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Dare Art

Friday, 9 April 2010. Make a game anyway? Make a game anyway? We have the mad skillz and time, would look good on CV too! Posted by eXe cutable. Sunday, 28 March 2010. Some academic writing on how narrative in videogames are like films from the 1930's where story is an afterthought over action and slapstic. definaly something we will need to think about for the future when games surpass their current form, not so much relavance for the near future though. Http:/ www.specialtopicsintaxidermy.com/? I found...

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Dare Art | dare-art.blogspot.com Reviews
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Friday, 9 April 2010. Make a game anyway? Make a game anyway? We have the mad skillz and time, would look good on CV too! Posted by eXe cutable. Sunday, 28 March 2010. Some academic writing on how narrative in videogames are like films from the 1930's where story is an afterthought over action and slapstic. definaly something we will need to think about for the future when games surpass their current form, not so much relavance for the near future though. Http:/ www.specialtopicsintaxidermy.com/? I found...
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Dare Art | dare-art.blogspot.com Reviews

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Friday, 9 April 2010. Make a game anyway? Make a game anyway? We have the mad skillz and time, would look good on CV too! Posted by eXe cutable. Sunday, 28 March 2010. Some academic writing on how narrative in videogames are like films from the 1930's where story is an afterthought over action and slapstic. definaly something we will need to think about for the future when games surpass their current form, not so much relavance for the near future though. Http:/ www.specialtopicsintaxidermy.com/? I found...

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1

Dare Art: Combat?

http://www.dare-art.blogspot.com/2010/03/combat.html

Thursday, 11 March 2010. Subscribe to: Post Comments (Atom). Dare to be digital. Dare to be digital. Closing date for entries. 29/03/10 – 02/04/10. 12/04/10 – 20/04/10. 05/06/10 – 06/06/10. Teams arrive in Dundee. 13/08/10 – 15/08/10. Final Fantasy Crystal Chronicles. Some academic writing on how narrative in videogam. King Edd Concepts - all together. Level Demo A first glance at how one of our levels. I did my version. Just cause I wrote it. In the event of an Interview. Insight on the competition.

2

Dare Art: NNNNNNNNOOOOOOO

http://www.dare-art.blogspot.com/2010/04/nnnnnnnnooooooo.html

Friday, 9 April 2010. 9 April 2010 at 16:32. Uber lame, especially as there was no real big reason to not move on. they mustve just had a lot of reli freaking good enteries. :(. Subscribe to: Post Comments (Atom). Dare to be digital. Dare to be digital. Closing date for entries. 29/03/10 – 02/04/10. 12/04/10 – 20/04/10. 05/06/10 – 06/06/10. Teams arrive in Dundee. 13/08/10 – 15/08/10. Final Fantasy Crystal Chronicles. Make a game anyway?

3

Dare Art: Make a game anyway?

http://www.dare-art.blogspot.com/2010/04/make-game-anyway.html

Friday, 9 April 2010. Make a game anyway? Make a game anyway? We have the mad skillz and time, would look good on CV too! 11 April 2010 at 14:58. Im up 4it dai was up 4helping us etc. 11 April 2010 at 15:40. This comment has been removed by the author. 12 April 2010 at 13:51. Im working on it. I was trying to learn UDK so Im still trying to make a platformer in UDK. However you do have to understand that I will be more focused in finding a job. :(. 12 April 2010 at 19:23. Dare to be digital.

4

Dare Art: Just cause I wrote it...

http://www.dare-art.blogspot.com/2010/03/just-cause-i-wrote-it.html

Friday, 19 March 2010. Just cause I wrote it. Battle sounds in the background). Valiant: What did you say? King Brans has been beheaded? Lazyrus: So we can't switch perspectives anymore? How do we solve our problems now? Jorgeous: But our giant king is immortal! We must find his head before this battle goes hugly. Sir Mart: According to the information we should head that way. King Brans: Oh look, if it isn't my puny human knights, I will have your head for letting this happen! 20 March 2010 at 01:17.

5

Dare Art: Possible Creatures/Location

http://www.dare-art.blogspot.com/2010/03/possible-creatureslocation.html

Saturday, 20 March 2010. I found a bunch of creatures used in Celtic Mythology. I dont think they are used in the Mabinogion but that shouldnt stop us from using some if we think they'll work well in our game =). I also think a good location to base the majority of the game at could be Otherworld. We could make it a very bizzare, whimsical place filled with sureal land formations and Celtic stones. Do want feedback =P. 20 March 2010 at 17:31. 20 March 2010 at 20:40. Subscribe to: Post Comments (Atom).

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Dino Marsigliese CG Artist: Beauty or Naughty

http://dinomarsigliese.blogspot.com/2010/08/beauty-or-naughty.html

Tuesday, 17 August 2010. Getting back into 2d and concept work, really enjoying it. Recently looking through youtube I found some amasing art on the female body with the intention to help beginners learn the basic form. Whilst reading through the comments I couldn't believe the arguements between this type of nude life drawing to be labled as porn or art hence my title Beauty or Naughty you decide lol. Subscribe to: Post Comments (Atom). Bristol, United Kingdom. View my complete profile.

