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Daniel Lingen

Sunday, May 22, 2011. Electronic Arts [May 2011 to Present]. Currently a Senior Digital Marketing Manager on an award winning team dedicated to marrying analytics with the art of digital marketing over the 200 communication channels operated by EA over the 300 pieces of content we release every day. Previous positions held at EA:. Senior Online Marketing Manager EA Games June 2013 to August 2013. Optimized the consumer journey from first touch points all the way to conversion on a variety of platforms in...

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Daniel Lingen | daniellingen.blogspot.com Reviews

https://daniellingen.blogspot.com

Sunday, May 22, 2011. Electronic Arts [May 2011 to Present]. Currently a Senior Digital Marketing Manager on an award winning team dedicated to marrying analytics with the art of digital marketing over the 200 communication channels operated by EA over the 300 pieces of content we release every day. Previous positions held at EA:. Senior Online Marketing Manager EA Games June 2013 to August 2013. Optimized the consumer journey from first touch points all the way to conversion on a variety of platforms in...

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daniellingen.blogspot.com daniellingen.blogspot.com
1

Daniel Lingen: Lifetime Achievement Unlocked: I was in the credits to a major video game

http://www.daniellingen.blogspot.com/2009/10/lifetime-achievement-unlocked-i-was-in_6633.html

Friday, October 2, 2009. Lifetime Achievement Unlocked: I was in the credits to a major video game. Today marks on massive lifetime achievement for me. I still remember watching the video credits to one of the early Tony Hawk's Pro Skater games. Watching the dev team cause havoc, attempt to skate, and just be themselves in the studio and show it off to those who beat the game made me want to be one of them, a part of the team who made something great. It's a pretty awesome feeling, and it's one that make...

2

Daniel Lingen: Playspan [Febuary 2009 to May 2009]

http://www.daniellingen.blogspot.com/2010/06/playspan-febuary-2009-to-may-2009.html

Sunday, May 24, 2009. Playspan [Febuary 2009 to May 2009]. After working at a major coporation such as Electronic Arts, I wanted to explore a different side of things; the startup. I was contacted regarding a position as Community Manager at Playspan, and was excited for the opportunity to explore a new type of company I hadn't yet worked for. Creating a community where none existed. Organizing contests with community contacts. Tracking competitor prices and community activity. View my complete profile.

3

Daniel Lingen: Electronic Arts Internship [May 2009 - October 2009]

http://www.daniellingen.blogspot.com/2009/10/electronic-arts-internship-may-2009.html

Thursday, October 1, 2009. Electronic Arts Internship [May 2009 - October 2009]. Keeping EA.com stacked with content for their newly launched blog. Updating DantesInferno.com and BrutalLegend.com to reflect the most recent assets. Running the Dante's Inferno, Dead Space, and Brutal Legend social media such as Twitter and Facebook. Working closely with the team from Visceral, as well as Double Fine, to keep them involved in community activities. Subscribe to: Post Comments (Atom). View my complete profile.

4

Daniel Lingen: May 2009

http://www.daniellingen.blogspot.com/2009_05_01_archive.html

Sunday, May 24, 2009. Playspan [Febuary 2009 to May 2009]. After working at a major coporation such as Electronic Arts, I wanted to explore a different side of things; the startup. I was contacted regarding a position as Community Manager at Playspan, and was excited for the opportunity to explore a new type of company I hadn't yet worked for. Creating a community where none existed. Organizing contests with community contacts. Tracking competitor prices and community activity. Subscribe to: Posts (Atom).

5

Daniel Lingen: Electronic Arts [May 2011 to Present]

http://www.daniellingen.blogspot.com/2011/05/electronic-arts-may-2011-to-present_22.html

Sunday, May 22, 2011. Electronic Arts [May 2011 to Present]. I manage a team of 9 dedicated to measuring, curating, and creating every day conversation between EA and our players across a portfolio of 16 games. We also use social intelligence to drive regular conversations with our internal partners to help form decisions and adjust campaigns as they progress. No use in continuing a campaign if the community isn't responding the way we anticipated. 2015) Star Wars: Battlefront. 2015) Need for Speed.

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Daniel Lingen

Sunday, May 22, 2011. Electronic Arts [May 2011 to Present]. Currently a Senior Digital Marketing Manager on an award winning team dedicated to marrying analytics with the art of digital marketing over the 200 communication channels operated by EA over the 300 pieces of content we release every day. Previous positions held at EA:. Senior Online Marketing Manager EA Games June 2013 to August 2013. Optimized the consumer journey from first touch points all the way to conversion on a variety of platforms in...

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