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Daniel Driussi

Thursday, May 24, 2012. Here is some examples of my 3D art work. Low Poly model of Trowe creature with physical based lighting and textures. Low Poly model of Archer with physical based lighting and textures. Maya Mental Ray Beauty Shot. Low Poly model of Assassin with physical based lighting and textures. Maya Mental Ray Beauty Shot. Head texture maps include. Sub Surface Transparency, Sub Surface Scattering, Diffuse, Specular, Normal. The neutral pose was sculpted by Darcy Korch and Rafael Grassetti.

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Daniel Driussi | dand3d.blogspot.com Reviews
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Thursday, May 24, 2012. Here is some examples of my 3D art work. Low Poly model of Trowe creature with physical based lighting and textures. Low Poly model of Archer with physical based lighting and textures. Maya Mental Ray Beauty Shot. Low Poly model of Assassin with physical based lighting and textures. Maya Mental Ray Beauty Shot. Head texture maps include. Sub Surface Transparency, Sub Surface Scattering, Diffuse, Specular, Normal. The neutral pose was sculpted by Darcy Korch and Rafael Grassetti.
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Daniel Driussi | dand3d.blogspot.com Reviews

https://dand3d.blogspot.com

Thursday, May 24, 2012. Here is some examples of my 3D art work. Low Poly model of Trowe creature with physical based lighting and textures. Low Poly model of Archer with physical based lighting and textures. Maya Mental Ray Beauty Shot. Low Poly model of Assassin with physical based lighting and textures. Maya Mental Ray Beauty Shot. Head texture maps include. Sub Surface Transparency, Sub Surface Scattering, Diffuse, Specular, Normal. The neutral pose was sculpted by Darcy Korch and Rafael Grassetti.

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Daniel Driussi

http://www.dand3d.blogspot.com/2012/05/here-are-some-examples-of-my-personal.html

Thursday, May 24, 2012. Here is some examples of my 3D art work. Low Poly of Cat Robot. Based off from the concept from Anna Maystrenko. Original concept. Made by Anna Maystrenko. Can be found at https:/ www.artstation.com/artwork/EZWK. Low Poly model of Trowe creature with physical based lighting and textures. Low Poly model of Archer with physical based lighting and textures. Maya Mental Ray Beauty Shot. Low Poly model of Assassin with physical based lighting and textures. Maya Mental Ray Beauty Shot.

2

Daniel Driussi: Resume

http://www.dand3d.blogspot.com/p/resume.html

Daniel C. Driussi. 1325 Rock Springs Rd San Marcos CA 92069. Phone (858) 386-3043 • E-mail dand3d@yahoo.com. 8 years of modeling experience using Maya/ Zbrush/ Mudbox. Experienced in creating physical based lighting in Photoshop. Experienced in sculpting human and animal anatomy. Ability to learn new software and tools quickly. Jan 2009 – Present VASG - SCEA San Diego, California. Creation of hyper realistic textures used in games. Sculpting and modeling high resolution character models and props.

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Gam631_DDriussi: Reaching out

http://ddriussi.blogspot.com/2012/10/reaching-out.html

Sunday, October 7, 2012. So as per instruction, I posted something in a 3d forum community that needed critique. I posted this on polycount and asked people to critique it and my art on the site. So far here are the responses along with my response. I put together a blog a while a few months ago to replace my website, and I never threw it up here to get critiques and feedback. I guess it just slipped my mind. Http:/ dand3d.blogspot.com/. Good name haha ;). You've worked on some awesome titles! Good thing...

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Thursday, May 24, 2012. Here is some examples of my 3D art work. Low Poly model of Trowe creature with physical based lighting and textures. Low Poly model of Archer with physical based lighting and textures. Maya Mental Ray Beauty Shot. Low Poly model of Assassin with physical based lighting and textures. Maya Mental Ray Beauty Shot. Head texture maps include. Sub Surface Transparency, Sub Surface Scattering, Diffuse, Specular, Normal. The neutral pose was sculpted by Darcy Korch and Rafael Grassetti.

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