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Dino Marsigliese CG Artist: AA12 Shotgun

http://dinomarsigliese.blogspot.com/2010/11/aa-12-shotgun.html

Tuesday, 9 November 2010. 9 November 2010 at 16:40. I like the digital camouflage however I feel it could benefit from additional details such as dirt, scratches.etc Youve already got this on crate but the guns feel a little bare. Apart from that, good job. 10 November 2010 at 09:42. Subscribe to: Post Comments (Atom). Bristol, United Kingdom. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Dino Marsigliese CG Artist: AA12 shotgun High Poly

http://dinomarsigliese.blogspot.com/2010/11/aa12-shotgun.html

Thursday, 4 November 2010. AA12 shotgun High Poly. High poly AA12 shotgun seen in the films 'Predators' and 'The Expendables'. Next is to bake the details, create a few normal maps and a diffuse map in photoshop and create a low poly to put it all on. Modelled in 3DS Max. 4 November 2010 at 13:16. Sweet dude. very nice work! 5 November 2010 at 18:02. 8 November 2010 at 13:40. Looking cool man, have you seen how much dammage these things do in real life? Http:/ www.youtube.com/watch?

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Dino Marsigliese CG Artist: Preview

http://dinomarsigliese.blogspot.com/2010/09/preview_23.html

Thursday, 23 September 2010. Just a quick peak of what I'm up to at the moment. M95 sniper rifle modelled in 3ds max, nearly finished the texturing, scope looks very nice textured but im off to egypt tonight and I've found some new techniques to baking and making textures in photoshop so wont be too long. 28 September 2010 at 11:38. Looks pretty good dude. Will be interesting to see it with textures on, theyll definitely make it. Subscribe to: Post Comments (Atom). Bristol, United Kingdom.

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Dino Marsigliese CG Artist: SD Environment

http://dinomarsigliese.blogspot.com/2011/03/sd-environment.html

Wednesday, 23 March 2011. The famous Splash Damage art test. Learnt a lot creating this piece from modelling the assets to new texturing techniques. A raw hardware real time screen shot image from 3ds max using dirextX shaders without any lighting or shadows. Last image are textures for the AA12 shotgun changed for the scene. Subscribe to: Post Comments (Atom). Bristol, United Kingdom. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Dino Marsigliese CG Artist: Lamborghini Reventon rims WIP

http://dinomarsigliese.blogspot.com/2010/12/lamborghini-reventon-rims-wip.html

Wednesday, 15 December 2010. Lamborghini Reventon rims WIP. Render using Arch and Design materials to differentiate each component of the rim. The reason for the fan like rim is for when the wheels rotate the rims act like a fan to cool the breaks. Subscribe to: Post Comments (Atom). Bristol, United Kingdom. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Dino Marsigliese CG Artist: Luxury

http://dinomarsigliese.blogspot.com/2010/08/luxury.html

Tuesday, 17 August 2010. Subscribe to: Post Comments (Atom). Bristol, United Kingdom. I'm a passionate CG artist and hair dresser currently living in Bristol, UK. My ambition is to follow in to the foot steps of the barbering industry initially. I offer stong enthusiasm of any art assets. Recently I have completed my BA Computer Animation degree at University of Glamorgan. I always try to keep my skillset up to date and as varied as possible. View my complete profile.

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Dino Marsigliese CG Artist: M95 Sniper Rifle

http://dinomarsigliese.blogspot.com/2010/10/m95-sniper-rifle.html

Thursday, 28 October 2010. A low poly sniper rifle and accessories crate based on by the lovely M95 sniper (crate made up in my head). Modelled in 3DS Max, textures created in Photoshop. 3 November 2010 at 17:53. 3 November 2010 at 18:52. Now ur at sony what can i say your comments are valuable). 2 February 2013 at 17:16. Http:/ battlefield.play4free.com/en/forum/showthread.php? Do you know about Design Directive Fridays? Subscribe to: Post Comments (Atom). Bristol, United Kingdom.

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Dino Marsigliese CG Artist: AA12 sneak peak

http://dinomarsigliese.blogspot.com/2010/11/aa12-sneak-peak.html

Monday, 8 November 2010. Low poly unwrapped and textured with basic ambient occ, diffuse, specular and normal map. The AA12 writing I manually created a normal map in photoshop. Haven't decided on the diffuse for the gun but I'm looking for 2 types of textures so maybe this digital blue camo (will amend of course) and a black metal diffuse map. Subscribe to: Post Comments (Atom). Bristol, United Kingdom. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Dare Art

Friday, 9 April 2010. Make a game anyway? Make a game anyway? We have the mad skillz and time, would look good on CV too! Posted by eXe cutable. Sunday, 28 March 2010. Some academic writing on how narrative in videogames are like films from the 1930's where story is an afterthought over action and slapstic. definaly something we will need to think about for the future when games surpass their current form, not so much relavance for the near future though. Http:/ www.specialtopicsintaxidermy.com/? I found...

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