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danielchidgey.blogspot.com

Daniel's 3d Blog

Friday, 12 December 2008. This is the low quailty version of our groups final animation. On Monday of this week we finished adding the last details of our rooms and adjusting timings and music before creating a final render. Time was spent arranging lighting and camera views, changing movements from static to animated jumping in both our characters, animating the playroom so the toys interacted with Jack as opposed to other characters. Wednesday, 3 December 2008. Sunday, 30 November 2008. The final touch...

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Friday, 12 December 2008. This is the low quailty version of our groups final animation. On Monday of this week we finished adding the last details of our rooms and adjusting timings and music before creating a final render. Time was spent arranging lighting and camera views, changing movements from static to animated jumping in both our characters, animating the playroom so the toys interacted with Jack as opposed to other characters. Wednesday, 3 December 2008. Sunday, 30 November 2008. The final touch...
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Daniel's 3d Blog | danielchidgey.blogspot.com Reviews

https://danielchidgey.blogspot.com

Friday, 12 December 2008. This is the low quailty version of our groups final animation. On Monday of this week we finished adding the last details of our rooms and adjusting timings and music before creating a final render. Time was spent arranging lighting and camera views, changing movements from static to animated jumping in both our characters, animating the playroom so the toys interacted with Jack as opposed to other characters. Wednesday, 3 December 2008. Sunday, 30 November 2008. The final touch...

INTERNAL PAGES

danielchidgey.blogspot.com danielchidgey.blogspot.com
1

Daniel's 3d Blog: Week Eleven

http://www.danielchidgey.blogspot.com/2008/12/week-eleven.html

Wednesday, 3 December 2008. The texturing of the wormhole was the hardest part, giving it a fairly magical material required a lot of trial and error the final material I feel works very well though. Subscribe to: Post Comments (Atom). View my complete profile.

2

Daniel's 3d Blog: Week Nine

http://www.danielchidgey.blogspot.com/2008/11/week-nine.html

Sunday, 23 November 2008. With the first room put aside for now until the characters need to be merged the rock room was my major concern. I began modelling this room in the same way as the TV room I started by constructing a stage which I felt would suit the scene and also provide a feature to the room. The laser light is fully adjustable it can spin 360 degrees and pivot the same. I created it this way to be as realistic as possible. Subscribe to: Post Comments (Atom). View my complete profile.

3

Daniel's 3d Blog: November 2008

http://www.danielchidgey.blogspot.com/2008_11_01_archive.html

Sunday, 30 November 2008. My character with colour and then black and white textures applied. The final touches that needed to be made to the rock school room were adding a fog effect and snow which I thought would tie in really well with our chosen music. The fog was created using another environmental effect. The fog is static and just provides another feature to the room that would not be possible to recreate without this tool. The snow was created using the particle effect “Snow”. Once the room and s...

4

Daniel's 3d Blog: Video

http://www.danielchidgey.blogspot.com/2008/12/video.html

Friday, 12 December 2008. This is the low quailty version of our groups final animation. Subscribe to: Post Comments (Atom). View my complete profile.

5

Daniel's 3d Blog: Week Ten

http://www.danielchidgey.blogspot.com/2008/12/week-ten.html

Sunday, 30 November 2008. My character with colour and then black and white textures applied. The final touches that needed to be made to the rock school room were adding a fog effect and snow which I thought would tie in really well with our chosen music. The fog was created using another environmental effect. The fog is static and just provides another feature to the room that would not be possible to recreate without this tool. The snow was created using the particle effect “Snow”.

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11

LINKS TO THIS WEBSITE

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: October 2009

http://virtualenvironments2008.blogspot.com/2009_10_01_archive.html

Tuesday, 13 October 2009. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ ja3dface.blogspot.com. Http:/ bengrimwoodve.blogspot.com. Http:/ steffensve.blogspot.com. Http:/ richard-gregory.blogspot.com. Http:/ hayleyspalding.blogspot.com. Http:/ danielchidgey.blogspot.com. Http:/ samwebbve.blogspot.com. Http:/ djmve.blogspot.com. Http:/ johnwve.blogspot.com. Http:/ mb-ve.blogspot.com.

