game masters, where you can have an ‘invisible voice’ set quests and direct you through a sequence of actions. Essentiall...

INTERNAL PAGES

d3jected.blogspot.com d3jected.blogspot.com
1

d3ject-ed

http://www.d3jected.blogspot.com/2006/10/discuss-tension-between-agency-and.html

Monday, October 23, 2006. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? The issue between agency and narrative poses a problem for traditional RPGs. By allowing the player to kill NPCs. This however can result in odd situations where you can kill off all of the kernel character’s friends and family(you can't kill the kernel NPCs) and his reaction. To you still stays the same. In the same path. Essentially, the...

2

d3ject-ed: October 2006

http://www.d3jected.blogspot.com/2006_10_01_archive.html

Tuesday, October 31, 2006. Jesper Juul distinguishes between games of emergence, where a game is specified as a small number of rules that combine and yield a large number of game variations, and games of progression, where a game presents the player with a series of puzzles or challenges which must be accomplished in a certain order. Discuss whether games of progression, which often attempt to combine a narrative structure with gameplay, are unique to computer-based games. Is to fit these puzzles. They ...

3

d3ject-ed

http://www.d3jected.blogspot.com/2006/11/in-her-paper-puppet-master-problem.html

Wednesday, November 22, 2006. Like the many different genres of computer games, there are many ways to interpret McGonigal’s observations. McGonigal's observations can actually be seen as an indication of the diversity of human interest, where the difference in genres comes in because they satisfy different kinds of people. However, such ‘puppet’ games still contain elements from 'normal' games. In terms of the existence of goals (get there! Essentially though, her point on a dramaturgical perspective ca...

4

d3ject-ed

http://www.d3jected.blogspot.com/2006/10/costikyans-definition-of-games-as.html

Wednesday, October 18, 2006. Costikyan's definition of games as "an interactive structure of endogenous meaning that requires players to struggle towards a goal" includes a stress on the self-contained nature of the meaning within a game. From this definition, any form of gambling, such as mahjong or poker played for money, is not a game. Discuss. However, we should consider 2 factors. If the stakes were low and could be said to be negligible, could they be considered stakes? Posted by n0body @ 5:49 AM.

5

d3ject-ed

http://www.d3jected.blogspot.com/2006/12/blog-posts-are-over.html

Saturday, December 02, 2006. Blog posts are over. but an example of telling stories thru hypertext:. Https:/ www.lighttounite.org/. Posted by n0body @ 8:21 PM. View my complete profile. In her paper The Puppet Master Problem: Design fo. Markku Eskelinen, an independent scholar and self-. Jesper Juul distinguishes between games of emergen. Discuss the tension between agency and narrative s. Costikyans definition of games as an interactive. Just a point(since our blogs are potentially gonna.

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cowputerinteractive.blogspot.com cowputerinteractive.blogspot.com

Interactive Cowputer: September 2006

http://cowputerinteractive.blogspot.com/2006_09_01_archive.html

Thursday, September 21, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. There is nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. [] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does. Espen...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: i shouldn't be so unfriendly

http://urauar.blogspot.com/2006/08/i-shouldnt-be-so-unfriendly.html

A Whole New (Media) World. Monday, August 21, 2006. I shouldn't be so unfriendly. Didnt' have time to play around with blogspot earlier on. anyways, my first post was rather short. Shouldn't be so rude =PP but yeah, it's true, I'm rather reluctant to blog, it's rather stressful knowing anyone and everyone can read what you say, especially when sometimes you don't have the time and they are half-baked ideas. See related links) in case you're interested lah! Now to answer the questions. Para; 7:42 pm.

cowputerinteractive.blogspot.com cowputerinteractive.blogspot.com

Interactive Cowputer: October 2006

http://cowputerinteractive.blogspot.com/2006_10_01_archive.html

Wednesday, October 25, 2006. GTA - Vice City. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? I would agree that narrative and interactivity can never co-exist if the level of narrative and interactivity we mention here is the highest one. Take Grand Theft Auto Vice City as an example. The game begins by showing you a prelude video about the protagonist. Maybe there will be some opportunities for expansion.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: part one week four

http://urauar.blogspot.com/2006/09/part-one-week-four.html

A Whole New (Media) World. Thursday, September 07, 2006. Part one week four. 1 The role of the author is now that of the person creating the. Where in traditional linear narrative, the author retains control of the links. Sequences of the narrative, in interactive media of such a nature, the sequence is now in the hands of the reader. What does this imply? Perhaps it explains why interactive media is sort of addictive in a way because there is an urge to play with the narrative? Still have time to wonder.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Exercise FIVE

http://urauar.blogspot.com/2006/09/exercise-five.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Comments: Post a Comment.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: just testing

http://urauar.blogspot.com/2006/08/just-testing.html

A Whole New (Media) World. Thursday, August 17, 2006. Another one in the ocean of bloggers. i was forced into it, to be honest. Para; 12:03 pm. Comments: Post a Comment. One of a couple dozen blogs created especially for a university subject module named "Narrative and Play in Interactive Media". This one belongs to the token year 4 architecture student in the class. Yes, it was graded. But not neccessarily boring, no? Responsive Intelligent Architecture project.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: week one's questions

http://urauar.blogspot.com/2006/08/week-ones-questions.html

A Whole New (Media) World. Monday, August 21, 2006. Lev Manovich talked about 5 principles of. I think that perhaps our reality show "Singapore Idol" is a form of 'new media'. Firstly, Numerical Representation:. Yes, SI is made up of a series of performances that is assembled into a larger show. In addition, SI is actually a series of little tv pixels of the same size that move around on your screen, if you want to be technical. Fifth and last, Transcoding. Narrative-wise: Reality TV shows become a new f...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: on collages

http://urauar.blogspot.com/2006/08/on-collages.html

A Whole New (Media) World. Wednesday, August 23, 2006. If collages are a collection of images of a graphical representations of the real world, then the book. A guide to Ecstacity. Is attempting to be a book that can represent how we view and experience cities (not just. Cairo, London, Mumbai [Bombay], New York, Rio, Rome and Tokyo) and eventually tries to create this imaginary city of our mind. The front "Read Me" writes. Collaged map from book. Para; 12:08 pm. Comments: Post a Comment. One of a couple ...

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d3ject-ed

Saturday, December 02, 2006. Blog posts are over. but an example of telling stories thru hypertext:. Https:/ www.lighttounite.org/. Posted by n0body @ 8:21 PM. Wednesday, November 22, 2006. In terms of the existence of goals (get there! The most obvious application would be in MMOGs, especially MMORPGs with game worlds that model real life. This can be done through quests organized by game masters, where you can have an ‘invisible voice’ set quests and direct you through a sequence of actions. Essentiall...

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