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Daniel Cripps - The Ride - Animation blog

Daniel Cripps - The Ride - Animation blog. Wednesday, 24 June 2009. Quick note on problems I have overcome. One of he problems that popped up towards the end of the project came from the system i had set up that allowed me to be animaing. With references even before the final character models ad textures were complete. The idea was that i would animate with the most up to date models available and simply update the references each time. This all worked without any problems until. One solution that didn't.

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Daniel Cripps - The Ride - Animation blog. Wednesday, 24 June 2009. Quick note on problems I have overcome. One of he problems that popped up towards the end of the project came from the system i had set up that allowed me to be animaing. With references even before the final character models ad textures were complete. The idea was that i would animate with the most up to date models available and simply update the references each time. This all worked without any problems until. One solution that didn't.
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Daniel Cripps - The Ride - Animation blog | danielcrippstheride.blogspot.com Reviews

https://danielcrippstheride.blogspot.com

Daniel Cripps - The Ride - Animation blog. Wednesday, 24 June 2009. Quick note on problems I have overcome. One of he problems that popped up towards the end of the project came from the system i had set up that allowed me to be animaing. With references even before the final character models ad textures were complete. The idea was that i would animate with the most up to date models available and simply update the references each time. This all worked without any problems until. One solution that didn't.

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1

Daniel Cripps - The Ride - Animation blog: first scene comp tests

http://www.danielcrippstheride.blogspot.com/2009/05/first-scene-comp-tets.html

Daniel Cripps - The Ride - Animation blog. Friday, 29 May 2009. First scene comp tests. Posted by Daniel Cripps. Subscribe to: Post Comments (Atom). I like animation and art. View my complete profile.

2

Daniel Cripps - The Ride - Animation blog: Aim of the day 21st May

http://www.danielcrippstheride.blogspot.com/2009/05/aim-of-day-21st-may.html

Daniel Cripps - The Ride - Animation blog. Thursday, 21 May 2009. Aim of the day 21st May. Get animation done for scene 5 -. Posted by Daniel Cripps. Subscribe to: Post Comments (Atom). I like animation and art. View my complete profile.

3

Daniel Cripps - The Ride - Animation blog: Time scheduling

http://www.danielcrippstheride.blogspot.com/2009/06/time-scheduling.html

Daniel Cripps - The Ride - Animation blog. Sunday, 21 June 2009. Here is my schedule for term 3 put together by Anna. Posted by Daniel Cripps. Subscribe to: Post Comments (Atom). I like animation and art. View my complete profile.

4

Daniel Cripps - The Ride - Animation blog: left overs

http://www.danielcrippstheride.blogspot.com/2009/05/left-overs.html

Daniel Cripps - The Ride - Animation blog. Sunday, 24 May 2009. Posted by Daniel Cripps. Subscribe to: Post Comments (Atom). I like animation and art. View my complete profile.

5

Daniel Cripps - The Ride - Animation blog: grave yard last shot

http://www.danielcrippstheride.blogspot.com/2009/05/grave-yard-last-shot.html

Daniel Cripps - The Ride - Animation blog. Tuesday, 26 May 2009. Grave yard last shot. Due the the giant zombie hand being way to giant, the only way I could get it to grab the cart made the shot afterwards. Pretty much impossible. So I told Anna. The next shout would have to be behind the cart rather than in front of it but I was unsure on how to end this last shot. Anna. Suggested seeing them get pulled into the mausoleum. And the doors slam behind them. Its way dark but you get the idea.

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Dan Ryan 303 Animation Blog: Getting things done

http://danryan-theride-animation303.blogspot.com/2009/06/getting-things-done.html

Dan Ryan 303 Animation Blog. Sunday, 21 June 2009. The group's target to get the exterior finished to render out is well under way. Myself and Anna have positioned the trees and stalls out side, as well as the big wheel and helter skelter, going through each shot tweaking them to frame the characters as best we could. Subscribe to: Post Comments (Atom). The Ride - Group Blog. Easter (not so) break - Modeling/Texturing Chos H. Easter (not so) break - Texturing Cho continued. View my complete profile.

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Dan Ryan 303 Animation Blog: Easter (not so) break - Modeling/Texturing Cho's Hair

http://danryan-theride-animation303.blogspot.com/2009/06/easter-not-so-break-modelingtexturing.html

Dan Ryan 303 Animation Blog. Sunday, 21 June 2009. Easter (not so) break - Modeling/Texturing Cho's Hair. Subscribe to: Post Comments (Atom). The Ride - Group Blog. Easter (not so) break - Modeling/Texturing Chos H. Easter (not so) break - Texturing Cho continued. Easter (not so) break - Texturing Cho. View my complete profile.

