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Daniel Wustenhoff | C/C++ Game Programmer

For seven months I was a generalist programming intern at Ubisoft Montpellier in southern France. I worked on the title Rayman Legends which [.]. For my Specialization project I’ve done research in quickly colliding rays with voxel geometry and stress testing this by ray-tracing [.]. Audio engine from scratch in Win32 Winmm API. Support for: WAV and OGG-Vorbis formats Samplerate Interpolation Brickwall Limiting 3D audio u [.]. Software Rasterizer (and OpenCL). My first project on the PSP Devkit was this ...

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Daniel Wustenhoff | C/C++ Game Programmer | danielwustenhoff.com Reviews
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For seven months I was a generalist programming intern at Ubisoft Montpellier in southern France. I worked on the title Rayman Legends which [.]. For my Specialization project I’ve done research in quickly colliding rays with voxel geometry and stress testing this by ray-tracing [.]. Audio engine from scratch in Win32 Winmm API. Support for: WAV and OGG-Vorbis formats Samplerate Interpolation Brickwall Limiting 3D audio u [.]. Software Rasterizer (and OpenCL). My first project on the PSP Devkit was this ...
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1 daniel wustenhoff
2 c/c game programmer
3 game
4 rayman legends
5 cross platform
6 voxel engine
7 school project
8 audio engine
9 tubular
10 crawler
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daniel wustenhoff,c/c game programmer,game,rayman legends,cross platform,voxel engine,school project,audio engine,tubular,******* crawler,path tracer,procedural content generation,physics,psp dev kit,graduated nhtv igad,categories,released title,cv pdf
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Daniel Wustenhoff | C/C++ Game Programmer | danielwustenhoff.com Reviews

https://danielwustenhoff.com

For seven months I was a generalist programming intern at Ubisoft Montpellier in southern France. I worked on the title Rayman Legends which [.]. For my Specialization project I’ve done research in quickly colliding rays with voxel geometry and stress testing this by ray-tracing [.]. Audio engine from scratch in Win32 Winmm API. Support for: WAV and OGG-Vorbis formats Samplerate Interpolation Brickwall Limiting 3D audio u [.]. Software Rasterizer (and OpenCL). My first project on the PSP Devkit was this ...

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For seven months I was a generalist programming intern at Ubisoft Montpellier in southern France. I worked on the title Rayman Legends which [.]. For my Specialization project I’ve done research in quickly colliding rays with voxel geometry and stress testing this by ray-tracing [.]. Audio engine from scratch in Win32 Winmm API. Support for: WAV and OGG-Vorbis formats Samplerate Interpolation Brickwall Limiting 3D audio u [.]. Software Rasterizer (and OpenCL). My first project on the PSP Devkit was this ...

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