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danversaurus.blogspot.com

14,000,000,000 YEARS AGO!

14,000,000,000 YEARS AGO! Tuesday, September 8, 2009. I wasn't intending on leaving this blog without a post for so long. I'm getting married to the girl of my dreams. in 4 days! Wednesday, April 15, 2009. So bored today - stupid drawing inspired by a trip to a local convention recently. There were many people dressed similiarly. Sunday, April 12, 2009. First pic is Naota and Haruko from FLCL. Second pic is of a (dead? Girl (having a nap! Monday, April 6, 2009. Cat Eyed Boy (Plus NSFW Pin Up Action!

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14,000,000,000 YEARS AGO! | danversaurus.blogspot.com Reviews
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14,000,000,000 YEARS AGO! Tuesday, September 8, 2009. I wasn't intending on leaving this blog without a post for so long. I'm getting married to the girl of my dreams. in 4 days! Wednesday, April 15, 2009. So bored today - stupid drawing inspired by a trip to a local convention recently. There were many people dressed similiarly. Sunday, April 12, 2009. First pic is Naota and Haruko from FLCL. Second pic is of a (dead? Girl (having a nap! Monday, April 6, 2009. Cat Eyed Boy (Plus NSFW Pin Up Action!
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1 skip to main
2 skip to sidebar
3 posted by
4 iain
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6 fat haruhi cosplayer
7 no comments
8 labels haruhi
9 different brush
10 wooowooooo
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14,000,000,000 YEARS AGO! | danversaurus.blogspot.com Reviews

https://danversaurus.blogspot.com

14,000,000,000 YEARS AGO! Tuesday, September 8, 2009. I wasn't intending on leaving this blog without a post for so long. I'm getting married to the girl of my dreams. in 4 days! Wednesday, April 15, 2009. So bored today - stupid drawing inspired by a trip to a local convention recently. There were many people dressed similiarly. Sunday, April 12, 2009. First pic is Naota and Haruko from FLCL. Second pic is of a (dead? Girl (having a nap! Monday, April 6, 2009. Cat Eyed Boy (Plus NSFW Pin Up Action!

INTERNAL PAGES

danversaurus.blogspot.com danversaurus.blogspot.com
1

14,000,000,000 YEARS AGO!: September 2009

http://danversaurus.blogspot.com/2009_09_01_archive.html

14,000,000,000 YEARS AGO! Tuesday, September 8, 2009. I wasn't intending on leaving this blog without a post for so long. I'm getting married to the girl of my dreams. in 4 days! Subscribe to: Posts (Atom). You Wish To See Me? View my complete profile.

2

14,000,000,000 YEARS AGO!: Metroid Lesson

http://danversaurus.blogspot.com/2009/04/metroid-lesson.html

14,000,000,000 YEARS AGO! Wednesday, April 1, 2009. Here is a lesson - Don't keep working on something for ages when it probably doesn't deserve to be worked upon. Is this an improvement over my original 20 minute Metroid? Perhaps. Or maybe not. Also what happened to the Doctor Who I was working on. April 2, 2009 at 10:41 PM. I agree with James! Also, I think it's better than the last one, yes. Really cool style, totally Iain! April 4, 2009 at 7:03 AM. April 4, 2009 at 7:05 AM. April 7, 2009 at 6:26 AM.

3

14,000,000,000 YEARS AGO!: Fat Haruhi Cosplayer.

http://danversaurus.blogspot.com/2009/04/fat-haruhi-cosplayer.html

14,000,000,000 YEARS AGO! Wednesday, April 15, 2009. So bored today - stupid drawing inspired by a trip to a local convention recently. There were many people dressed similiarly. Subscribe to: Post Comments (Atom). Cat Eyed Boy (Plus NSFW Pin Up Action! You Wish To See Me? View my complete profile.

4

14,000,000,000 YEARS AGO!: WIP - Dr Who + MOAR

http://danversaurus.blogspot.com/2009/03/wip-dr-who-moar.html

14,000,000,000 YEARS AGO! Wednesday, March 25, 2009. WIP - Dr Who MOAR. OTHER PIC - X-Files for the super art shambles. Super quick job that took 2 weeks to gradually send to James - I did a lazy gradient pass to colour stuff and wound up with dark pink faces which I wanted to make different but never managed to improve. Actually looks okay to me now, despite being a lazy mistake. The dr who one is cool but i def prefer the x files one, why didnt you show me that one the other night? WIP - Dr Who MOAR.

5

14,000,000,000 YEARS AGO!: Wow.

http://danversaurus.blogspot.com/2009/09/wow.html

14,000,000,000 YEARS AGO! Tuesday, September 8, 2009. I wasn't intending on leaving this blog without a post for so long. I'm getting married to the girl of my dreams. in 4 days! Is this Iain Danvers? Of whippyx livejournal fame? Aha, its tanya/ tee here. I googled whippyx to try and find out what you were up to these days, whether youve done anything with your fab artwork and so on. You got married? Are you on facebook or anything? Anyway, hope things are swell. T. January 30, 2010 at 12:42 AM.

