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Bits in Pieces

April 20, 2015. April 20, 2015. WebGL from Scratch: Textures, part 2. Last time, I showed how to texture a mesh, but I can’t really deny that you might not be convinced that there was really a mesh under there: it just looked like a square with some perspective applied. In this post, I’m going to demonstrate a simple hack that partially makes up for WebGL’s lack of a functional equivalent to OpenGL’s. As usual, this code relies upon gl-matrix. And also the bricks.png. GlgetShaderParameter(shader, gl....

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Bits in Pieces | dannywoodz.wordpress.com Reviews
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April 20, 2015. April 20, 2015. WebGL from Scratch: Textures, part 2. Last time, I showed how to texture a mesh, but I can’t really deny that you might not be convinced that there was really a mesh under there: it just looked like a square with some perspective applied. In this post, I’m going to demonstrate a simple hack that partially makes up for WebGL’s lack of a functional equivalent to OpenGL’s. As usual, this code relies upon gl-matrix. And also the bricks.png. GlgetShaderParameter(shader, gl....
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Bits in Pieces | dannywoodz.wordpress.com Reviews

https://dannywoodz.wordpress.com

April 20, 2015. April 20, 2015. WebGL from Scratch: Textures, part 2. Last time, I showed how to texture a mesh, but I can’t really deny that you might not be convinced that there was really a mesh under there: it just looked like a square with some perspective applied. In this post, I’m going to demonstrate a simple hack that partially makes up for WebGL’s lack of a functional equivalent to OpenGL’s. As usual, this code relies upon gl-matrix. And also the bricks.png. GlgetShaderParameter(shader, gl....

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WebGL from Scratch: Directional Lighting | Bits in Pieces

https://dannywoodz.wordpress.com/2014/12/14/webgl-from-scratch-directional-lighting-part-1

December 14, 2014. December 16, 2014. WebGL from Scratch: Directional Lighting. In this post, we’re going to go from the spinning cube defined in the last one to one where the faces are lit from a specific direction. This means that geometry facing that light will be rendered more brightly, and geometry facing away will be darker, something like this:. But there’s a catch:. WebGL knows nothing about lighting. That’s horribly vague, isn’t it? Well, a common model is to account for. Effects, and to multipl...

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WebGL from Scratch: Textures, part 2 | Bits in Pieces

https://dannywoodz.wordpress.com/2015/04/20/webgl-from-scratch-textures-part-2

April 20, 2015. April 20, 2015. WebGL from Scratch: Textures, part 2. Last time, I showed how to texture a mesh, but I can’t really deny that you might not be convinced that there was really a mesh under there: it just looked like a square with some perspective applied. In this post, I’m going to demonstrate a simple hack that partially makes up for WebGL’s lack of a functional equivalent to OpenGL’s. As usual, this code relies upon gl-matrix. And also the bricks.png. GlgetShaderParameter(shader, gl....

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dannywoodz | Bits in Pieces

https://dannywoodz.wordpress.com/author/dannywoodz

October 14, 2015. October 14, 2015. WebGL from Scratch: Updating Textures. Time for a change of pace. Last time I finished up promising to look at a non-invasive way to render wireframes in WebGL, but that’s really a bit boring. Instead, I’m going to focus on. A texture after it’s been created. See, a texture isn’t fixed once uploaded to the GPU (via. Provided that you don’t change the dimensions, it can be updated with the appropriately-named. Just reserves an identifier,. Sourcing a Moving Image. Stitc...

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WebGL from Scratch: Loading a Mesh | Bits in Pieces

https://dannywoodz.wordpress.com/2014/12/16/webgl-from-scratch-loading-a-mesh

December 16, 2014. December 16, 2014. WebGL from Scratch: Loading a Mesh. In this post, I’m going to create a mesh using the Blender. 3D modelling tool and load it into my scene. The cube that I’ve been playing with for the past few posts is going to disappear—as is all of the code that defines its vertices and calculates vertex normal vectors—and be replaced by a simple OBJ loader. What I’ll have by the end of this post is going to look like this:. However, one of the many things that WebGL. Just to the...

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Bits in Pieces | Page 2

https://dannywoodz.wordpress.com/page/2

December 11, 2014. December 15, 2014. WebGL from Scratch: Going 3D, Part 1. What Does High-School Mathematics Have To Do With Graphics? Working with a 3D scene involves thinking about it as though it were in three dimensions right up until the point where it can’t be denied anymore: when you’re in shaders, projecting 3D points onto the 2D surface that is your screen. There are three matrices that graphics programmers regularly deal with, commonly called. I find it easiest to remember it this way:. And pl...

