solo-battles.blogspot.com
Solo Battles: September 2012
http://solo-battles.blogspot.com/2012_09_01_archive.html
A blog for developing my thoughts on gaming mechanisms for solo miniatures and board gaming. Solo gaming mechanics, campaign rules, and battle reports illustrating the use of the mechanics will all be a part of the blog. Monday, September 10, 2012. I have a couple of gaming buddies that say they want to settle on one set of rules for all of their gaming periods. One has selected the Black Powder/Hail Caesar. Route and I think the other is probably happy with the Memoir 44/Command and Colors. You start wi...
solo-battles.blogspot.com
Solo Battles: April 2013
http://solo-battles.blogspot.com/2013_04_01_archive.html
A blog for developing my thoughts on gaming mechanisms for solo miniatures and board gaming. Solo gaming mechanics, campaign rules, and battle reports illustrating the use of the mechanics will all be a part of the blog. Friday, April 19, 2013. The Impact of the Turn Sequence of Solo Wargaming. Let me start off by saying this article is not about what is and is not true, but rather trying to figure out the answer by walking through my thought process and seeing where others fall in their thinking. He sti...
solo-battles.blogspot.com
Solo Battles: February 2012
http://solo-battles.blogspot.com/2012_02_01_archive.html
A blog for developing my thoughts on gaming mechanisms for solo miniatures and board gaming. Solo gaming mechanics, campaign rules, and battle reports illustrating the use of the mechanics will all be a part of the blog. Saturday, February 25, 2012. Rally Round the King Redux. First, let me start by welcoming new readers Shelldrake, Los, Robert Saint James, and Spacejacker (like your blogs and the Gut Check. So, as you may have guessed, I have decided to give Rally Round the King. What I need to change i...
solo-battles.blogspot.com
Solo Battles: December 2011
http://solo-battles.blogspot.com/2011_12_01_archive.html
A blog for developing my thoughts on gaming mechanisms for solo miniatures and board gaming. Solo gaming mechanics, campaign rules, and battle reports illustrating the use of the mechanics will all be a part of the blog. Saturday, December 24, 2011. Solo Gaming and Reaction System. One of the common refrains you hear, when someone asks about solo gaming is "Oh, you need to try Two Hour Wargames. First off, what mechanisms are people referring to when they say that THW games are designed for solo games?
solo-battles.blogspot.com
Solo Battles: March 2012
http://solo-battles.blogspot.com/2012_03_01_archive.html
A blog for developing my thoughts on gaming mechanisms for solo miniatures and board gaming. Solo gaming mechanics, campaign rules, and battle reports illustrating the use of the mechanics will all be a part of the blog. Saturday, March 3, 2012. An Interesting Conversation with Ed "THW" Teixeira. Okay, so it wasn't the next. Blog entry that was going to discuss Fire in Korea. It got preempted by an interesting discussion with Ed from Two Hour Wargames. Their numbers seem to reflect the ones I came up with.
daleswargames.blogspot.com
Dale's Wargames: Cold Wars Report (2)
http://daleswargames.blogspot.com/2012/03/cold-wars-report-2.html
Monday, March 12, 2012. Cold Wars Report (2). Game 2 - Fantasy Mass Battle ( Pride of Lions. I was never really sure whether Ganesha Games. Published Pride of Lions. Or not, as it announced these rules when they came out, and sold them on their web site. But it was made clear that: a) they were not based on the Song of Blades and Heroes. Engine, and b) Ganesha Games. Was working on its own. Mass fantasy battle rules, Song of Armies and Hordes. Well, I am pretty sure that Ganesha Games. I took command of ...
daleswargames.blogspot.com
Dale's Wargames: Cold Wars Report (1)
http://daleswargames.blogspot.com/2012/03/cold-wars-report-1.html
Monday, March 12, 2012. Cold Wars Report (1). Well, I made it back from my trek to Cold Wars 2012. I don't know if I was the one that traveled the farthest (I doubt it), but a lot of people seemed surprised that I had flew in from Arizona, so I guess it is not usual. I was signed up for one of the first gaming sessions (on Thursday) and when I finished the last gaming session at 4 PM on Sunday, I could not find any. A nice looking American Civil War game. World War Two skirmish game in a box. For both si...
solo-battles.blogspot.com
Solo Battles: Programmed Opponents Forum
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A blog for developing my thoughts on gaming mechanisms for solo miniatures and board gaming. Solo gaming mechanics, campaign rules, and battle reports illustrating the use of the mechanics will all be a part of the blog. Subscribe to: Posts (Atom). Mythic and Miniature Gaming. View my complete profile. Simple template. Powered by Blogger.
solo-battles.blogspot.com
Solo Battles: December 2012
http://solo-battles.blogspot.com/2012_12_01_archive.html
A blog for developing my thoughts on gaming mechanisms for solo miniatures and board gaming. Solo gaming mechanics, campaign rules, and battle reports illustrating the use of the mechanics will all be a part of the blog. Thursday, December 13, 2012. Finite State Machines and . Miniatures Gaming? The first AI technique discussed in Programming Game AI By Example. The idea being using an FSM is to decompose an object's behavior (in our case, a unit's behavior) into manageable states. A simple example p...