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booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Platformer WIP: TODO List

http://booncotter.blogspot.com/2011/06/unity-new-todo-woohoo.html

Monday, June 6, 2011. Platformer WIP: TODO List. Recent changes in green. An (attempted, and somewhat laggy) updated ToDo list:. Custom editor gizmos for invisible nodes such as locators, spawnpoints, etc. (done). 2D platformer-style character movement (done). Smooth follow-camera movement (done). Portals that teleport the player to a new location (done). Portals that can be activated via contact, or by the player pushing up/down (done). Simple camera effects such as fading to black (done). The ability t...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Simple GUI

http://booncotter.blogspot.com/2011/06/unity-simple-gui.html

Tuesday, June 14, 2011. Well, aren't I just feeling productive today? Anyone else feel like a spam sandwich? A basic GUI is in and working. I've created a separate GUI camera and layer group, incase I want to render 3D GUI elements over the gameplay. For now though, I'm simply using the OnGUI() method to draw a heart texture to the screen, one for each hitpoint the player currently has. However, that TODO list is getting quite short! Excuse me while I crawl under my desk and sob uncontrollably. Platforme...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Sticking to Platforms (Fixed)

http://booncotter.blogspot.com/2011/06/unity-player-hovering-fixed.html

Tuesday, June 7, 2011. Unity: Sticking to Platforms (Fixed). So, thanks to an awesome guy named James Podesta and the wonders of social networking, the player no longer sticks to the platforms. There are some excellent fringe benefits to befriending genius programmers on Facebook! He played the demo, and immediately identified the problem: When headbutting a platform, I was setting the player's velocity.y to zero. What I should. Have been doing was setting the player's velocity.y to zero only. Programmer...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Platformer WIP: Playable Demo

http://booncotter.blogspot.com/2011/06/unity-work-in-progress-game-demo.html

Friday, June 3, 2011. Platformer WIP: Playable Demo. This post will be updated with the most current demo of the game. LEFT and RIGHT arrows to move. Push UP to enter a door, and DOWN to leave through the same door. Subscribe to: Post Comments (Atom). Transience, Adventureland, Australia. Lighting specialist, wannabe indie game maker, sometimes photographer in a broad sense of the word, and expert procrastinator. View my complete profile. Blog Entries by Label. 80s Cartoons and a Video Game Daydream.

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Moving Platforms

http://booncotter.blogspot.com/2011/06/unity-moving-platforms.html

Friday, June 3, 2011. However I'm adding to the list of features (and fixes):. Fix air control to smooth direction changes. Improve air control acceleration (noticeable when jumping while standing still). Can double jump through the moving platform. not good! Jumping against a low ceiling causes the player to 'hover'. CLICK HERE TO PLAY THE DEMO. Subscribe to: Post Comments (Atom). Transience, Adventureland, Australia. View my complete profile. Blog Entries by Label. 80s Cartoons and a Video Game Daydream.

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Zone Boundaries

http://booncotter.blogspot.com/2011/06/unity-zone-boundaries.html

Monday, June 13, 2011. Just a short update: Zone boundaries work well. And in the spirit of honesty, I also need to track down my high school math teacher and apologise for telling him I will never have a use for the shit I now desperately wish I had been more attentive to. Rochelle, if you're reading this, I'm just going to blame YOU for that! Subscribe to: Post Comments (Atom). Transience, Adventureland, Australia. View my complete profile. Blog Entries by Label. 80s Cartoons and a Video Game Daydream.

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Player Movement

http://booncotter.blogspot.com/2011/06/unity-player-movement.html

Friday, June 3, 2011. So I was playing around with code to (subjectively) improve the feel of the player's movement. I began to think about the variety in 2D platformer physics, and just how much difference to the feel of a game tweaking a single value can make, to the point of defining an entire franchise. I've listed the variables that come to mind below:. Speed - What is the player's movement speed? Friction - Does the player continue moving when releasing the controls? How fast do they fall? That's h...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: 80's Cartoons and a Video Game Daydream

http://booncotter.blogspot.com/2011/06/80s-cartoons-and-video-game-daydream.html

Wednesday, June 15, 2011. 80's Cartoons and a Video Game Daydream. I have this recurring waking fantasy that I've completed my indie opus:. A video game series in the format of an 80's epic adventure cartoon. Think, Mysterious Cities of Gold. Spartakus and the Sun Beneath the Sea. Nostalgia so bad it makes my eyes water. Episodic games certainly aren't a new concept. Alan Wake. Team 17 took advantage of Xbox Live Arcade's short-order expectations by releasing the remakesequelthing Alien Breed. Subscribe ...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Inter-Level Portals

http://booncotter.blogspot.com/2011/06/unity-inter-level-portals.html

Monday, June 6, 2011. Okay, that was far less painful than I expected. To fix the problem of multiple instances of singletons, I simply had each object check that no instance existed in it's Awake() method, and then destroy itself if necessary. This is much easier than trying to write a manager object clever enough to only instantiate the right things at the right time, and. It means I can throw a player/camera/etc. into any scene I'm currently working on without fear of destroying the universe. Transien...

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14,000,000,000 YEARS AGO!

14,000,000,000 YEARS AGO! Tuesday, September 8, 2009. I wasn't intending on leaving this blog without a post for so long. I'm getting married to the girl of my dreams. in 4 days! Wednesday, April 15, 2009. So bored today - stupid drawing inspired by a trip to a local convention recently. There were many people dressed similiarly. Sunday, April 12, 2009. First pic is Naota and Haruko from FLCL. Second pic is of a (dead? Girl (having a nap! Monday, April 6, 2009. Cat Eyed Boy (Plus NSFW Pin Up Action!

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