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________ and Technical Ramblings

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dbr | danbradham.blogspot.com Reviews

https://danbradham.blogspot.com

________ and Technical Ramblings

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1

dbr: maya.cmds help snippet

http://danbradham.blogspot.com/2013/05/mayacmds-help-snippet.html

Friday, May 3, 2013. For a long time I'd leave a mel tab up in the Maya script editor simply to use the help command to print maya help. The help command is also in the maya.cmds module but the syntax is a bit annoying to use. Mel vs. python. Help ls cmds.help('ls'). I finally got sick enough of doing this to create a little helper function to place in my userSetup.py. Convenience function for maya.cmds.help. Print cmds.help(fn. name ). So now I can just go. Subscribe to: Post Comments (Atom).

2

dbr: Foxes?

http://danbradham.blogspot.com/2013/06/foxes.html

Friday, June 21, 2013. Subscribe to: Post Comments (Atom). This blog features work from my senior thesis at SVA along with technical ramblings and works in progress. View my complete profile. It Becomes Me Well. Daniel Bradham 2011-2012. Awesome Inc. template. Powered by Blogger.

3

dbr: clearFlats or SUPER DELETE STATIC CHANNELS

http://danbradham.blogspot.com/2013/02/clearflats-or-super-delete-static.html

Thursday, February 21, 2013. ClearFlats or SUPER DELETE STATIC CHANNELS. This script will look at the animation curves of all selected objects in your scene, and delete unnecessary keys. If the value of the previous and next key is the same as the current key, it will mark that key for deletion. The result of is that it acts like Delete by Type Static Channels, while also removing unnecessary keys on all your curves. Let me know if you find any bugs! Capture all changes in a single undo.

4

dbr: Morning Jams

http://danbradham.blogspot.com/2013/04/morning-jams.html

Thursday, April 4, 2013. Labels: sculpts and sketches. Subscribe to: Post Comments (Atom). This blog features work from my senior thesis at SVA along with technical ramblings and works in progress. View my complete profile. It Becomes Me Well. Daniel Bradham 2011-2012. Awesome Inc. template. Powered by Blogger.

5

dbr: Cloud RnD

http://danbradham.blogspot.com/2013/02/cloud-rnd.html

Friday, February 1, 2013. Various styles of maya fluid clouds rendered in mental ray 30 seconds per frame at 960x540. Subscribe to: Post Comments (Atom). This blog features work from my senior thesis at SVA along with technical ramblings and works in progress. View my complete profile. It Becomes Me Well. Daniel Bradham 2011-2012. Awesome Inc. template. Powered by Blogger.

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chrisdevito.blogspot.com chrisdevito.blogspot.com

May 2011 | Chris DeVito: Technical Tidbits

http://chrisdevito.blogspot.com/2011_05_01_archive.html

Chris DeVito: Technical Tidbits. All Content © Chris DeVito. No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Getting dat Matrix: Maya Python API 2.0. So Ive been delving in the Maya Python API lately and having lots of fun with matrices. I couldnt find a lot of info for using API. Selected Curve to Python Command. In the process of making a control maker for python, I found it super annoying to manually figure out the command for a curve. This script w.

chrisdevito.blogspot.com chrisdevito.blogspot.com

December 2011 | Chris DeVito: Technical Tidbits

http://chrisdevito.blogspot.com/2011_12_01_archive.html

Chris DeVito: Technical Tidbits. All Content © Chris DeVito. No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Getting dat Matrix: Maya Python API 2.0. So Ive been delving in the Maya Python API lately and having lots of fun with matrices. I couldnt find a lot of info for using API. Selected Curve to Python Command. In the process of making a control maker for python, I found it super annoying to manually figure out the command for a curve. This script w.

