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danfelder.net

Dan Felder | Game Designer

Game Designer

http://www.danfelder.net/

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CONTACTS AT DANFELDER.NET

Dan Felder

1835 ●●●●●t ave

Por●●●and , Oregon, 97214

United States

1.50●●●●4511
mi●●●●●●●●●●●●●●●●●●@gmail.com

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Dan Felder

1835 ●●●●●t ave

Por●●●and , Oregon, 97214

United States

1.50●●●●4511
mi●●●●●●●●●●●●●●●●●●@gmail.com

View this contact

Dan Felder

1835 ●●●●●t ave

Por●●●and , Oregon, 97214

United States

1.50●●●●4511
mi●●●●●●●●●●●●●●●●●●@gmail.com

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Dan Felder | Game Designer | danfelder.net Reviews
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6 by dan felder
7 i despaired
8 still thinking
9 you get flattened
10 master
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Dan Felder | Game Designer | danfelder.net Reviews

https://danfelder.net

Game Designer

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1

Dan Felder | Dan Felder

https://danfelder.net/author/danjfelder

Salt and Sanctuary – 2D Darksouls (Intelligent Design with Reuben Covington). June 25, 2016. Bringing your World to Life – GM’s Guide. May 31, 2016. Today I talk about how to make a setting feel truly alive to your players. You can check it out here. May 9, 2016. May 9, 2016. Wallet Rogues – How to Play. Wallet Rogues – Pitch Video. May 9, 2016. 1-1,000,000 (any number works, though best with 3-6). Wallet Detectives – How to Play. Wallet Detectives – Pitch Video. May 9, 2016. Wallet Warriors – Pitc...

2

Design 101: Design Goals | Dan Felder

https://danfelder.net/2015/04/10/47

Design 101: Design Goals. April 10, 2015. April 10, 2015. Hi, welcome to Design 101. Like many people in the industry, I get asked a lot of questions about game design. Sometimes it’s from friends, sometimes it’s from their kids, sometimes it’s even from new students of my former teachers. Lately I’ve been answering a lot of the same questions over and over again, so it’ll actually save time if I just write an article series. It starts with a question. Which suggestion is better? This is our Design Goal.

3

April | 2015 | Dan Felder

https://danfelder.net/2015/04

Gaming Beyond the Veil. April 22, 2015. April 24, 2015. 8220;Hey Dan, are you in town? 8221; Asked Ian. 8220;I am actually.”. 8220;Great. I need a game. I need a game bad.”. 8220;Cool. I’d like to do some sort of mini-campaign. I’d rather not do a one-shot, I’ve done a million of those, but something more like a three-episode campaign would be neat.”. 8220;Excellent. I’ll schedule it.”. 8220;Got it.” Ian hung up. A day or two later he called back. 8220;That’s great! 8220;Just a one-shot? Unfortunately, I...

4

May | 2015 | Dan Felder

https://danfelder.net/2015/05

I’m Mark Rosewater Now. May 30, 2015. May 30, 2015. Just released my first article in the Forging Faeria. An article series about the design of our digital card game Faeria heavily inspired by Mark Rosewater’s own community outreach through his Making Magic column. Design 101: The Structure of Fun. May 29, 2015. May 29, 2015. Welcome back to Design 101. Last time we talked about one of the most controversial topics in game design, Complexity vs. Depth. This is going to be a rough meeting. The same goes f...

5

July | 2015 | Dan Felder

https://danfelder.net/2015/07

July 7, 2015. July 7, 2015. Welcome back to Design 101. Last time we talked about how the same simple Event Structure. Supports thousands of great games. If you missed out any of the previous articles, you’ll be able to find the archives at the bottom of this piece. Today we’re going to be talking about Emotional Alignment. This concept is the cornerstone of keeping players engaged in your game. There’s a lot to get into, so let’s get started. She says, An invisible wall next to the edge of the road?

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Dan Felder | Game Designer

Designing for Mastery – The Case for Annoying Checkpoints. December 31, 2017. Which parts should be scrapped or improved? So let’s talk about those checkpoints. Players, even hardcore fans of the series’ difficulty, have often complained endlessly about this structure. Why not place a bonfire right outside the boss battle? We’re going to die lots of times against the boss while we learn its patterns, why add a few minutes of challenging gameplay against normal enemies and environments first? Post Boss (D...

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Dan Feliciano -Candidate for Governor of Vermont, Strategy and Change Consultant. Leadership, Management and Execution Independent Candidate for Governor of Vermont and Lean Six Sigma Master Black Belt. Death is not the greatest loss in life. The greatest loss is what dies inside us while we live.". Monday, November 01, 2010. Vote for an Improvement and Cost Reduction Expert. All improvement requires change, most changes don't result in improvement". Posted by Dan @ 10:07 AM. Links to this post. For Chan...