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DAN-KA-BOOMMontella Daniele Art
http://dan-ka-boom.blogspot.com/
Montella Daniele Art
http://dan-ka-boom.blogspot.com/
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Montella Daniele Art
DAN-KA-BOOM: Color Girl
http://dan-ka-boom.blogspot.com/2015/07/color-girl.html
Martedì 28 luglio 2015. A recent illustration trying somethin full of colors. Un po di colore! Pubblicato da Daniele Montella. Iscriviti a: Commenti sul post (Atom). Visualizza il mio profilo completo. Buy prints,t-shirts and so on. Andrea Cuneo-Illustrator e comic artist. Massimiliano Calamai-Game Designer.ProductManager. Naresh Das-Visual develop. artist. Haunted House making of. Modello Awesome Inc. Powered by Blogger.
DAN-KA-BOOM: Dragon on fire!
http://dan-ka-boom.blogspot.com/2015/02/dragon-on-fire.html
Lunedì 2 febbraio 2015. 8220;The man who fights too long against dragons becomes a dragon himself”. 1 hour and a half. Pubblicato da Daniele Montella. Iscriviti a: Commenti sul post (Atom). Visualizza il mio profilo completo. Buy prints,t-shirts and so on. Andrea Cuneo-Illustrator e comic artist. Massimiliano Calamai-Game Designer.ProductManager. Naresh Das-Visual develop. artist. Haunted House making of. Modello Awesome Inc. Powered by Blogger.
DAN-KA-BOOM: Cathedral
http://dan-ka-boom.blogspot.com/2015/07/cathedral.html
Martedì 28 luglio 2015. I was inspired by a cool picture find on the net with an old abandoned room full of giant pipelines. Inspirato ad una foto trovata in rete. Una fabbrica abbandonata con stanze piene di giganteschi tubi! Pubblicato da Daniele Montella. Iscriviti a: Commenti sul post (Atom). Visualizza il mio profilo completo. Buy prints,t-shirts and so on. Andrea Cuneo-Illustrator e comic artist. Massimiliano Calamai-Game Designer.ProductManager. Naresh Das-Visual develop. artist.
DAN-KA-BOOM: The tower in the fog
http://dan-ka-boom.blogspot.com/2014/12/blog-post.html
Martedì 30 dicembre 2014. The tower in the fog. Nuovo concept 2 ore circa. New concept art about 2 hours of work. Pubblicato da Daniele Montella. Iscriviti a: Commenti sul post (Atom). Visualizza il mio profilo completo. Buy prints,t-shirts and so on. Andrea Cuneo-Illustrator e comic artist. Massimiliano Calamai-Game Designer.ProductManager. Naresh Das-Visual develop. artist. Haunted House making of. Modello Awesome Inc. Powered by Blogger.
DAN-KA-BOOM: Wizard
http://dan-ka-boom.blogspot.com/2015/07/wizard.html
Mercoledì 29 luglio 2015. Pubblicato da Daniele Montella. Iscriviti a: Commenti sul post (Atom). Visualizza il mio profilo completo. Buy prints,t-shirts and so on. Andrea Cuneo-Illustrator e comic artist. Massimiliano Calamai-Game Designer.ProductManager. Naresh Das-Visual develop. artist. Haunted House making of. All the works shown on this site are property of Daniele Montella. Not to be used without written permission. All logotypes or brands are © their respective owners.
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Smooth Theory: Fantacalcioville!...
http://marcomozzachiodi.blogspot.com/2011/12/fantacalcioville.html
Sabato 3 dicembre 2011. Promozionale per il gioco facebook Fantacalcioville. For facebook game Fantacalcioville. Iscriviti a: Commenti sul post (Atom). La Spezia, SP, Italy. Visualizza il mio profilo completo. From Box With Love. Animation, Land of Freedom. This is my city. The Art of Sanjay's Super Team. Elena Da Ros DIRECTOR-MOTIONGRAPHER-COMPOSITOR. The Art of Disney Animation. Brother Bear: Pencil Test GOLD! Danka Giants Art Crew. THE CONCEPT ART BLOG. Pic of the week.
Smooth Theory: dicembre 2011
http://marcomozzachiodi.blogspot.com/2011_12_01_archive.html
Sabato 3 dicembre 2011. Promozionale per il gioco facebook Fantacalcioville. For facebook game Fantacalcioville. Iscriviti a: Post (Atom). La Spezia, SP, Italy. Visualizza il mio profilo completo. From Box With Love. Animation, Land of Freedom. This is my city. The Art of Sanjay's Super Team. Elena Da Ros DIRECTOR-MOTIONGRAPHER-COMPOSITOR. The Art of Disney Animation. Brother Bear: Pencil Test GOLD! Danka Giants Art Crew. THE CONCEPT ART BLOG. Pic of the week. Are © their respective owners.