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: Tutorial 8 - Ear Creation

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-8-ear-creation.html

Wednesday, 22 October 2008. Tutorial 8 - Ear Creation. A very difficult piece of geometry and very complex. Use a similar method that we did for the face for the ear. Load reference image, and define some key areas. From this point we want to start drawing in the topology, same idea as before, connecting the lines, and making new ones. Create the necessary quads. Don’t worry about making this too complex. Take this into 3D Max and start sculpting the ear. Look at the reference image, edge mode, select th...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: September 2008

http://virtualenvironments2008.blogspot.com/2008_09_01_archive.html

Tuesday, 2 September 2008. Tutorial 5 - Using symmetry and sub-division. 5 - Symmetry and Sub-division. This tutorial describes how you can use Symmetry, so that you can make changes to one side of the model, and it affects both sides; also how to subdivide your mesh in order to smooth it off. There are several ways to mirror your model. Copy – a unique object. Instance – provides information between the clone and the original. Select the object right click clone reference. If you click on ‘Show en...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: UV Co-ordinates part 2

http://virtualenvironments2008.blogspot.com/2008/10/uv-co-ordinates-part-2.html

Wednesday, 29 October 2008. UV Co-ordinates part 2. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Subscribe to: Post Comments (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ matt-virt...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: October 2008

http://virtualenvironments2008.blogspot.com/2008_10_01_archive.html

Wednesday, 29 October 2008. UV Co-ordinates part 2. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Thursday, 23 October 2008. Tutorial 9 - UV Coordinates. This process is quite lengthy and will be handled in two parts. We are going to use cylindrical projection mapping for the maj...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: August 2008

http://virtualenvironments2008.blogspot.com/2008_08_01_archive.html

Tuesday, 26 August 2008. Welcome to the YMCA. The YMCA (Young Man’s Christian Association) is a Christian charity founded 160 years ago in order to support young people in times of need. The YMCA provides a place for young people to find ‘acceptance, community and activity’ and offers services in the following areas:. Sport, Health, Exercise and Fitness. Citizenship and Personal Development. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ samwebbve&#...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: Tutorial 6 - Refining Model (the nose)

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-6-refining-model-nose.html

Wednesday, 22 October 2008. Tutorial 6 - Refining Model (the nose). Refining organic models with Edit Poly. How to add details to your model. Switch to the front view and maximise so we can access the nose area. We are going to add some additional faces. In vertex mood, we follow the loop around and there is a hard seam between the tip of the nose and the nostrils. We go to edge mode and hit backspace which will remove an edge. If you delete you remove the whole polygon. We are going to create the nasal ...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: Tutorial 9 - UV Coordinates

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-9-uv-coordinates.html

Thursday, 23 October 2008. Tutorial 9 - UV Coordinates. This process is quite lengthy and will be handled in two parts. Only want to set up the mapping coordinates for one side of the model and editable poly is the current modifier. Make sure that you are not in sub object mode. Click on Unwrap UVW modifier, which should be placed above the editable poly modifier and under the symmetry modifier in the stack. Subscribe to: Post Comments (Atom). Http:/ ngreenslade.blogspot.com. Http:/ matt-virtuaienvironme...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: Tutorial 7 - Primitive extension for the back of the head

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-7-primitive-extension-for-back.html

Wednesday, 22 October 2008. Tutorial 7 - Primitive extension for the back of the head. Assign this map to the reference plates. If you had trouble finding the reference plates go over to display hide frozen objects uncheck. Need to line these up, vertex mode turn on snap, we want to configure our snap option as vertex, and now we go to move tool and click and drag to various points. Line up the closest ones first. Turn on soft selection, so that there are no shape edges. Subscribe to: Post Comments (Atom).

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: Tutorial 5 - Using symmetry and sub-division

http://virtualenvironments2008.blogspot.com/2008/09/tutorial-5-using-symmetry-and-sub.html

Tuesday, 2 September 2008. Tutorial 5 - Using symmetry and sub-division. 5 - Symmetry and Sub-division. This tutorial describes how you can use Symmetry, so that you can make changes to one side of the model, and it affects both sides; also how to subdivide your mesh in order to smooth it off. There are several ways to mirror your model. Copy – a unique object. Instance – provides information between the clone and the original. Select the object right click clone reference. If you click on ‘Show en...

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Daniel's 3d Blog

Friday, 12 December 2008. This is the low quailty version of our groups final animation. On Monday of this week we finished adding the last details of our rooms and adjusting timings and music before creating a final render. Time was spent arranging lighting and camera views, changing movements from static to animated jumping in both our characters, animating the playroom so the toys interacted with Jack as opposed to other characters. Wednesday, 3 December 2008. Sunday, 30 November 2008. The final touch...

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