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Haswell – Intel SDP Unit (Software Developer Preview) – a death in the family – Confessions of a coder

https://peteohanlon.wordpress.com/2013/10/16/haswell-intel-sdp-unit-software-developer-preview-a-death-in-the-family

Confessions of a coder. Confessions of a WPF lover. Haswell Intel SDP Unit (Software Developer Preview) a death in the family. October 16, 2013. Okay, that’s possibly a bit too melodramatic a title, but that’s almost what it felt like when my Ultrabook decided to pack in and shuffle off to the great gig in the sky. This post will contain no screenshots for reasons that will soon become abundantly clear. So, does the death of the device put me off the Haswell? Getting a RealSense of my status. Haswell Int...

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Getting a RealSense of my status – Confessions of a coder

https://peteohanlon.wordpress.com/2014/04/14/getting-a-realsense-of-my-status

Confessions of a coder. Confessions of a WPF lover. Getting a RealSense of my status. April 14, 2014. Long time readers will have realised that I have been spending a lot of time with the technology that was formally known as Perceptual Computing (PerC). You may also know that this technology is now known as RealSense and that it will be rolling out to a device near you soon. What you might not know is that I’m currently writing a course on this technology for Pluralsight. As you can imagine, the more ca...

peteohanlon.wordpress.com peteohanlon.wordpress.com

Sensing the future with WPF – Confessions of a coder

https://peteohanlon.wordpress.com/2015/01/02/sensing-the-future-with-wpf

Confessions of a coder. Confessions of a WPF lover. Sensing the future with WPF. January 2, 2015. January 2, 2015. One of the many decisions I’ve taken is to allow configuration of features to be set via Fluent interface, so it’s possible to do things like this:. RealSenseApplication.Uses(new EmotionDetectionConfiguration() .Uses(SpeechRecognition.DefaultConfiguration().ChangePitch(0.8) .Start();. Public class EmotionViewModel : ViewModelBase { private IEmotion emotion; public EmotionViewModel(IEmotion e...

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peteohanlon – Confessions of a coder

https://peteohanlon.wordpress.com/author/peteohanlon

Confessions of a coder. Confessions of a WPF lover. Solving the RealSense platform conundrum. February 5, 2016. Note: WordPress doesn’t like zip files, so you’ll need to rename the file from MakeRealsense.zip.doc to MakeRealsense.zip when you have downloaded it. Sensing the future with WPF. January 2, 2015. January 2, 2015. One of the many decisions I’ve taken is to allow configuration of features to be set via Fluent interface, so it’s possible to do things like this:. ViewModels will be able to hook in...

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MoXAML Power Toys – Confessions of a coder

https://peteohanlon.wordpress.com/moxaml-power-toys

Confessions of a coder. Confessions of a WPF lover. MoXAML Power Toys is a Visual Studio AddIn that’s designed to make your coding that bit more productive for WPF/Silverlight applications. I started writing MoXAML, partly because I wanted to address some of the features that I needed to be productive in WPF, but also as a complementary product to Karl Shifflett’s wonderful XAML Power Toys. Update – 6th September 2011:. You want to appear on the relevant menu and the ParentCommandBar. You want to Add.

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Bits in Pieces

April 20, 2015. April 20, 2015. WebGL from Scratch: Textures, part 2. Last time, I showed how to texture a mesh, but I can’t really deny that you might not be convinced that there was really a mesh under there: it just looked like a square with some perspective applied. In this post, I’m going to demonstrate a simple hack that partially makes up for WebGL’s lack of a functional equivalent to OpenGL’s. As usual, this code relies upon gl-matrix. And also the bricks.png. GlgetShaderParameter(shader, gl....

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What is the Danny Woo Community Garden?

What is the Danny Woo Community Garden? Unless you are already aware of the Danny Woo Community Garden, it is easy to miss. Tucked behind a row of tall trees up against Seattle’s busy Interstate 5, it is not always visible to the average passerby. But don’t let its unassuming appearance deceive you – this community garden is anything but ordinary. Visit the Danny Woo Garden exhibit, ​. Seeds of Change, Roots of Power: The Danny Woo Community Garden. March 4, 2016–January 15, 2017.

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Solopreneur and Web Worker. Arbeiten Sie mit mir. Ich entwickle digitale Geschäftsmodelle. Zu meinen Projekten zählen Crowdlauf, Little Big Social und Radiostim. Außerdem arbeite ich als freier Community Manager für ausgewählte Kunden. Bewege dich, sammle Medaillen und hilf mit, die Welt zu verändern. Entdecke die Social Media Boosts für dich, deine Arbeit, dein Business. Boost your sexual fantasies. Listen to people having sex in wonderful places. Community Management für Kunden. 2017 – heute. Soloprene...