Insert Coin — A game designer’s wicked world — Page 2
http://insertcoin.kurai.eu/page/2
A game designer’s wicked world. Gamification, words matter. Gamification is bullshit, says Ian Bogost. Maybe there’s another way? Jon Radoff commented Bogost’s post, remarking his ideas and adding the behavioral psychology point of view which I addressed in my previous post. I think it’s worth reading. Radoff thinks that the problem doesn’t lie in the term itself, but in how it’s applied. Jane McGonigal. Or maybe another term? Here are some thoughts about. Almost three years ago, I have some ideas about ...
Smooth Theory: gennaio 2012
http://marcomozzachiodi.blogspot.com/2012_01_01_archive.html
Domenica 29 gennaio 2012. Iscriviti a: Post (Atom). La Spezia, SP, Italy. Visualizza il mio profilo completo. From Box With Love. Animation, Land of Freedom. This is my city. The Art of Sanjay's Super Team. Elena Da Ros DIRECTOR-MOTIONGRAPHER-COMPOSITOR. The Art of Disney Animation. Brother Bear: Pencil Test GOLD! Danka Giants Art Crew. THE CONCEPT ART BLOG. Pic of the week. Tutti i lavori che compaiono su questo sito appartengono a Marco Mozzachiodi. Sono vietati qualsiasi uso o riproduzione senza.
Smooth Theory: The Smoothers!....
http://marcomozzachiodi.blogspot.com/2013/05/the-smoothers.html
Mercoledì 22 maggio 2013. The Smoothers coming soon! Iscriviti a: Commenti sul post (Atom). La Spezia, SP, Italy. Visualizza il mio profilo completo. From Box With Love. Animation, Land of Freedom. This is my city. The Art of Sanjay's Super Team. Elena Da Ros DIRECTOR-MOTIONGRAPHER-COMPOSITOR. The Art of Disney Animation. Brother Bear: Pencil Test GOLD! Danka Giants Art Crew. THE CONCEPT ART BLOG. Pic of the week. Are © their respective owners. Modello Picture Window. Powered by Blogger.
Try again, kiddo. — Insert Coin
http://insertcoin.kurai.eu/1139/try-again-kiddo
A game designer’s wicked world. Try again, kiddo. Hi there. I guess this blog stops… now. If you want to follow my game design thoughts and stuff, you can go to my new Tumblr, Game Design Porn. I hope to see you there. April 27, 2012 at 01:34. Comments on this entry are closed. Previous post: Take your things somewhere. Error: Twitter did not respond. Please wait a few minutes and refresh this page. Send to Email Address. Post was not sent - check your email addresses! Email check failed, please try again.
Twenty Twelve — Insert Coin
http://insertcoin.kurai.eu/1114/twenty-twelve
A game designer’s wicked world. So, we’re there. 2011 is over and 2012 has just started. Last year was somewhat a transition, and it seems this new one will be full of surprises and things to do and challenges. I will hold two game design classes and i’m excited and scared about that. I’m willing to do the best I can. Last year I started a small project. I described it here. Probably the best wishes for the new year came from Neil Gaiman. This is it. So, happy new year. And game on! Tagged as: game design.
Take your things somewhere — Insert Coin
http://insertcoin.kurai.eu/1127/take-your-things-somewhere
A game designer’s wicked world. Take your things somewhere. So It happened again. This time is Zynga, who have cloned Nimblebit’s Tiny Tower without giving any proper credit. They will earn money on the ideas and the creative work of other people. People who, being a small studio of three, cannot likely afford to sue the big ones. Just to be clear. Clones can’t be a weapon. Well, other people think the same. Nicholas Lovell. I’m a big fan of this Jarmusch quote:. Not just carbon-copy them.
Ideas on locative games. — Insert Coin
http://insertcoin.kurai.eu/1083/ideas-on-locative-games
A game designer’s wicked world. Ideas on locative games. This is the most obvious. You have a real space, so what’s best for a game than territory control and conquest? A lot of locative games, like GoWar. Are applying concepts coming from Risk and other strategy games to the real world. The idea is simple: you can claim the places you visit and reinforce them with military units. The more territory you control, the more game money you earn, the more units you can keep up. The Alternate Reality approach.
