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Daniel's Software Blog

Sunday, February 28, 2016. Tweetable Brainfuck Interpreter in C. Brainfuck is a turing complete esoteric programming language created by Urban Müller in 1993. The language is made up of only eight instructions that easily translate into C. A Hello World program could look something like:. A brainfuck program is a sequence of commands and an instruction pointer keeps track of the instruction to execute next. The program starts at the first instruction and terminates when the last instruction is execut...

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Daniel's Software Blog | danielvik.com Reviews
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Sunday, February 28, 2016. Tweetable Brainfuck Interpreter in C. Brainfuck is a turing complete esoteric programming language created by Urban Müller in 1993. The language is made up of only eight instructions that easily translate into C. A Hello World program could look something like:. A brainfuck program is a sequence of commands and an instruction pointer keeps track of the instruction to execute next. The program starts at the first instruction and terminates when the last instruction is execut...
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1 daniel's software blog
2 background
3 language overview
4 program environment
5 brainfuck command
6 c equivalent code
7 cell ptr;
8 putchar cell ptr ;
9 while cell ptr {
10 golfing the interpreter
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daniel's software blog,background,language overview,program environment,brainfuck command,c equivalent code,cell ptr;,putchar *cell ptr ;,while *cell ptr {,golfing the interpreter,switch *p {,case ' ,break;,for t=s=1/ t 48 ;*d,p =s 1,for t =44 t,p =s;}
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Daniel's Software Blog | danielvik.com Reviews

https://danielvik.com

Sunday, February 28, 2016. Tweetable Brainfuck Interpreter in C. Brainfuck is a turing complete esoteric programming language created by Urban Müller in 1993. The language is made up of only eight instructions that easily translate into C. A Hello World program could look something like:. A brainfuck program is a sequence of commands and an instruction pointer keeps track of the instruction to execute next. The program starts at the first instruction and terminates when the last instruction is execut...

INTERNAL PAGES

danielvik.com danielvik.com
1

Daniel's Software Blog: Calculating Reverse CRC

http://www.danielvik.com/2010/10/calculating-reverse-crc.html

Wednesday, October 20, 2010. Cyclic Redundancy Check is a commonly used method for performing integrity checks on data. It is a simple hash function that provides assurance that data is not corrupted and is widely used in data communication and data storage applications. The algorithm described in this article uses a table driven CRC implementation. A CRC lookup table contains 256 pre-calculated values, derived from the CRC polynomial. When the CRC of a message is calculated, each byte in the mes...One s...

2

Daniel's Software Blog: How to win (or not to win) IOCCC

http://www.danielvik.com/2012/05/how-to-win-or-not-to-win-ioccc.html

Sunday, May 13, 2012. How to win (or not to win) IOCCC. The International Obfuscated C Code Contest, IOCCC. This article talks about different ways to make a small primes program and reasons for why they didn’t win, followed by what eventually led to the 7th winning small primes program. Simple Small Primes Program. One of the entries I made to the competition is what may be the shortest small primes program with its 52 characters:. 2-l printf(%8d,O);l=O%- l? It is short and compact. B = i – j. We still ...

3

Daniel's Software Blog: Finding Reverse CRC Patch with Readable Characters

http://www.danielvik.com/2012/01/finding-reverse-crc-patch-with-readable.html

Sunday, January 29, 2012. Finding Reverse CRC Patch with Readable Characters. In the article Calculating Reverse CRC. I described an algorithm to create a four byte patch sequence that can be inserted into a message to give the message a desired CRC. A reader asked if and how the algorithm could be adopted to return a patch sequence with only ASCII characters. This article details how to extend the original algorithm to achieve this. We know the initial CRC (before the patch bytes are added to the CRC) a...

4

Daniel's Software Blog: Rewinding CRC - Calculating CRC backwards

http://www.danielvik.com/2013/07/rewinding-crc-calculating-crc-backwards.html

Tuesday, July 9, 2013. Rewinding CRC - Calculating CRC backwards. In two earlier articles ( Calculating Reverse CRC. And Reverse CRC Patch with Readable Characters. I've described algorithms to find a sequence of bytes and ASCII characters that will append to a buffer to change the CRC to a desired CRC. Unknown data} {known buffer} - Known CRC. Same unknown data} {modified buffer} {patch} - Same Known CRC. In order for the previously described patch algorithms to work, you would need to know the CRC at t...

5

Daniel's Software Blog: ColecoVision Driving Module

http://www.danielvik.com/2015/01/colecovision-driving-module.html

Tuesday, January 20, 2015. ColecoVision became one of the major game consoles when released in 1982 and sold over two million units, mainly in North America. However, sales and popularity of the console dropped quickly in the big video game crash of 1983 and was withdrawn from the video game market in 1985. ColecoVision carried titles such as Donkey Kong, Smurf, and Zaxxon. The steering wheel has a 2 bit rotary encoder with two concentric rings with contact surfaces and openings offset by 90 degrees as t...

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Daniel's Software Blog

Sunday, February 28, 2016. Tweetable Brainfuck Interpreter in C. Brainfuck is a turing complete esoteric programming language created by Urban Müller in 1993. The language is made up of only eight instructions that easily translate into C. A Hello World program could look something like:. A brainfuck program is a sequence of commands and an instruction pointer keeps track of the instruction to execute next. The program starts at the first instruction and terminates when the last instruction is execut...

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Hi, I'm Daniel Vila Boa. I work at Chilltime. And I like to create stuff. Developer at the core, but actively participate in the whole creative process from design, to marketing and management. If you would like to contact me you can reach me at me@danielvilaboa.com. I am the founder and managing partner at Chilltime. Based in Taguspark, Portugal. Join the Chilltime team. Is an international strategy game with players from around the world. Proud to be building great international products from Portugal.