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Dan Dunford

3d Artist

http://dandunford.blogspot.com/

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Dan Dunford | dandunford.blogspot.com Reviews
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3d Artist
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1 dan dunford
2 3d artist
3 transport ship
4 no comments
5 small environment
6 ddo texturing project
7 combat armor zsketch
8 1 comment
9 fifa 14 trailer
10 zbrush insect
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dan dunford,3d artist,transport ship,no comments,small environment,ddo texturing project,combat armor zsketch,1 comment,fifa 14 trailer,zbrush insect,final sculpt,battle pod,final render,texture maps,update 1,update 2,older posts,about me,blog archive
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Dan Dunford | dandunford.blogspot.com Reviews

https://dandunford.blogspot.com

3d Artist

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1

Dan Dunford: Hard Surface Test in Zbrush

http://dandunford.blogspot.com/2013/08/hard-surface-test-in-zbrush.html

Hard Surface Test in Zbrush. This is a small test of the some of the new hard surface tools in Zbrush. All modeling was done in Zbrush, texturing was done in Zbrush and Photoshop. I really like the hexbolt hardpoints. Subscribe to: Post Comments (Atom). 3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles. View my complete profile. Hard Surface Test in Zbrush. Simple theme. Powered by Blogger.

2

Dan Dunford: August 2013

http://dandunford.blogspot.com/2013_08_01_archive.html

Hard Surface Test in Zbrush. This is a small test of the some of the new hard surface tools in Zbrush. All modeling was done in Zbrush, texturing was done in Zbrush and Photoshop. Subscribe to: Posts (Atom). 3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles. View my complete profile. Hard Surface Test in Zbrush. Simple theme. Powered by Blogger.

3

Dan Dunford: June 2013

http://dandunford.blogspot.com/2013_06_01_archive.html

High poly insect project. Modeling and texturing will be done in zbush and photoshop, rendering in Maya. Subscribe to: Posts (Atom). 3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles. View my complete profile. Simple theme. Powered by Blogger.

4

Dan Dunford: December 2013

http://dandunford.blogspot.com/2013_12_01_archive.html

I have started leaning the texturing program Ddo and created a game rez prop as a test. Its modeled in Maya and Zbrush then textured with Ddo. The details modeled in Zbrush were baked in Maya along with the materials colour pass, xNormal was used to bake the AO and object space normal maps. The prop was rendered with Marmoset Toolbag. Concept Art by Ben Mauro. Subscribe to: Posts (Atom). View my complete profile. Simple theme. Powered by Blogger.

5

Dan Dunford: September 2011

http://dandunford.blogspot.com/2011_09_01_archive.html

First Vray render and diffuse texture screen shots, still a bit of work to do but coming along, more updates soon. Subscribe to: Posts (Atom). 3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles. View my complete profile. Simple theme. Powered by Blogger.

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Dan Dunford

Currently working on modeling a transport ship based on the following concept art. Concept art by Ben Mauro. I have started by working on the high poly model in Maya and when finished will take it into zbrush for detailing. This a quick scene modeled in Maya and Zbrush, textured in Photoshop and rendered in Marmoset. Concept Art by Ben Mauro. Quickly concepted out a futuristic combat armor sculpt using dynamesh. Just finished working on Fifa 14. Check out the trailer. Hard Surface Test in Zbrush. 3D Arti...

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Dan Dunford 3D Artist

Dan Dunford 3D Artist. Re-texturing an old asset completely in substance designer and painter. Here is a WIP marmoset render. More to come. Quick Update - Pose. I have moved from Substance Designer into Substance Painter and added custom detail such as panels, bolts and grunge. Next step is to pose and keep adding detail. I'm really impressed how easy it was to move into painter and continue texturing. Rendered in Toolbag 2. WIP 2 - Made some adjustments to dirt levels, overall roughness and paint colours.

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Dan Dunford

Dan Dunford - Zend Certified Software Engineer - PHP Hacker. Skills: PHP 5 (Zend certified), Frontend Design (HTML/CSS/jQuery/Bootstrap), LAMP Environments, Zend Framework. Laravel. MongoDB. MySQL. I try to contribute back to the community by building open source projects and helping out on other projects when I can. You can find me on GitHub. Until then you can view my old blog over here.

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