chrisdevito.blogspot.com chrisdevito.blogspot.com

Selected Curve to Python Command | Chris DeVito: Technical Tidbits

http://chrisdevito.blogspot.com/2012/10/selected-curve-to-python-command.html

Chris DeVito: Technical Tidbits. All Content © Chris DeVito. Monday, October 15, 2012. Selected Curve to Python Command. In the process of making a control maker for python, I found it super annoying to manually figure out the command for a curve. This script will take the selected curve and return the command in python. SO MUCH EASIER. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47. ListRelatives(curve, children =.

chrisdevito.blogspot.com chrisdevito.blogspot.com

cdRenderCompsWithSelected | Chris DeVito: Technical Tidbits

http://chrisdevito.blogspot.com/2013/01/so-i-wrote-after-effects-script.html

Chris DeVito: Technical Tidbits. All Content © Chris DeVito. Monday, January 21, 2013. So I wrote an after effects script. I've never written in java, but always fun learning something new. This script takes the selected footage in an after effects project. And makes a composition for each footage with the selected layers. It then adds it to the render queue with the inputed after effects. Template and the user specified path. Selected Footage and Layer with an active composition. Footage.length; i.

chrisdevito.blogspot.com chrisdevito.blogspot.com

cdScaleAnimCurves | Chris DeVito: Technical Tidbits

http://chrisdevito.blogspot.com/2013/03/cdscaleanimcurves.html

Chris DeVito: Technical Tidbits. All Content © Chris DeVito. Monday, March 4, 2013. So upon request, I wrote a script that scales selected curves relative to it's selection. Either copy this to the python script editor and run it or put it in your scripts directory and import it and run:. Import cdScaleAnimCurves as cdAnim. Let me know how it works! Posted by Chris Devito. 8592; Newer Articles. Older Articles →. Subscribe to: Post Comments (Atom). Getting dat Matrix: Maya Python API 2.0.

chrisdevito.blogspot.com chrisdevito.blogspot.com

August 2012 | Chris DeVito: Technical Tidbits

http://chrisdevito.blogspot.com/2012_08_01_archive.html

Chris DeVito: Technical Tidbits. All Content © Chris DeVito. Friday, August 17, 2012. Wrote a tiny little script because I was working with a rig without a foot roll (why? Basically just position a locator/object where you want it to roll from and frame ahead until you're done. If you have any question/comments just drop me an email. 8592; Newer Articles. Older Articles →. Subscribe to: Posts (Atom). Getting dat Matrix: Maya Python API 2.0. Selected Curve to Python Command.

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Getting dat Matrix: Maya Python API 2.0 | Chris DeVito: Technical Tidbits

http://chrisdevito.blogspot.com/2013/04/getting-dat-matrix-maya-python-api-20.html

Chris DeVito: Technical Tidbits. All Content © Chris DeVito. Wednesday, April 10, 2013. Getting dat Matrix: Maya Python API 2.0. So I've been delving in the Maya Python API lately and having lots of fun with matrices. I couldn't find a lot of info for using API 2.0 with matrices. Just change the nodeName to your object name and run the script. Gets the world matrix of an object based on name. Selection list object and MObject for our matrix. Dependency node so we can get the worldMatrix attribute. Y, eul...

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Wednesday, July 10, 2013. First bit of progress on Sherlock Holmes as played by Jeremy Brett. I haven't done a head model straight from Maya in a long time, so, that's what I've decided to do. This first initial stage I'm doing without reference planes in Maya. I'm trying to force myself to really analyze Brett's features and not go into auto-pilot. I'm far from satisfied, but it's a start! Labels: sculpts and sketches. Sunday, June 30, 2013. Get it from my github! Server's down at work.JERF. Command lin...

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Dan Bradham

Sat 30 November 2013. HotLine to the rescue! HotLine is like a supped up node creator with plenty o' added functionality. Best of all, it works. In Maya. There are currently five different modes in HotLine. Select scene nodes using standard Maya selection wildcards. Rename selected nodes using a mini token language. Key to flip through modes and the Up and Down. Keys to flip through history. Joint1, joint2, joint3. Arm 01 BIND, arm 02 BIND, arm 03 BIND. L arm 01 BIND, L arm 02 BIND, L arm 03 BIND. L arm ...

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