Smooth Theory: Ecco......FALLING!....
http://marcomozzachiodi.blogspot.com/2013/03/eccofalling.html
Mercoledì 20 marzo 2013. Cosa succede ad un'anima prima di venire al mondo? Una vorticosa caduta nella quale l'anima incontra tutte le forme di vita assunte fino a quel momento. Un particolare punto di vista sul proprio passato, per affrontare meglio la prossima avventura. What happens to a soul before coming to the world? A whirling fall in which the soul meets all life forms taken up to that moment. A particular point of view about his past, to better address the next adventure. La Spezia, SP, Italy.
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Dan K. Sigurd
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dan_k
02 January 2009 @ 04:49 am. Club Gildia (Club Guild). То, что вы знали как "Гильдия Клабберов" теперь "Клубная Гильдия". Канал дислокации - М1. Время эфира: среда 23:00, пятница 0:00. 25 December 2008 @ 09:20 am. Полный фотоотчёт со съёмок. Http:/ www.pride.ua/forum/index.php? 07 November 2008 @ 01:21 pm. Как мы кино снимали. Очередным успехом увенчались усилия нашего трудолюбивого продакшена. Сюжет прост: казино, деньги, девушки, реклама. Женщина у стола с руками, заправленными под голову. Наш скромный,...
DAN-KA-BOOM
Passa ai contenuti principali. Iscriviti a questo blog. Marzo 23, 2018. Marzo 21, 2018. Friends in the wood. Marzo 10, 2018. Concept art: Silo 75. Marzo 10, 2018. Aprile 30, 2016. Beast Quest Concept Art. Dicembre 08, 2015. Settembre 09, 2015. Luglio 29, 2015. Luglio 28, 2015. Luglio 28, 2015. Febbraio 02, 2015. The tower in the fog. Dicembre 30, 2014. Dicembre 30, 2014. The city on the river, concept art. Dicembre 30, 2014. Dicembre 27, 2014. Ottobre 05, 2014. Random from my sketchbook. Agosto 31, 2014.
© DAN-KA
Přihlásit se ». Registrovat se ». GALERIE: Pesticidy v ovoci a zelenině. REVOLUCE: Doma by měli uklízet muži! Úklidová chemie jim škodí méně než ženám. Konečně víme, jak sbalíš vysněného kluka! Zaměř se na jeho znamení. 14 října 2013 v 12:09 DAN-KA DIARY. Čo k tomu viac dodať?
DANIELE MONTELLA :: DANKA :: illustrator :: concept artist
Here my illustrations.enjoy! Some of my mattepainting, my passion. Some of my 3D models, for work or fun. Some studies for games , illustrations and so on. The secret is: never stop drawing! All contents Daniele Montella.
DAN-KA (Daniele Montella) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 8 Years. This deviant's full pageview. Last Visit: 11 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask? Mar 30, 2013.
Бред бешеной улитки
Главное в этой жизни- найти своих и успокоиться. 17 июн, 2011 at 12:43 PM. Laquo;Entity» Уэйна Макгрегора. Я думала что Бойцовский клуб - это наше все. Я ошибалась . Энтити - боги! Я люблю свою работу. 30 мар, 2011 at 5:23 PM. At Я люблю свою работу. Я ЛЮБЛЮ СВОЮ РАБОТУ! Я ЛЮБЛЮ СВОЮ РАБОТУ! Я ЛЮБЛЮ СВОЮ РАБОТУ! Я ЛЮБЛЮ СВОЮ РАБОТУ! 20 фев, 2011 at 4:14 PM. Залипать в спящего человека можно не более 3 часов. потом он начинает бесить. 9 фев, 2011 at 12:39 PM. 7 фев, 2011 at 2:31 PM. 4 фев, 2011 at 3:40 PM.
Dan Kakovosti 2016
OSTALE DEJAVNOSTI BUREAU VERITAS. Načrtovanje, usmerjanje, nadzor ali mnogo več? Proces nenehnih izboljšav in uvajanje sprememb v organizacijah zahteva odločen pritisk in vztrajnost s strani vodstva. Zavezanost k izboljšavam. Preko sistema vodenja kakovosti pomaga vodstvu tudi pri spodbujanju zaposlenih v usmerjenosti k izboljšavam. V novem standardu ISO 9001:2015 sta v primerjavi s prejšnjo različico prav odgovornost in zavezanost vodstva. Vabimo vas na tradicionalno srečanje Dan kakovosti.
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