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The Ride: OMG things

http://theridefilm.blogspot.com/2009/02/omg-things.html

Monday, 9 February 2009. Subscribe to: Post Comments (Atom).

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Dan Ryan 303 Animation Blog: October 2008

http://danryan-theride-animation303.blogspot.com/2008_10_01_archive.html

Dan Ryan 303 Animation Blog. Monday, 27 October 2008. So this is the LAST project i'll be working on with Dan, Anna and Jake. at ravensbourne. You never know! I'm really looking forward to working on this story, as i think it has alot of potential to be something really fun and have alot of crazy action sequences in it and interesting stuff to model too. woop! Subscribe to: Posts (Atom). The Ride - Group Blog. View my complete profile.

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Dan Ryan 303 Animation Blog: Zombie Hand!

http://danryan-theride-animation303.blogspot.com/2009/06/zombie-hand.html

Dan Ryan 303 Animation Blog. Sunday, 21 June 2009. Below is a collection of images that went into making the zombie hand that bursts through the mausoleum doors. I took the hand i modeled for the girls and extended the geomitry to make more of a fore arm. I then exported the geomitry as an obj into mud box and painted up the diffuse, bump and specular layers. Subscribe to: Post Comments (Atom). The Ride - Group Blog. Easter (not so) break - Modeling/Texturing Chos H. Easter (not so) break - Texturing Cho.

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The Ride: MY Web Site

http://jakechilds303.blogspot.com/2010/03/my-web-site.html

Published by Spider-Doo under on 05:06. My website is done at last! After a while of learning Dreamweaver and getting around using html and CSS, I have made my first website for my portfolio. Comments (0 Responses so far). View my complete profile. As seen on tv music.

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The Ride: January 2009

http://jakechilds303.blogspot.com/2009_01_01_archive.html

Published by Spider-Doo under Test. For creating an exterior environment things have to look organic and not look like they have been place there by some one. I was looking at different tutorials on different websites and there was one that I kept seeing and didn't know what it was trying to do. I found out that it was for using the paint tool for geometry that you have made so you can paint this onto a surface. This is the tutorial that I looked at. Comments (0 Responses so far). To model so far. Well i...

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The Ride: December 2008

http://jakechilds303.blogspot.com/2008_12_01_archive.html

Published by Spider-Doo under Research. Here are some peoples renders of lava that they have done, which I have tried to simulate in Maya but still working on that. Comments (0 Responses so far). Published by Spider-Doo under Research. Here got some black and white mine research picture for reference that are really good and two fence pictures that can be used for the graveyard design. Comments (0 Responses so far). Published by Spider-Doo under on 17:44. Comments (0 Responses so far). But I think that t...

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The Ride: June 2009

http://jakechilds303.blogspot.com/2009_06_01_archive.html

The end of the line. Published by Spider-Doo under on 06:01. Now that we have come to the end of the year where we handed in our film in Friday just gone, Ive. Take some time to reflect on the overall project. I was very please to be working on Anna’s film with Dan Cripps. And Dan Ryan as we all get on very well with each other and know that we can rely and trust one another. From the very beginning we all new our roles in the film. Me, Anna and Dan Ryan will be doing modelling, texturing. The other term...

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The Ride: May 2009

http://jakechilds303.blogspot.com/2009_05_01_archive.html

Lighting in kittys rooms. Published by Spider-Doo under on 12:35. I started setting up of the lighting in this room, but I didn't want the clouds casting shadows on the rest of the environment. So I selected the objects that I didn't want the shadows to be cast and turned this option off in the render stats. An occlusion pass of her room. Here's what it looks like after the shadows have been turned off. I also wanted to give the sun a glow as if it has a light inside. This is the rainbow road room. Envir...

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Daniel Cripps - The Ride - Animation blog

Daniel Cripps - The Ride - Animation blog. Wednesday, 24 June 2009. Quick note on problems I have overcome. One of he problems that popped up towards the end of the project came from the system i had set up that allowed me to be animaing. With references even before the final character models ad textures were complete. The idea was that i would animate with the most up to date models available and simply update the references each time. This all worked without any problems until. One solution that didn't.

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